Game Devlogs Page 5
(interactable object outlines from a previous devlog) Changes: Added more lightning / electricity effects to misc relevant things, improved visuals and optimize...
Hylics 2, v33 Changelog Features: -Autosave. Please note: Autosave functionality is currently very basic. An autosave is made upon scene load, in “normal” s...
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Hi everyone! It's been over a year since I first launched the PC/Mac demo for Gladihoppers and since then the full game has been released and updated a few time...
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Now that the demo has been out for a couple days, I think it’s okay to publish a public-friendly post-mortem focused more on the narrative decisions than on t...
Hello everybody! The weather is getting warm again and everybody I know is stuck at home, so now would be a good time to touch base and talk about how the proje...
New Stuff Uploaded the Boktai remix songs from the Kura5 soundtrack . Bug Fixes PS4 controller support has been added, but you may have to remap a few controls...
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Introducing InDev 33, a landmark patch on the road to release later this year! This patch introduces sweeping balance changes to corruption, an entire new trash...
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It's the new year, and we are here with a new Kungfucious Public Demo with a bunch of new skills making their debut! We also have an awesome Steam Page you can...
I accidentally worked on this a bunch over the past two days when I meant to be doing other things! I had intended to just fix some bugs but oops I added a bunc...
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While we need to skip our tradition of a halloween game jam to power on with Faulty Apprentice , we would still like to do something special for the community...
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The new demo is here! This demo more accurately represents the final product than the previous one and will also be the final demo content wise. Just download i...
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The Super Tilt Bro.'s engine is now capable of handling multiple characters. That took a good chunk on work, but there is nothing to show. No ROM with hundreds...
HyperRogue version 11.1 is released! While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geomet...
4 files — A11.1
Hi y'all! I've just updated Super Win the Game to add an all-new Randomized Game mode! In this mode, items will appear in different locations, and you'll have t...
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The "Flat" update Not a big update this time. A new feature is that the width and length of walls can now be set independently. Hence you can build "flat" and...
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こんにちは! That's hello in Japanese... we think. In our first wave of updates for Happy's Humble Burger Barn, we're rolling out localization! We've been...
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For the last few months I've been working on a very special project, and now I'm finally ready to launch a demo of Outscore, a cyberpunk point-and-click adventu...
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Long time no see, travelers! It's been 568 days since FARA's last public update, but that isn't to say the project has been dormant. A dedicated, intrepid group...
Me and and nostalgiatree have been working on a full version of rev, and it's coming along nicely. We're looking for people to play-test the new content and gi...
Hey All, hope the sailing adventure has been serendipitous! It's the onset of Fall/Spring and the 1.4 update to Becalm is here :) Which brings the following maj...
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Greetings! As you may have noticed, CrossCode is finally out. And we sadly forgot to update the builds on Itch. However that has been fixed now and you can enjo...
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These are the last of the good days Treasure this time For your world is dying. This, Too, Shall Pass is now available for everyone! You can buy it here . If yo...
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Another big one. Big enough to jump to from 0.19 to another version number: 0.20.001 Vac . Let's break it down! (Note: This breaks your running save game and w...
3 files — 0.20.001 Vac
The all-new World 10 with 12 extra difficult levels and a whole bunch of bugfixes is available now as part of the 3.0 update! We hope that you'll enjoy solving...
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The free demo of Roadwarden is now available! Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm. It's inspired by RPG...
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While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (availab...
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Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
Hello, Death Warriors! Here comes the day we have been waiting for so long! Today our new DLC - Demonic Menace - has become available! Since there is no func...
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Hey Everyone! It's been quite some time since we've released our first major title, Walls Closing In . We can't even begin to thank you guys for all the amazing...
Hey folks! Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game. This patch has...
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The Hive 1.100 - Winds of Change Hello everyone! Today we are proud to release update 1.100 Winds of Change for The Hive. We wanted to especially focus on addin...
Happy Holidays! So in the spirit of the season I've just released a major update to Becalm that adds two new magical destinations! The big change is that now wh...
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Introduction: I would have liked to make this devlog earlier but as you might expect I've been really, really busy. I'm flattered by all the positive feedback I...
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So far, Diver Down was one of our most successful games: the feedback was great, it gained a lot of views, and we got first place on the Godot Wild Jam #2 ! Me...
Hi everyone! I published Alchemy Story Demo about 4 months ago. Since then, I've added major new features to the game and I'm happy to release the Alpha Access...
Hello everyone, Last week we have just announced the release plan for Coffee Talk in our latest trailer. If you haven't seen the trailer, do check the video bel...
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The Starborne Beta is live, and here are the changes coming with it! New Animated avatars. Added localizable descriptions for card blueprints. Overhauled most s...
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Thanks for all the feedback and bug reports so far! I didn't expect the game to get that many eyes on it to be quite honest, it even showed up one the itch fron...
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Type Knight's beta is available! The game's development is nearing its end and I'm trying to find and fix the few last bugs. If you encounter any, please report...
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Howdy fans, and welcome to another update on Anodyne 2: Return to Dust! General Updates This past month we kept working on our demo. We've been working hard the...
It's finally here! Feather, A serene game about the joy of flight is Available Now! Fly like a Bird Feather is a peaceful game about immersing yourself in a be...
Howdy everyone! Just wanted to let you know that as of right now you can listen to a curated EP of music from "Wide Ocean Big Jacket" by Scott Archer! This incl...
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Hey guys! When exploring the Nightmare Realm, Elle sometimes will encounter various travelers who got trapped in there. If you happen to rescue them, they will...
Hey everyone! this time the devlog is not written by Matthias as it will be about the visual creation of the character portraits in Heart of Muriet. I am Raffae...
Visualize that trailer but it also has the itch.io logo on it and that's us babey!...
Welcome to the VHR time trial demo! This is a small taste of the much larger demo that will be launching alongside the VHR Kickstarter soon! You can find the o...
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Hello :) Today is another little update to the game as I work for the bigger update 2.0. That being said, I have added a very important feature! The QT part of...
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❤ A completely exhausting experience with 7 levels and a carefully designed boss fight. ♣ New “WSAD” keyboard controls make your maneuvers more ple...
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Apologies for going 9 months without an update, but there wasn't really anything major to say until now. Our animator got a job at Treyarch, which set us back...
Changes: Made more changes to the boss, including: The tentacles that rise from the goop now actually do something, forcing you to destroy them. Increased tenta...
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