Devlogs Page 6
Hi everyone! Patch 1.3 "Memories" has been out a little over a week now. We had a bit of a delay with the holidays and all that craziness but it's finally out!...
Hey! I just wanted to quickly let you know, that Burning Knight demo is finally available on itch! It includes the first two areas of the game and a looooot of...
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Today we are proud to release update 1.2 "Rise of the Behemoths", which includes new player units, buildings and a reworked DNA upgrade system. Behemoth Heavy I...
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17 October 2019, Göteborg, Sweden – We have unleashed the dark Gothic God game Sea Salt , that many of you played a prototype of two years ago, and a later...
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I thought what could be a good way to give users a way to design their own towers (#empowering). A by-hand placement is just not satisfying because you still wa...
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This is the biggest Invisigun update to date, and the culmination of 5 years of painstaking blood, sweat, and tears. I left a large chunk of my soul embedded in...
3 files — v1.7.13
Hi everyone ! Another one of those little GIF tutorials! This one a bit particular, because it's a collaboration with one of Alex students IRL : @_khymeia_ on...
Hey gang! It has been a while since I've posted anything regarding the game's development and I thought I'd take a moment to do that. The next update 0.10.0.0 S...
Today we would like to give you a small update on the development of Tobu Tobu Girl Deluxe, showing off some of the changes to the game and talk a bit about som...
The previous entry in this devlog concluded that, before implementing new characters, we needed a storage format for them. Indeed, making a new character for a...
Ahoy everyone! Below you can find a changelog of improvements since version 3 has been released. Today is the biggest minor release that among other things lets...
3 files — 3.20
Technical changes 64-bit binaries New audio engine FXAA Vsync and unlocked timestep options (i.e., 144 fps?) Quality of life improvements Help menu "Go to folde...
3 files — 400
Hey! We have created another build for you! For this one, there are new features added and lots of improvements and balances done. Please check the details bel...
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This snapshot adds support for exporting Tiled maps as RpMap, the format used by MapTool , enabling Tiled maps to be used in this Virtual Table Top application!...
5 files — 2020.11.25
Ahoy everyone! This update took quite some time but it brings many significant features. Here is a video highlighting the most significant changes. I have also...
We are happy to announce that our next big story update is coming out next month! On July 25th, the game will be automatically updated on Steam . Several chang...
That's right, the goats are ready! The Stillness of the Wind is launching on Itch on February 7th! We're so stoked to finally announce this release date that w...
There are four things that make a great breakfast; bacon, eggs, toast, and a book. This update to the Electric Zine Maker brings you all that and more... Now yo...
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Dungeon Scrawl 1.3.0 is out! It comes with many new features: - Invert Hatching for easy above-ground structure creation - Save Presets - Image tiling - Image l...
The Clean Spear tavern is the first major settlement the can be visited in Roadwarden. “Can be”, but doesn’t “have to be”. While Spear is going to be...
Demo Update: The demo has been updated to more accurately reflect the final product. Still the same content but including all the changes/additions since the la...
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
FamiStudio 2.1.0 has been released! FamiStudio is a DAW style music editor for the original Nintendo Entertainment System. It is targeted at both chiptune artis...
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Hey fam! There were some concerns and feedback about lack of interactivity so rolled out an exclusive edition of Becalm this week that lets you drink like a sai...
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Hey guys, Last week I mentioned the upcoming alpha release of Soulash version 0.2 , which will be available on 21st June 2019. This week I would like to talk a...
This release fixes a few issues various people have run into. Changelog Fixed exporting to a file name containing multiple dots ( #2149 ) Fixed possible crash i...
4 files — 1.2.5
The version 2.1.0 of Pixelbox introduces a new type of sprite: Nine-Slice rendering, that can be stretched while keeping the same aspect on its border. Ideal fo...
3 files — 2.1.0
Git commit: 86b42f90cee74753b12c6cece5b6d0c54c1fdace Two Brand New Levels! 1. Magic Mop: Each player has a magic mop. The area mopped by someone will be colored...
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This post is not a beginner tutorial, it is just an explanation about how I achieved the smooth fog effect in the game. To start off the game is grid based. The...
(interactable object outlines from a previous devlog) Changes: Added more lightning / electricity effects to misc relevant things, improved visuals and optimize...
In this second patch release for Tiled 1.4 there are a number of important fixes and some small improvements. Since Tiled 1.4.0 the default tile layer data form...
7 files — 2020.08.05, 1.4.2
The Stillness of the Wind is now available for $12.99 on Itch! To those who have already purchased the game, THANK YOU! We’re very grateful to everyone’s su...
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Our biggest update yet! The CJK block is a massive landscape that is extremely error-prone and sometimes open to interpretation. The task to correct, update, ad...
Hylics 2, v33 Changelog Features: -Autosave. Please note: Autosave functionality is currently very basic. An autosave is made upon scene load, in “normal” s...
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Another kitty appears on the horizon... And it's GitHub! TL;DR: https://github.com/ct-js/ct-js At this week, ct.js is released under MIT license, meaning that i...
Hello everybody! The weather is getting warm again and everybody I know is stuck at home, so now would be a good time to touch base and talk about how the proje...
This update bring the long requested "hexagon grid" feature ;) Please also note that the app version is now numbered as "Update XX" instead of "Version 0.XX". N...
2 files — 14
The release was available on GitHub past yesterday, but in case you missed it, here are the news about this brand new™️ version! Bug Fixes Debugger should n...
5 files — 1.0.0
Hi everyone! It's been over a year since I first launched the PC/Mac demo for Gladihoppers and since then the full game has been released and updated a few time...
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Now that the demo has been out for a couple days, I think it’s okay to publish a public-friendly post-mortem focused more on the narrative decisions than on t...
Pixel Fx Designer v1.1.5 Changelog GENERAL MacOS version released. Alpha in particles now properly works. Save function split into <Save> and <Save As..>. You c...
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This is a small bugfixing release, addressing some important issues for those affected. Changelog Fixed automatic reload issues when editing object types (regre...
3 files — 1.3.4
New Stuff Uploaded the Boktai remix songs from the Kura5 soundtrack . Bug Fixes PS4 controller support has been added, but you may have to remap a few controls...
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Introducing InDev 33, a landmark patch on the road to release later this year! This patch introduces sweeping balance changes to corruption, an entire new trash...
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Hi everybody! Today i bring you another Laigter release. This includes some minor changes, two new features, new translation, and some bug fixes! But before div...
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It's the new year, and we are here with a new Kungfucious Public Demo with a bunch of new skills making their debut! We also have an awesome Steam Page you can...
I accidentally worked on this a bunch over the past two days when I meant to be doing other things! I had intended to just fix some bugs but oops I added a bunc...
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While we need to skip our tradition of a halloween game jam to power on with Faulty Apprentice , we would still like to do something special for the community...
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The new demo is here! This demo more accurately represents the final product than the previous one and will also be the final demo content wise. Just download i...
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