Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tech Discussion Devlogs From Those You Follow

Thinking about remaking this pack!
Tech Discussion
I've been thinking about re-making this set... And a couple of others. Should I remake this one? If you have any ideas to share with me for a new version, feel...
New release 0.9.1 - Deer God Resurrection
Tech Discussion
After a long hiatus, I'm thrilled to announce that DeerPortal is back! The Almighty Deer God has blessed me with a surge of energy and inspiration in 2025. Duri...
4 files
How Our Palette Generator Algorithm Works
Tech Discussion
How Our Palette Generator Algorithm Works: A Deep Dive Many users have asked what happens "under the hood" when they use our online palette generator. It's not...
Godot 4.5 build is out!
1
Tech Discussion
Hello Everyone. I have migrated project into godot 4.5 build. Please check it out and let me know if you encounter anything...
1 file
New Essential Features ✨
3
3
Tech Discussion
Yo, back again with another update. Quick shout out to everyone who has shared feedback in the Discord so far, the latest demo should address all the bugs you'v...
4 files
Technical insights and a piece of news
4
Tech Discussion
QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
SetWindowRgn Shenanigans
Tech Discussion
Recently I did some experiments on cropping a window, to see if I can cleanly fit it into a “viewport” defined by Jwno. Along the way, I found an interestin...
Presented at /dev/games
1
Tech Discussion
On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
🚧 Technical announcement regarding the latest version of the mod 🚧
Tech Discussion
🚧 Technical announcement regarding the latest version of the mod 🚧 Dear friends, we have released an update; however, unfortunately, several critical erro...
FCAV 1304.97 | ENGINE REFACTORING STARTED
3
Tech Discussion
Here is demonstartion of how fast and smooth gameplay become again - after some work with refactoring of some places in the Engine. Engine ticks become more cle...
Update progress state
1
Tech Discussion
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
Some bugfixes
3
Tech Discussion
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
2 files
Bots in multiplayer | FCAV | Far Cry 1 MP
1
Tech Discussion
How to add bots in mp? Use following command: \sv_bots_amount 5 Instead "5" you can type other amount of bots you would like to add...
The Possibility of Self-Inserting: Let's Talk About It!
12
34
Tech Discussion
Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
The Making of a Slaughterhouse: A Dead Meat 3D Devlog
4
Tech Discussion
Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
3 files — 472
Dev notes about interactive stories in Caverns and Dryads
2
3
Tech Discussion
Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
Added DSK version
2
Tech Discussion
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
1 file
100+ bots on dedicated server
Tech Discussion
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Fixed idle sliding issue in MP | Far Cry 1
Tech Discussion
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
TNE - v0.0.13
8
Tech Discussion
In this version: Optimization Expanded game settings Continued arena 1 dressing Improved player melee attack feedbacks Improved player character mobility hook g...
1 file
Plans for a week
1
Tech Discussion
From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
Devlog 1: Shader rendering
Tech Discussion
In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
MAIN GOALS OF PROJECT
Tech Discussion
Main goals of project are: Fixing of all known issues of the game: sprites, lods, view of distance, FOV, WideScreen, torn(choppy) fps, incorrect weapon mechanic...
April Update
10
Tech Discussion
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
1 file
Working With Janet's Threads
Tech Discussion
This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
Animated Holy Icons Added
Tech Discussion
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
RNRC Tribute: FMOD Soundtracker sound showcase!
2
Tech Discussion
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
Optimisation
2
Tech Discussion
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
3 files
Fix of wrong lighting in Far Cry 1 | Wrong cache of shaders FIX
2
Tech Discussion
Download for Nvidia(nviz): Mega.nz UPD: If you have some troubles like you see on this screenshot here, try to download and then replace cache of shaders in you...
Far Cry 1 Mods | Fixes | Multiplayer & Singleplayer | COOP | Advanced Version
1
2
Tech Discussion
Hello, we would like to introduce the advanced version for Far Cry 1 game. That product can be named as patch same and modification, whatever. FCAV Mod is as fo...
1 file
Google Play сборки остались без перекрасок
Tech Discussion
Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
Upcoming improvements
3
Tech Discussion
The upcoming version of AI Runner features a large number of improvements. Take a look at the list below. LLM Improvements Switched to Ministral 8b quantized to...
Regarding current state of the project
5
1
Tech Discussion
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
2 files
Be. Patient.
3
1
Tech Discussion
10.0 part 2 will come out soon. everything else is good but the bonus chacs take a lot of time, please get it. ask questions if you want...
1 file
Packaging Update
Tech Discussion
I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
1 file
FCAV | 1304.964 + 1304.965 ChangeLog
Tech Discussion
Here is change-log about new FCAV version which is intermediate, because it came out unscheduled and it has some unfinished things. Anyway, here we go: -First o...
Saving issue (iNES header)
3
Tech Discussion
Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
1 file
Known Bugs in vers 12.7
1
Tech Discussion
- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
1 file
“Why don't you upgrade to Unreal Engine 5?”
3
3
Tech Discussion
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
How To Counter Mannequin?
1
Tech Discussion
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
🧑‍💻 For Devs: Multi-channel Butler Script
1
3
Tech Discussion
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
FCAV LAUNCHER | DOWNLOAD
2
Tech Discussion
FCAV LAUNCHER | ALL INFO ABOUT Current version: 1.3 (04.03.25) - NEW ONE ► Download FCAV Launcher Latest Version...
Playing Against the Computer
6
Tech Discussion
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
Dev Diary
8
Tech Discussion
It's taking a little longer than expected to update. Here's a few of the reasons why...
1 file
Quick update to the "BIO" Theme
Tech Discussion
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
2 files
Public Launch
Tech Discussion
I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
3 files
Public poll
1
Tech Discussion
Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Devlog for PS>
1
Tech Discussion
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
1 file
Loading more posts...