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Devlogs About Marketing

​Gothic Reverse Horror ‘Sea Salt’ Launches Today
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Marketing
17 October 2019, Göteborg, Sweden – We have unleashed the dark Gothic God game Sea Salt , that many of you played a prototype of two years ago, and a later...
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Our experience marketing the Kickstarter
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Marketing
This was our first time really trying marketing. I spent hours listening to podcasts and reading blog posts/articles about advertising. I tried to find as muc...
Heroic Asset Series
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Marketing
Hey! My name is Aleksander and I'm a freelance artist. Every day, I work on a new tileset or make some updates for old pixel art releases. I spend all day maki...
ROAR!!! 51% on Kickstarter!!!
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Marketing
Hey you wonderful dino-folks! Super news, we are halfway there! Theropods is one step closer to becoming a reality! The most dangerous species of all: The Din...
week 1 numbers for A YEAR OF SPRINGS & how i did (& didn't do) promotion for the game
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Marketing
hi! it's been one week since i released A YEAR OF SPRINGS so i'm going to talk about how i did (or rather, didn't really do) promotion for the release and what...
Heroic Asset Series Overworld Update 1.1
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Marketing
Hi! Please Understand! ^^ I have a little update for you here! I tried to add a few small details in each of the biomes. New types of trees. Actually, there...
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I want the world to know what child abuse really is!
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Marketing
A huge thanks for all the people around the world who played my game! After I patched all the bugs and issues, and added all the must have elements to Adam - Lo...
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COVID-19 $0 Sale
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Marketing
Super Skelemania is $0 until 3/20. Hopefully this gives you something to do while quarantined until Animal Crossing comes out. Be sure to check out all the othe...
The Mannequin demo has gone wild
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Marketing
A few weeks ago we released a 2 year old demo of The Mannequin on itch.io so we could use it for our portfolio to help us find work. Nothing could have prepared...
FULL GAME BETA IS HERE!
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Marketing
Hello everyone ! This day has come and here we got FULL GAME BETA! Now the beta tests starting. We will have ~ one week to polish the game and few more weeks t...
Showcase at Pacific Science Center
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Marketing
This past weekend, we had the exciting opportunity to present our game at the Pacific Science Center in Seattle! We were there with about a dozen other games cr...
NeonCode 2: The development page is live. Follow it now!
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Marketing
I've just uploaded the new NeonCode2: Project Moon itch.io page. Tha plan is to create the base locations in the next few months without story, npcs, etc. Just...
Mega update preview
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Marketing
A frantic roguelike action platformer features unlimited item synergies and unique dungeon evolving system.
Kungfucious Let's Play/Previews
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Marketing
We've got a bunch of cool let's plays of the Kungfucious Demo since our release and thought it'd be a good idea to compile them for your viewing pleasure! Here'...
DevLog 12: Steam Festival Results and Tips
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Marketing
Introduction The most recent Steam Festival (Steam Next Fest - February 2022) has just ended and many people have asked me about how it went. So in this DevLog...
Golf Peaks - 33% off until Valentines!
Marketing
To celebrate Golf Peaks' update 2.0 dropping this Thursday, we've lowered the game's price by 33% until February 15th - grab it ASAP to get ready for new worlds...
The road ahead (roadmap & long-term plans)
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Marketing
Let's talk about long-term plans. Last week, I released the first public demo. From here, I'm in a good place to build large amounts of content quickly, but I'l...
Golf Peaks - update 2.0 arrives Feb 7th!
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Marketing
Hi everyone! We’ve been working hard on a new content update for Golf Peaks and we’re going to launch it next week! Look forward to: 2 new worlds, new mec...
PAGE REWORK
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Marketing
Itch.io Page REWORK!!!...
Don't you find strange that the knight conquers the princess just by saving her? fall in love with her in a special DATE
S C A B B T H E D E A L O F T H E C E N T U R Y
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Marketing
Whoah there, everyone. You telling me you've had your eye on Clam Man for a while now? And Haven't been sure whether or not to get it? Well I'll tell you what W...
Putting your darling on ITCH - thoughts and advice
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Marketing
We recently decided that ITCH.IO would be our go-to place for publishing our demo (and hopefully in the end) our game. I wanted to just give a little insight in...
ALMOST...THERE....3 DAYS LEFT!
Marketing
Heya you amazing dino-folks! We are at 94%! So so so SUPER DUPER CLOSE to getting funded and it's all because of your amazing love and support! Let's give this...
One Year Giveaway!
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Marketing
Super Skelemania turned 1 today! To celebrate, I'm giving away some keys for the game! Click the links and hit 'claim' to claim them! Enjoy! All keys have been...
Devlog #34 - #breakupwithplastic 💔
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Marketing
Hello folks! We've been quiet for a while since we are working on (soon-to-be-announced) something for the gaming community. We are super excited about it, so p...
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Dev Diary #8 - Wonders of the Deep
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Marketing
Hello Work-from-homers! This week we are sharing a glimpse of a late-mid-game location ~ The country that I grew up in roots back to the ancient kingdom of Sr...
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Happy safe Holidays :D
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Marketing
Hello fellow Earth-dwellers! I hope that everyone of you is doing well! Thank you for all the amazing support that you've continuously given us and this project...
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Hero Express is coming to Nintendo Switch July 5th
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Marketing
Colorful pixelart, tropical music and exotic setting! 🌴 What more could you ask from a game? Hero Express, the craziest driving game, is coming to Nintendo S...
Q&A at a Local Art Gallery
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Marketing
It was an honor to be invited to speak at the Walters Community Art Center, in downtown Hillsboro, OR (my hometown!). I had a drawing in a reunion show for my f...
Dev Diary #30 - The Gamelan
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Marketing
Hello Earth-Dwellers! We love music-based puzzles! How bout you? Without spoiling anything - in this particular puzzle, we dive deep into our native Javanese cu...
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Devlog #1: Release of the demo, feedback and next steps
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Marketing
Hello everyone! First of all I would like to thank everyone that played, shared and commented on the demo that was released last week. Thank you very much to al...
Devlog: What am I working on // Patreon // Looking Ahead
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Marketing
Patreon It's a little awkward to move to a Patreon model of funding my work. I think most of us are accustomed to undervaluing our time and effort. Having very...
REDO! will be leaving early access and launching on august 20th!
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Marketing
REDO! will be leaving early access and launching on august 20th! I've been absent from Itch for some months, but tomorrow(08/20) i'll be uploading the full ver...
Beta tests arriwing!
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Marketing
Heeeey hey. After returning from a New Year vacations we are ready to work more with double speed. I hope to finish stable and working beta version of the game...
DD 12 Among people, in the daylight
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Marketing
Hi everyone! We showed up at gamedev conference by Digital Dragons in Cracow (Thank you, Digital Dragons, you are our favorite dragons). It was a blast to come...
Blind Date 50% off on Steam
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Marketing
For those of you who don't know, we've released a Steam Version of Blind Date with all sorts of bells and whistles and it is on sale for $1.49 on Steam today! h...
Update 1: The Freeze!
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Marketing
We truly appreciate everyone's help! We cannot express in words how much this means to us! We are in Texas so that means no power, clean water, or heat right no...
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Haxor: Oldschool vibes!
Marketing
Haxor is highly inspired by old, classic 💾 8/16 bit platformers 💾 , where fast reaction and thinking in advance was the key to success 💪 . Wishlis...
Dev Diary #32 - Mirrors
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Marketing
Hello Earth Dwellers! This is one of the puzzles we constructed for the latter half of the game, it's SAMUDRA's rendition of the classic labyrinth navigation pu...
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Mars to PAX and Having a Kid
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Marketing
“Hi, is this Matthew Sanderson?” “Can I ask who’s calling?” “It’s Luke from PIPES.” I’m out the front of the house, the neighbours need help p...
Gunkid 99 (previously 99999): name change and updates
Marketing
99999 is now renamed as Gunkid 99 Why the name change? Well, I'm sure a fair number of you have thought that 99999 was a bad idea for a name. And you'd be right...
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Devlog #33 - Year Two
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Marketing
Happy World Oceans Day :D Today, our humble studio turns Two years old! Here's a highlight of our Year. Winning the Unity For Humanity Grant for our game SAMUDR...
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Beta-test period ending very soon !
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Marketing
The bêta-test perdiod is ending soon ! Thank again for playing SokobanCoon all this time. Thanks to your comments, advices we could make the game better. We as...
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Dev Diary #31 - Sunken City
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Marketing
"What is the city but the people" - William Shakespeare Hello folks! This week we take a peek at one of the final level art within SAMUDRA's journey. As some of...
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Hero Express available now on Xbox!
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Marketing
Hero Express is now Available on Xbox!🎉🎉 Are you ready for this crazy driving adventure?🚗...
Dev Diary #29 - Surface-dwellers
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Marketing
Hello folks! This week we take a sneak peek at the everyday interactions between the surface-dwellers in SAMUDRA. "Say what you mean, but don't say it mean." Re...
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3333 to release the full assets and source code for everyone
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Marketing
3333 to release the full assets and source code for everyone...
Black Paradox blasts to console
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Marketing
Black Paradox has finally moved to the next step. Leaving Early Access and launching on Nintendo Switch, Xbox One and Ps4 the game has been greatly expanded wit...
New Areas
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Marketing
DEUTSCH Das Gebirge in MUTE und das neue Intro sind nun offiziell fertig. Im Gebirge gibt es nun zwei neue Bereiche und 2 kleinere Aufgaben zu bewältigen.Abges...
Kickblips is done!
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Marketing
The game and album are done! 3+ months ago, 3xBlast and DonutShoes started organizing Kickblips as a chiptune cover tribute to THPS. Along the way, we extended...
100 downloads!
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Marketing
A little less than a week since release has passed, and today we reached 100 downloads of the game! We also got a mention over at indieretronews.com ( http://ww...
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