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Game Devlogs Page 4

Introducing a new ability: The Spirit Shield!
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During her adventure Arietta and her sidekick Arco gain the ability to use a powerful new move called the Spirit Shield . Used in tandem with the Spirit Sword t...
Update - Roads and Rivers
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Major Update
Hello all! Sorry about the long gap between this update and the last one. The stuff in this update has been big job in terms of both the code and the art requir...
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How Everhood battles are made
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First devlog! I feel I really want to showcase how battles are handled in Everhood to get a sense of what tools we are working with. This workflow is amazing. U...
Patch - August 7th
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Version ID: HX Fixes & tweaks: - New option in the settings menu! You can now disable screenshake. - There's a new secret thing in the game! - A certain map now...
Version 1.1.9 - big update!
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Major Update
Apologies for how long this took! I wanted to rewrite the Group word, and it turned out to be quite a bit of work. - Added Blob, Drum & Hihat - The editor now h...
Patch - March 10th
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Hi! It's been a bit, but an update's here! Version ID: 277 - Languages! The game now supports 13 languages, with more coming later. Note that the translations o...
REMASTER
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Major Update
Desktop Version - NEW AREA - Lots and lots of new visual improvements and assets - Added a usable DSLR camera - Added photo related objectives and unlockables -...
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Update 1.1
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Major Update
Hello everyball! The new update is finally ready and with it you can now enter the arena in Rhombus Square and take on several combat challenges! Also, more que...
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Noita 1.0 Release Date
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Noita is leaving Early Access on October 15! Early Access has been very good to Noita. The amazing community that has grown around the game has really pushed th...
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Dreamhack Roundup
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Culture
We had a great time at Dreamhack Dallas! My favorite thing about the show was the chance to meet a bunch of passionate indie devs. We're all in this to make th...
Skeletal Dance Party 💀 Procedural Level Generation
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Tech Discussion
Here is a little article describing how levels are generated in Skeletal Dance Party. It is released for #notGDC 2019, the game development non-conference for e...
Super Tilt Bro. version 2, first ALPHA
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Major Update
Back to ALPHA! What? It's been more than one year without update. Not that the project stopped. Not that progress was slow. After the release, it was time to re...
how a real-time simulated machine ended up with a turn based gameplay
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Game Design
In this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the imm...
Update - 14th November 2018
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Major Update
Hello everybody! The content in this update has been many months in the making and I'm so happy to be able to finally release it all. Multiple new features, new...
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Restoring our History: Animal Crackers v2.0!
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Major Update
At long last, Animal Crackers has been ported from Flash to HTML5! Not only that, but we've launched our official 3 Halves Games store ! Play the game then hop...
Midnight Scenes: The Highway (Special Edition) Available Now!
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Major Update
Midnight Scenes: The Highway (Special Edition) is now available on Windows and Mac!! Get it now for $2.99+ (if you already donated this amount or more, the Spec...
HyperRogue 11.2: Thurston geometries (free update!)
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Major Update
The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. The animation above shows the three-dimensional hyperbolic geometry ℍ³...
7 files — A112
The Creation of Tôtem
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Game Design
Hello, all! As a little hurray for getting over 1300 downloads on Tôtem, I've decided to celebrate by making a little something special for you guys. For tho...
Tracks - Full release
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Major Update
Hello all! The day has finally come for Tracks to leave Early Access (and also launch on Xbox One and Windows 10) A huge thank you to everyone who bought, playe...
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Free?!
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Major Update
After several months of reflecting on our games and our current trajectory forward, and in light of the current worldwide strife, we've decided to make Walls Cl...
Early Access version brings much more content!
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Major Update
Hi everyone, First of all, thanks to everyone who downloaded the old alpha version on itch.io . That old alpha is very different from this Steam Early Access v...
No Delivery Dev Log #5 - Content Completion
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Great news! No Delivery has just passed the content completion milestone! This includes the implementation of all the features that will be seen in the full gam...
Happy's Humble Burger Farm - on Itch.io!
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Major Update
Are you ready to fire up the grills tomorrow? Glad to hear it! A lot of you asked to get the game on itch.io and so we wanted to let you know, that will be an o...
Nova Drift Is Live!
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Major Update
We're excited to finally announce the initial release of NOVA DRIFT, a game that's been in development for over 4 years. This is just the beginning though. Her...
Little Mouse's Encyclopedia - out now!
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Major Update
Little Mouse is on its new way to your computers to explore the fascinating world of nature. This new version contains a lot of small updates and two brand new...
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v0.2.0 available! Tutorial, missions, new places and more!
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Major Update
Hello Dream heroes, after more than a month of development we can finally release version 0.2.0 of the game. This version includes many performance improvement...
Them & Us - reworked from the ground up
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Major Update
Early Access - Steam Announcement (We want to keep Itch.io community updated about what is going on recently) We apologize for the delay, but we put a lot of wo...
Work on the final version continues!
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Culture
Hi everyone! Because a lot of people follow the game through itch, I decided to post the updates i put up on twitter and facebook here aswel! I am currently ha...
IT NEVER ENDS ...pt. 3
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Major Update
Hi everyone! Patch 1.3 "Memories" has been out a little over a week now. We had a bit of a delay with the holidays and all that craziness but it's finally out!...
The demo is live!
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Major Update
Hey! I just wanted to quickly let you know, that Burning Knight demo is finally available on itch! It includes the first two areas of the game and a looooot of...
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The Hive - Rise of the Behemoths Is Out Now
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Major Update
Today we are proud to release update 1.2 "Rise of the Behemoths", which includes new player units, buildings and a reworked DNA upgrade system. Behemoth Heavy I...
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​Gothic Reverse Horror ‘Sea Salt’ Launches Today
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Marketing
17 October 2019, Göteborg, Sweden – We have unleashed the dark Gothic God game Sea Salt , that many of you played a prototype of two years ago, and a later...
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Code your own towers!
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Major Update
I thought what could be a good way to give users a way to design their own towers (#empowering). A by-hand placement is just not satisfying because you still wa...
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Invisigun Reloaded - Out Now!
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Major Update
This is the biggest Invisigun update to date, and the culmination of 5 years of painstaking blood, sweat, and tears. I left a large chunk of my soul embedded in...
3 files — v1.7.13
Using #shaders to make this dimensional portal 🌀🌟
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Tutorial
Hi everyone ! Another one of those little GIF tutorials! This one a bit particular, because it's a collaboration with one of Alex students IRL : @_khymeia_ on...
0.10.0.0 Dev Update
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Hey gang! It has been a while since I've posted anything regarding the game's development and I thought I'd take a moment to do that. The next update 0.10.0.0 S...
Development update
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Major Update
Today we would like to give you a small update on the development of Tobu Tobu Girl Deluxe, showing off some of the changes to the game and talk a bit about som...
Making a moddable game
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Tech Discussion
The previous entry in this devlog concluded that, before implementing new characters, we needed a storage format for them. Indeed, making a new character for a...
ELDRITCH REANIMATED (Build 400)
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Major Update
Technical changes 64-bit binaries New audio engine FXAA Vsync and unlocked timestep options (i.e., 144 fps?) Quality of life improvements Help menu "Go to folde...
3 files — 400
New build available - 0.85.01
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Hey! We have created another build for you! For this one, there are new features added and lots of improvements and balances done. Please check the details bel...
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Next Update on July 25!
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We are happy to announce that our next big story update is coming out next month! On July 25th, the game will be automatically updated on Steam . Several chang...
Patch #1
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Thanks to all of you for your support and the positive response! We've prepared our first patch with some bugfixes and new features; patch notes are listed belo...
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Writing dialogues for the Clean Spear tavern - Roadwarden Devlog
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Game Design
The Clean Spear tavern is the first major settlement the can be visited in Roadwarden. “Can be”, but doesn’t “have to be”. While Spear is going to be...
Devlog - 33 [DEMO UPDATE]
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Major Update
Demo Update: The demo has been updated to more accurately reflect the final product. Still the same content but including all the changes/additions since the la...
Tutorial: Wind-blown leaves shader
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Tutorial
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
Now in VHS! With 200% more Rum!
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Major Update
Hey fam! There were some concerns and feedback about lack of interactivity so rolled out an exclusive edition of Becalm this week that lets you drink like a sai...
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Soulash design choices and it's future
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Game Design
Hey guys, Last week I mentioned the upcoming alpha release of Soulash version 0.2 , which will be available on 21st June 2019. This week I would like to talk a...
Chair Up! V0.20
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Major Update
Git commit: 86b42f90cee74753b12c6cece5b6d0c54c1fdace Two Brand New Levels! 1. Magic Mop: Each player has a magic mop. The area mopped by someone will be colored...
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How the field of view fog is achieved.
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Tech Discussion
This post is not a beginner tutorial, it is just an explanation about how I achieved the smooth fog effect in the game. To start off the game is grid based. The...
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