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Game Postmortems Page 18

MyGF: A Postmortem
Postmortem
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
Mind Jabbed
Postmortem
Mind Jab is a computer card game where two minds duel to stay sane. Mind Jab is a both a race to build enough sanity and/or resources to win and a challenge to...
2 files
0.2 Demo Update
Postmortem
In this update, I have fixed a lot of minor bugs. And added a couple of new things: 1. Now the characters have their own unique voice in the dialogues! (unfortu...
KenneyJam 2021 Postmortem
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Postmortem
I like to try and do a write up every time I finish a project, mostly to organize my own thoughts but also because there's so much mystery around game dev that...
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My first game
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Postmortem
Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
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Happy Two Year Anniversary! (+ New Game Announcement!)
Postmortem
It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
Three is the magic number
Postmortem
Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
2 files
A Curse Throughout Eternity: A Post-mortem of Planting Uneasy Feelings
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Postmortem
When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. As the year progressed, I didn’t touch Kotlin at all, i...
Original Plan
Postmortem
This game evolved significantly over the course of the game jam. The original idea was to have a battle royale, where each player would fight over resources (wa...
I'll Come See You: Post-mortem
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Postmortem
Time for a look back at how I'll Come See You came to be! That little story about an injured cyclist turned out to be more tragic than even I anticipated. I'm s...
Our Last Week of Operations
Postmortem
Mac os build for the Dystopia app is being tested. A dev build has been compiled. Please use it with an external mouse; swipe gestures for mac os work different...
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The development of VEV
Postmortem
The original idea behind working title Project Destructor was to create a time-reversed real time strategy game. In this original form, infantry units would eme...
EDDA Cafe - Postmortem
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Postmortem
Our first game, EDDA Cafe, has finally been released after months of development. We hope this post mortem can be useful for other and aspiring devs in the deve...
2 files
Postmortem
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Postmortem
For the past month, I worked on an entry for Yaoi Jam 2021 and Mechet was what came out of it. Looking back, I'm actually really happy with what I've made. This...
Making Wait. Warp! in 11 Hours
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Postmortem
Wait. Warp! represents one of the overall fastest dev-cycles for any of the jam games I've made at just 11.5 hours total (Within the first 30 minutes, GameMaker...
1 file
Skitz Invaders Relaunch
Postmortem
This Game was actually really good and I want to relaunch! We were hit hard during the pandemic and I worked hard on this company because this has been a long t...
1 file
What does "Hey, Diddle, Diddle" mean and where did this rhyme come from?
Postmortem
Who invented a cat with a violin, a laughing dog, a cow jumping over the moon and a spoon, and a plate running away? What does all this mean? "Hey, Diddle, Didd...
A 24 hours challenge!
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Postmortem
Hi everybody! Long posts are not my forte, but I wanted to share a little thought on this surprise entry in my roster. As many of you already know I'm working o...
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Lowrezjam21 - What happened, and what now?
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Postmortem
Hi everyone! I'm not sure who all will see this for my little game, but I got a lot of uplifting comments on my submission page. So who knows, MAYBE I have a fe...
We failed to Raise seed funding amd we'll go bankrupt in a week's time.
Postmortem
I am heartbroken to announce the near death state of my indie game project. I don't know if v1.1.7 will get released at this rate. I have a meeting with potenti...
First Game Jam submission
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Postmortem
Black Birds A pounding headache. An unfamiliar hotel room in the late of night. And an ominous, pulsating, buzz coming from the halls. You start to get the feel...
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Update 2.0
Postmortem
I just updated the game. I added 5 destination cards to collect. I am still working out some kinks for when they pop up, but over I feel they are a good way to...
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Mystery Miniaturist Postmortem
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Postmortem
Below are screenshots of the Analytics page on Itchio of Mystery Miniaturist. Screenshot taken today (the 13th of August 2021), almost one month after the game'...
The Game I had Fun Making, and the Problems
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Postmortem
So this was a game just to get my ideas out there. Just a short funny turn based RPG akin to Space Funeral but you know, with my type of character designs and h...
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Game Released
Postmortem
Game released. Nothing more and nothing less...
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Game of the unnamed heroes of the SCP Universe.
Diary of a Game
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Postmortem
It was a lot of fun making BLaTTiX. Well, the first 90% was at least. That’s when I got to solve lots of interesting technical problems. But then I hit a wall...
HAPPY 8TH BIRTHDAY METANET HUNTER!
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Postmortem
It's been EIGHT YEARS since the original Metanet Hunter was released in 2013. Even Metanet Hunter: REMIX was released back in 2014. That's absolutely insane. I...
Adventures of Skye the Slime Maid Kickstarter is out now.
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Postmortem
The Adventures of Skye the Slime Kickstarter is now live! Your support will make this visual novel an reality by sharing this to your friends. The rewards are k...
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Dev Log Episode 3: Kickstarter Post-Mortem
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Postmortem
Classic 3D Platforming Greatness.
DROPPED INTO HELL 1000 DOWNLOADS!
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Postmortem
Thank you so much for the wonderful comments and suggestions and all your help in play testing! We've hit 1000 DOWNLOADS!!!!!...
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Post Mortem and What's Next
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Postmortem
It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the...
Initial Release/Marathon Jam Postmortem
Postmortem
I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
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The Effects of Vaporized
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Postmortem
Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
Marathon Jam - July 2021
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Postmortem
THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
parting thoughts + acknowledgements
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Postmortem
a lot has happened since the day i decided that purrgatory would be my first finished full-length game. in the past two years, i wrote a novel, graduated from c...
As I get close to release
Postmortem
As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
Reflecting on Das Underseaboat and GBTK
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Postmortem
This will be more of a philosophical post than a technical deep dive, so apologies in advance to anyone who is accustomed to that kind of content. In each of th...
Stage Discussion #4: "Crush Forts"
Postmortem
It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I'v...
Update v3.1
Postmortem
Changelog: New Features for the PC You can now Save Clicks and Coins (on mobile)...
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After the Launch
Postmortem
Hello everyone! After a year of work on this game I finally decided to launch the game. It's been a real rough time ever since, so I couldn't spend that much ti...
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Post Jam Thoughts
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Postmortem
Restless Place post jam thoughts This is just a short write up of my thoughts on the game after the jam The Idea When I saw the theme I immediately thought of a...
Little Spy - Postmortem
Postmortem
The My First Game Jam (Summer 2021) organisers suggested participants should write a postmortem and keep it with the DevLog for consistency, so here’s a link...
The continuation of the game has been released.
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Postmortem
Counter Aim 2 is out now...
Counter Aim: Brutal Offensive
Dreamland Genesis Release
Postmortem
The journey Almost 5 months have passed since my last project, and this one took a lot longer than it should have. But finally it's done! Once again it has been...
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Doing the Imaginaria
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Postmortem
So it's being now a bit more than 5 years since I stepped onto Antarctic soil for the first time, and it's being about two weeks since Imaginaria, this little w...
Devlog #6 - Close to Playable Alpha & SOTS v1 Postmortem
Postmortem
Updates Hi everyone, welcome to another devlog of Serenade of the Sirens (SOTS). Wanted to give another update of the current state of SOTS and be as transparen...
Devlog #1: Oculopolis Demo Release!!!
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Postmortem
Hey all, this is my first devlog! Today is the release day for the Oculopolis Demo. It's a big day for me because I started programming and making pixel art bac...
Phase 2
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Postmortem
Hi guys! Fresh build is ready. "Deathmatch" and "Control points" modes are implemented. Now game supports 2 players. You can play with your friend in one team o...
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