Game Postmortems Page 18
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
Mind Jab is a computer card game where two minds duel to stay sane. Mind Jab is a both a race to build enough sanity and/or resources to win and a challenge to...
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In this update, I have fixed a lot of minor bugs. And added a couple of new things: 1. Now the characters have their own unique voice in the dialogues! (unfortu...
I like to try and do a write up every time I finish a project, mostly to organize my own thoughts but also because there's so much mystery around game dev that...
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Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
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It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
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When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. As the year progressed, I didn’t touch Kotlin at all, i...
This game evolved significantly over the course of the game jam. The original idea was to have a battle royale, where each player would fight over resources (wa...
Time for a look back at how I'll Come See You came to be! That little story about an injured cyclist turned out to be more tragic than even I anticipated. I'm s...
Mac os build for the Dystopia app is being tested. A dev build has been compiled. Please use it with an external mouse; swipe gestures for mac os work different...
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The original idea behind working title Project Destructor was to create a time-reversed real time strategy game. In this original form, infantry units would eme...
Our first game, EDDA Cafe, has finally been released after months of development. We hope this post mortem can be useful for other and aspiring devs in the deve...
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For the past month, I worked on an entry for Yaoi Jam 2021 and Mechet was what came out of it. Looking back, I'm actually really happy with what I've made. This...
Wait. Warp! represents one of the overall fastest dev-cycles for any of the jam games I've made at just 11.5 hours total (Within the first 30 minutes, GameMaker...
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This Game was actually really good and I want to relaunch! We were hit hard during the pandemic and I worked hard on this company because this has been a long t...
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Who invented a cat with a violin, a laughing dog, a cow jumping over the moon and a spoon, and a plate running away? What does all this mean? "Hey, Diddle, Didd...
Hi everybody! Long posts are not my forte, but I wanted to share a little thought on this surprise entry in my roster. As many of you already know I'm working o...
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Hi everyone! I'm not sure who all will see this for my little game, but I got a lot of uplifting comments on my submission page. So who knows, MAYBE I have a fe...
I am heartbroken to announce the near death state of my indie game project. I don't know if v1.1.7 will get released at this rate. I have a meeting with potenti...
Black Birds A pounding headache. An unfamiliar hotel room in the late of night. And an ominous, pulsating, buzz coming from the halls. You start to get the feel...
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I just updated the game. I added 5 destination cards to collect. I am still working out some kinks for when they pop up, but over I feel they are a good way to...
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Below are screenshots of the Analytics page on Itchio of Mystery Miniaturist. Screenshot taken today (the 13th of August 2021), almost one month after the game'...
So this was a game just to get my ideas out there. Just a short funny turn based RPG akin to Space Funeral but you know, with my type of character designs and h...
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Game released. Nothing more and nothing less...
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Game of the unnamed heroes of the SCP Universe.
It was a lot of fun making BLaTTiX. Well, the first 90% was at least. That’s when I got to solve lots of interesting technical problems. But then I hit a wall...
It's been EIGHT YEARS since the original Metanet Hunter was released in 2013. Even Metanet Hunter: REMIX was released back in 2014. That's absolutely insane. I...
The Adventures of Skye the Slime Kickstarter is now live! Your support will make this visual novel an reality by sharing this to your friends. The rewards are k...
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Classic 3D Platforming Greatness.
Thank you so much for the wonderful comments and suggestions and all your help in play testing! We've hit 1000 DOWNLOADS!!!!!...
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It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the...
I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
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Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
a lot has happened since the day i decided that purrgatory would be my first finished full-length game. in the past two years, i wrote a novel, graduated from c...
As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
This will be more of a philosophical post than a technical deep dive, so apologies in advance to anyone who is accustomed to that kind of content. In each of th...
It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I'v...
Changelog: New Features for the PC You can now Save Clicks and Coins (on mobile)...
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Hello everyone! After a year of work on this game I finally decided to launch the game. It's been a real rough time ever since, so I couldn't spend that much ti...
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Restless Place post jam thoughts This is just a short write up of my thoughts on the game after the jam The Idea When I saw the theme I immediately thought of a...
The My First Game Jam (Summer 2021) organisers suggested participants should write a postmortem and keep it with the DevLog for consistency, so here’s a link...
Counter Aim 2 is out now...
Counter Aim: Brutal Offensive
The journey Almost 5 months have passed since my last project, and this one took a lot longer than it should have. But finally it's done! Once again it has been...
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So it's being now a bit more than 5 years since I stepped onto Antarctic soil for the first time, and it's being about two weeks since Imaginaria, this little w...
Updates Hi everyone, welcome to another devlog of Serenade of the Sirens (SOTS). Wanted to give another update of the current state of SOTS and be as transparen...
Hey all, this is my first devlog! Today is the release day for the Oculopolis Demo. It's a big day for me because I started programming and making pixel art bac...
Hi guys! Fresh build is ready. "Deathmatch" and "Control points" modes are implemented. Now game supports 2 players. You can play with your friend in one team o...
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