Game Devlogs Page 4
During her adventure Arietta and her sidekick Arco gain the ability to use a powerful new move called the Spirit Shield . Used in tandem with the Spirit Sword t...
Hello all! Sorry about the long gap between this update and the last one. The stuff in this update has been big job in terms of both the code and the art requir...
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First devlog! I feel I really want to showcase how battles are handled in Everhood to get a sense of what tools we are working with. This workflow is amazing. U...
Version ID: HX Fixes & tweaks: - New option in the settings menu! You can now disable screenshake. - There's a new secret thing in the game! - A certain map now...
Apologies for how long this took! I wanted to rewrite the Group word, and it turned out to be quite a bit of work. - Added Blob, Drum & Hihat - The editor now h...
Hi! It's been a bit, but an update's here! Version ID: 277 - Languages! The game now supports 13 languages, with more coming later. Note that the translations o...
Desktop Version - NEW AREA - Lots and lots of new visual improvements and assets - Added a usable DSLR camera - Added photo related objectives and unlockables -...
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Hello everyball! The new update is finally ready and with it you can now enter the arena in Rhombus Square and take on several combat challenges! Also, more que...
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Noita is leaving Early Access on October 15! Early Access has been very good to Noita. The amazing community that has grown around the game has really pushed th...
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We had a great time at Dreamhack Dallas! My favorite thing about the show was the chance to meet a bunch of passionate indie devs. We're all in this to make th...
Here is a little article describing how levels are generated in Skeletal Dance Party. It is released for #notGDC 2019, the game development non-conference for e...
Back to ALPHA! What? It's been more than one year without update. Not that the project stopped. Not that progress was slow. After the release, it was time to re...
In this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the imm...
Hello everybody! The content in this update has been many months in the making and I'm so happy to be able to finally release it all. Multiple new features, new...
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At long last, Animal Crackers has been ported from Flash to HTML5! Not only that, but we've launched our official 3 Halves Games store ! Play the game then hop...
Midnight Scenes: The Highway (Special Edition) is now available on Windows and Mac!! Get it now for $2.99+ (if you already donated this amount or more, the Spec...
The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. The animation above shows the three-dimensional hyperbolic geometry ℍ³...
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Hello, all! As a little hurray for getting over 1300 downloads on Tôtem, I've decided to celebrate by making a little something special for you guys. For tho...
Hello all! The day has finally come for Tracks to leave Early Access (and also launch on Xbox One and Windows 10) A huge thank you to everyone who bought, playe...
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After several months of reflecting on our games and our current trajectory forward, and in light of the current worldwide strife, we've decided to make Walls Cl...
Hi everyone, First of all, thanks to everyone who downloaded the old alpha version on itch.io . That old alpha is very different from this Steam Early Access v...
Great news! No Delivery has just passed the content completion milestone! This includes the implementation of all the features that will be seen in the full gam...
Are you ready to fire up the grills tomorrow? Glad to hear it! A lot of you asked to get the game on itch.io and so we wanted to let you know, that will be an o...
We're excited to finally announce the initial release of NOVA DRIFT, a game that's been in development for over 4 years. This is just the beginning though. Her...
Little Mouse is on its new way to your computers to explore the fascinating world of nature. This new version contains a lot of small updates and two brand new...
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Hello Dream heroes, after more than a month of development we can finally release version 0.2.0 of the game. This version includes many performance improvement...
Early Access - Steam Announcement (We want to keep Itch.io community updated about what is going on recently) We apologize for the delay, but we put a lot of wo...
Hi everyone! Because a lot of people follow the game through itch, I decided to post the updates i put up on twitter and facebook here aswel! I am currently ha...
Hi everyone! Patch 1.3 "Memories" has been out a little over a week now. We had a bit of a delay with the holidays and all that craziness but it's finally out!...
Hey! I just wanted to quickly let you know, that Burning Knight demo is finally available on itch! It includes the first two areas of the game and a looooot of...
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Today we are proud to release update 1.2 "Rise of the Behemoths", which includes new player units, buildings and a reworked DNA upgrade system. Behemoth Heavy I...
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17 October 2019, Göteborg, Sweden – We have unleashed the dark Gothic God game Sea Salt , that many of you played a prototype of two years ago, and a later...
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I thought what could be a good way to give users a way to design their own towers (#empowering). A by-hand placement is just not satisfying because you still wa...
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This is the biggest Invisigun update to date, and the culmination of 5 years of painstaking blood, sweat, and tears. I left a large chunk of my soul embedded in...
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Hi everyone ! Another one of those little GIF tutorials! This one a bit particular, because it's a collaboration with one of Alex students IRL : @_khymeia_ on...
Hey gang! It has been a while since I've posted anything regarding the game's development and I thought I'd take a moment to do that. The next update 0.10.0.0 S...
Today we would like to give you a small update on the development of Tobu Tobu Girl Deluxe, showing off some of the changes to the game and talk a bit about som...
The previous entry in this devlog concluded that, before implementing new characters, we needed a storage format for them. Indeed, making a new character for a...
Technical changes 64-bit binaries New audio engine FXAA Vsync and unlocked timestep options (i.e., 144 fps?) Quality of life improvements Help menu "Go to folde...
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Hey! We have created another build for you! For this one, there are new features added and lots of improvements and balances done. Please check the details bel...
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We are happy to announce that our next big story update is coming out next month! On July 25th, the game will be automatically updated on Steam . Several chang...
The Clean Spear tavern is the first major settlement the can be visited in Roadwarden. “Can be”, but doesn’t “have to be”. While Spear is going to be...
Demo Update: The demo has been updated to more accurately reflect the final product. Still the same content but including all the changes/additions since the la...
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
Hey fam! There were some concerns and feedback about lack of interactivity so rolled out an exclusive edition of Becalm this week that lets you drink like a sai...
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Hey guys, Last week I mentioned the upcoming alpha release of Soulash version 0.2 , which will be available on 21st June 2019. This week I would like to talk a...
Git commit: 86b42f90cee74753b12c6cece5b6d0c54c1fdace Two Brand New Levels! 1. Magic Mop: Each player has a magic mop. The area mopped by someone will be colored...
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This post is not a beginner tutorial, it is just an explanation about how I achieved the smooth fog effect in the game. To start off the game is grid based. The...
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