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Postmortems From Those You Follow

The Stairway: 10 year anniversary and retrospective
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Postmortem
Hello, everyone! Today is the day! Today, July 6th of 2025, is the 10th anniversary of The Stairway ! I just finished writing a long update post for one of my c...
BAF Postmortem: The Thread That Binds Us
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Postmortem
I’m feel a little bit weird writing a postmortem for a project we are still actively developing, so I added the ‘BAF’ to make it clear that we’re not ab...
State of things 2025
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Postmortem
State of things 2025 First of all: Thank You all for showing interest in my silly little game! Delta-Gal was made in Unity game engine a while ago by one person...
Barter in Blood POSTMORTEM
Postmortem
How much will you sacrifice? This game was created for Ludum Dare 44 with the theme “Your Life is Currency”. This game was one of my first ever game jam sub...
New AI Quran Reader version released with nice improvement making the app more user friendly
Postmortem
Good morning everyone, after long hours of work to improve the user interface and behaviour , i'm pleased to let you know the AI Quran Reader app is available a...
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Curse of Strahd Adventure Report VI - The Pursuit of Hyapiness
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 6: The Pursuit of Hyappiness At the Vallaki Orphanage, the party discovers that Yeska has been asleep for d...
7DRL version postmortem / devlog
Postmortem
BRIEF POSTMORTEM / INTERMORTUM I'm slowly working on a 1.0 release of the game, but I wanted to post my original 7DRL dev log and some brief thoughts. I wasn't...
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RPG Maker Jam Results & Future Plans
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The time has come, and the RPG Maker Jam 2025 Results have been announced! Kana.exe won in the Most Innovative Gameplay category and was a runner up for Best Na...
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Curse of Strahd Adventure Report V - Welcome To Vallaki
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 5: Welcome to Vallaki The party arrives in Vallaki after the incident at the Old Bonegrinder. Rowan’s wou...
Devlog 13: UKGE 2025 Retrospective
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Postmortem
Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
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Steam Announcement + Prestige
Postmortem
I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there...
THE GAME IS DISCONTINUED
Postmortem
The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
Update (UI, Text)
Postmortem
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
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Update coming
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Postmortem
Hello everyone. I'm thinking of updating this project and introducing new Assets as well as expanding it, so if you read this before I do feel free to introduce...
Last Chess Standing: chess puzzles with a twist ♟️
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Postmortem
Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
🧛🏻‍♂️Devlog: wip sheet character v1.1
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Postmortem
Hi! Sharing here the progress about the new pattern for this project: Thanks to the Urborg, to the help in the early tests! I shared now the spritesheet here. A...
ParticleFix
Postmortem
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"One rocket. Infinite obstacles. Can you make it?"
Rework STUB RU/ENG
Postmortem
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
Sheet music downloads
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Postmortem
So, these piano arrangements aren't actually new, but I just realised I can and should upload them for direct download from itch.io here as well. It's literally...
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🧛🏻‍♂️Devlog: Before/After Comparision
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Sharing Wip and comparision. I learned a lot since I posted this pack, so I 'll do the v2.0, optimizing design, animations and patterns. Will be a free update f...
The First Version of Dungeondoku is Now Live!
Postmortem
Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
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Curse of Strahd Adventure Report IV - Bonegrinder
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The party leaves Barovia Village with Ireena for the town of Vallaki. Istmark upgrades their...
Demo 3
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DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
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Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
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Postmortem
Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
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you may know me from instagram (long ramble/postmortem)
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Postmortem
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
Curse of Strahd Adventure Report III - The Village of Barovia
Postmortem
One of Us Will Die: Curse of Strahd Adventure Report 3: The Village of Barovia Marjorie and Rowan wake up from dreams of their families. The former enjoying a n...
Coalesce Behind The Scenes Post!
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Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
Curse of Strahd Adventure Report II - Once More Into the Mists
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The journey begins with another set of adventurers. The shepherd woman, Marjorie...
Mega Arif
Postmortem
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
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Curse of Strahd Adventure Report I - The Death House
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Three years later...
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Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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Devlog
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Postmortem
Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
0.4.* hotfix reasons
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Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
A Postmortem on VoiceFX
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With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
Hotfixes and bug crushing
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The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
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Rubine mid-mortem, or "trying to salvaging a flawed idea"
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Postmortem
When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
1 year already
Postmortem
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
Falling in love with the idea again
Postmortem
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Statistics
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Postmortem
We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Midnight Mansion is out 👻
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Postmortem
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
A thought about LDjam57
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The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
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Before the Ash - Postmortem
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Postmortem
The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
Development process. Cave Escape — from darkness to light (that never came)
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Postmortem
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
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UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA
Postmortem
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
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7.0.0
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Postmortem
Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
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Post Mortem: Curse of the Mantle
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Postmortem
Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
Regarding ASV's Mech Artist, TerkMC
Postmortem
Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
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NaNoRenO 2025 Post-Mortem Blog
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Hello everyone! Now that NaNoRenO has officially ended, I figured it'd be the best time to write up a little post mortem about all the work that went into my en...
The Orange Glow - A Development Tale & What's next
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Postmortem
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
The Creator's Character Arc - Five Years Later
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Postmortem
There's this YouTube comment on the music video of Goodie Bag by Still Woosy that's been stuck in my head: Yeah, they do. Fresh Gen X looking 20 year-olds in co...
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