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Postmortems From Those You Follow Page 2

Coalesce Behind The Scenes Post!
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Postmortem
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
Mega Arif
Postmortem
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
2 files
Curse of Strahd Adventure Report I - The Death House
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Suggestions | FCAV
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Postmortem
Leave your any suggestions for the mod, we will consider them! Thanks!...
Three years later...
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Postmortem
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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0.4.* hotfix reasons
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Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
Devlog
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Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
Improved dedicated server | Far Cry 1 Multiplayer
Postmortem
Rewritten net-code, adapted for modern standards of net-machines, and also a bit improved server-side physics, so now calculations are more accurate. Next updat...
A Postmortem on VoiceFX
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Postmortem
With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
Hotfixes and bug crushing
Postmortem
The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
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Falling in love with the idea again
Postmortem
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Statistics
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Postmortem
We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
1 year already
Postmortem
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
Rubine mid-mortem, or "trying to salvaging a flawed idea"
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When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
A thought about LDjam57
Postmortem
The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
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Midnight Mansion is out 👻
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Postmortem
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
Development process. Cave Escape — from darkness to light (that never came)
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Postmortem
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
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Before the Ash - Postmortem
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The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA
Postmortem
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
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7.0.0
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Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
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Fixed Flickering Vegetation | Far Cry Fixes
Postmortem
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Regarding ASV's Mech Artist, TerkMC
Postmortem
Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
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Post Mortem: Curse of the Mantle
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Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
The Orange Glow - A Development Tale & What's next
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Postmortem
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
The Creator's Character Arc - Five Years Later
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Postmortem
There's this YouTube comment on the music video of Goodie Bag by Still Woosy that's been stuck in my head: Yeah, they do. Fresh Gen X looking 20 year-olds in co...
NaNoRenO 2025 Post-Mortem Blog
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Hello everyone! Now that NaNoRenO has officially ended, I figured it'd be the best time to write up a little post mortem about all the work that went into my en...
Snow, Knights, and Wingin’ It
Postmortem
When I set out to make The Black Knight Chronicles: The Widow Without Time , I had exactly two things: A love for snow levels (seriously, they’re the best). A...
+ 1.000 DOWNLOADS
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Thank you so much to everyone who is playing the game! Reaching 500 downloads was already hard, but 1000? Wow And for those who make content for the game, I'm w...
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WARNING: This Page Has Been Quarantined
Postmortem
A very strange warning appears when trying to download a project: Password-protecting files or pages is a technique often used by scammers in an attempt to bloc...
where the fuck are you people coming from part 2
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i woke up to like 30 notifications about this game WHERE ARE YOU PEOPLE COMING FROM 🔥 this game is ass but i have no desire to remake it cuz what would i eve...
vampire robert plant has advised me to ramble on
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listen man. i took an edible. if i don’t write my devlogs like i’m talking to a friend at a sleepover at 2am, the shit isn’t gonna get done. you aren’t...
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How Blobun Did
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🦊Howdy! I'm here to answer the burning question that everyone's had since the game released: how did it do? Did we make money? Did people like it? This post...
Play Things v1.2.1.
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Play Things v1.2.1 Patch Notes Thanks to: Slowrunner - Slowruner - YouTube Max Horror - Play Things | Gameplay Zona Sombria - Zona Sombria - YouTube David Disma...
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Fun Facts
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The hand cursor also appears in Sparrow Solitaire Some sound effects were reused in Fore! Track The font slowly got wider and ended up in YOYOZO as featured in...
Choons
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All music was sourced from DOVA-SYNDROME a Japanese royalty free music website with a comprehensive search system. Over the years I’ve spent countless hours a...
Level Editor V1.0.0.5
Postmortem
You don't have to save first to see the info page. It seems obvious. But I had a bit of trouble going to another screen and then back. The solution is to make t...
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The games that inspired our dark-fantasy RPG
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Hello there! Today, we want to share a little more about the journey behind Dark Reality , this time discussing our main game references. In our previous post...
Developer Commentary
Postmortem
Hi! Ymne here. This devlog is about the development of the game. what the goals are for the future, what went right, what went wrong, and so on. First of all, I...
💛
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twitter...
update 2
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i added more things. i fixed some things. i changed some things. you can now drown in a giant pool of oil while getting hit by a brain melting sonar and being t...
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RamBam online
Postmortem
Finally got multilevel online working. There are still some bugs. For example, warp and bonus don't work and the high score doesn't work like the offline versio...
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+ 500 DOWNLOADS
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Thanks guys for the 500 downloads , I never thought I could reach this level. I think this is the best gift Samantha could receive! Please continue to give rati...
Far Cry 1 Advanced Version | Singleplayer, Multiplayer, COOP, Improved netcode
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Far Cry 1 Advanced Version mod is about fixing and improving game in most possible aspect. This mod brings to the community most fixes, best multiplayer.... ►...
My First Realese!
Postmortem
The project was completely completed by me. I clearly planned the work, distributed tasks and set deadlines. I regularly monitored progress and studied new tech...
Final Release 2.0.0
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Fully completed version :)...
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Alex was not ready for this responsibility, he had no choice. He packed his things and went to his grandfather's house
Bugfix: Release 1.0.3
Postmortem
Fixed floor on 06:15 AM level...
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Alex was not ready for this responsibility, he had no choice. He packed his things and went to his grandfather's house
Release 1.0.3
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Huge fixes about outlines + spanish translations...
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Alex was not ready for this responsibility, he had no choice. He packed his things and went to his grandfather's house
Release 1.0.2
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Fixed door coliders + mouse sensivity...
Alex was not ready for this responsibility, he had no choice. He packed his things and went to his grandfather's house
Dimlight Café: Long Time No See
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Hello all who've checked back in on this project over the years! I'd like to begin with an apology to everybody for not keeping in touch or updating about the s...
bonus level
Postmortem
Made minor adjustments to the level editor and the game. And level 7 has a bonus ;) It has a theme hahaha...
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