Devlogs Page 7
You can now buy physical copies of the game on itch.io! It's super pretty in person. I'm very happy with it π...
After releasing Isle of Lore 2: Hex Tiles Regular in November, a tabletop RPG designer named Steve Wright hit me up to draw a bunch of terrain icons in a compat...
The Super Tilt Bro.'s engine is now capable of handling multiple characters. That took a good chunk on work, but there is nothing to show. No ROM with hundreds...
This update adds several new milestone features and will serve as the Steam launch version. Enhancements Accent colour feature to 1-bit mode Flood-fill brush, w...
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While I continue to expand the scripting API to cover more use-cases (this time, adding access to a map's tilesets and tile properties (including animation and...
5 files β 2019.07.05
HyperRogue version 11.1 is released! While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geomet...
4 files β A11.1
Hi y'all! I've just updated Super Win the Game to add an all-new Randomized Game mode! In this mode, items will appear in different locations, and you'll have t...
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with another dimension comes a whole lot of new concepts to consider, and so emerge the scary lists of new options and settings in bitsy 3d. this is the first i...
The "Flat" update Not a big update this time. A new feature is that the width and length of walls can now be set independently. Hence you can build "flat" and...
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Hi folks! This is a minor bugfix release, just to cleanup some small issues from the porting to Blender 2.8. Floor to grid command fixed Added setup viewport co...
1 file β 0.5.10
γγγ«γ‘γ―οΌ That's hello in Japanese... we think. In our first wave of updates for Happy's Humble Burger Barn, we're rolling out localization! We've been...
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For the last few months I've been working on a very special project, and now I'm finally ready to launch a demo of Outscore, a cyberpunk point-and-click adventu...
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This snapshot brings a collection of small improvements and fixes over the last one . Many of the small things I wanted to get around to before releasing Tiled...
4 files β 2020.05.20
I've made an 8x8 handwriting style pixel font! A few people online liked the text I'd used in my games, so I spent an afternoon making it into a proper TTF fil...
Long time no see, travelers! It's been 568 days since FARA's last public update, but that isn't to say the project has been dormant. A dedicated, intrepid group...
Me and and nostalgiatree have been working on a full version of rev, and it's coming along nicely. We're looking for people to play-test the new content and gi...
Hey All, hope the sailing adventure has been serendipitous! It's the onset of Fall/Spring and the 1.4 update to Becalm is here :) Which brings the following maj...
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Greetings! As you may have noticed, CrossCode is finally out. And we sadly forgot to update the builds on Itch. However that has been fixed now and you can enjo...
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Todayβs new development snapshot includes two new options for the tmxrasterizer tool (which can be used to render a tile map to an image). The new --show-l...
4 files β 2020.07.21
These are the last of the good days Treasure this time For your world is dying. This, Too, Shall Pass is now available for everyone! You can buy it here . If yo...
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I've been saying lately that I don't enjoy working on VB anymore, and I would go as far as to give up entirely on it. But it's not because I don't like VB, on t...
Another big one. Big enough to jump to from 0.19 to another version number: 0.20.001 Vac . Let's break it down! (Note: This breaks your running save game and w...
3 files β 0.20.001 Vac
The all-new World 10 with 12 extra difficult levels and a whole bunch of bugfixes is available now as part of the 3.0 update! We hope that you'll enjoy solving...
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The free demo of Roadwarden is now available! Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm. It's inspired by RPG...
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While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (availab...
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Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
Hello, Death Warriors! Here comes the day we have been waiting for so long! Today our new DLC - Demonic Menace - has become available! Since there is no func...
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This patch release addresses several important issues and brings an updated Bulgarian translation. Many crashes were fixed in the scripting API, compatibility w...
3 files β 1.3.3
I've been very busy working on getting a bunch of new templates into the Electric Zine Maker. Instead of keeping everyone waiting for much longer I decided to r...
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Hey Everyone! It's been quite some time since we've released our first major title, Walls Closing In . We can't even begin to thank you guys for all the amazing...
Hey folks! Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game. This patch has...
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The Hive 1.100 - Winds of Change Hello everyone! Today we are proud to release update 1.100 Winds of Change for The Hive. We wanted to especially focus on addin...
Happy Holidays! So in the spirit of the season I've just released a major update to Becalm that adds two new magical destinations! The big change is that now wh...
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Introduction: I would have liked to make this devlog earlier but as you might expect I've been really, really busy. I'm flattered by all the positive feedback I...
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This post is about two development snapshots. This happened partly because I didn't get around to properly announcing last week's snapshot, and partly because l...
5 files β 2019.07.24
So far, Diver Down was one of our most successful games: the feedback was great, it gained a lot of views, and we got first place on the Godot Wild Jam #2 ! Me...
Hi everyone! I published Alchemy Story Demo about 4 months ago. Since then, I've added major new features to the game and I'm happy to release the Alpha Access...
Hello everyone, Last week we have just announced the release plan for Coffee Talk in our latest trailer. If you haven't seen the trailer, do check the video bel...
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The Starborne Beta is live, and here are the changes coming with it! New Animated avatars. Added localizable descriptions for card blueprints. Overhauled most s...
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My life is in kind of a difficult place right now. Since I'm not certain about the stability of my future (if you follow me on Twitter you'll know why) I'm putt...
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Thanks for all the feedback and bug reports so far! I didn't expect the game to get that many eyes on it to be quite honest, it even showed up one the itch fron...
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Type Knight's beta is available! The game's development is nearing its end and I'm trying to find and fix the few last bugs. If you encounter any, please report...
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Howdy fans, and welcome to another update on Anodyne 2: Return to Dust! General Updates This past month we kept working on our demo. We've been working hard the...
It's finally here! Feather, A serene game about the joy of flight is Available Now! Fly like a Bird Feather is a peaceful game about immersing yourself in a be...
Howdy everyone! Just wanted to let you know that as of right now you can listen to a curated EP of music from "Wide Ocean Big Jacket" by Scott Archer! This incl...
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Hey guys! When exploring the Nightmare Realm, Elle sometimes will encounter various travelers who got trapped in there. If you happen to rescue them, they will...
Hey everyone! this time the devlog is not written by Matthias as it will be about the visual creation of the character portraits in Heart of Muriet. I am Raffae...
Here it is! Yay! I'm going to sleep as soon as I hit publish :) The new update to the Electric Zine Maker brings you a bunch of new tools. These are interesting...
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Hey! It's finally time for an update of my Strategy Figures asset pack and because I didn't post a devlog on the pack's release, let me introduce Strategy Figur...
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