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Game Postmortems Page 17

The idea behind TORRE
Postmortem
So my game TORRE started from the idea of this other Fire Emblemy game. The idea was to experiment with attacks that wouldn’t use Hit Chance, since people ten...
Promesa 1st birthday
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Postmortem
I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Devtober Post Mortem Dev Log
Postmortem
Hi everyone, Here's a short and simple post mortem for the Devtober jam. I started work on the project in UE5 at the start of the month. I sourced initial asset...
stream with interview today
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Postmortem
Greetings, It looks like there will be a stream of the good old Black Resin prototype... with an interview with me! It will be talk about prototype and future...
A Little Reflection
Postmortem
Some Reflection on this Project Things I learned. The process, although I've done game art before. I never did a lot of it. I learned how to create a process, t...
Postmortem
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Postmortem
Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
Un error muy obvio
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Postmortem
Introducción: Voy a comentar brevemente la experiencia con Ilustrísima resaca y la participación en la Jam de Alva majo, desde la idea inicial del juego hast...
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Diriliş Bilecik development is over.
Postmortem
Hello I am sad to announce that development of Diriliş Bilecik is over. Here is a BS explanation of why I can't continue to develop the game. On may 2021 I upg...
Spooktober VNJam Postmortem/devlog
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Postmortem
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
From Zero to Scatterhoard: a Post-Jam Post-Mortem, part 1: Gameplay and Graphics
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Postmortem
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
Update v5
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Postmortem
New [big shot] update! The changelog :D Added advanced settings menu Added setting to turn off shop guy speech Added setting to turn off start screen Added sett...
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Artists of a Dead World Retrospective AND the NOT Patreon announcement.
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Postmortem
Woah, hey. This is going to be a combination retrospective and announcement post because I have not posted about this on itch yet. The retrospective can be view...
The Life We've Chosen: Post-mortem
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Postmortem
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
Radish Kid - Postmortem
Postmortem
Hey pals! We finished making Radish Kid Ascension as part of Ludum Dare 49, a 72-hour game jam. Now that the dust has settled, we wanted to share our experience...
Making a historically accurate Van Gogh game in just 3 days - A Postmortem
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Postmortem
I published a post mortem about the development process of this game. The post is available in two locations: Medium (the post is more elaborate here): Making a...
Postmortem
Postmortem
A rather verbose postmortem of my Ludum Dare 49 compo game, The Unstable Zone . I was really happy to be able to do Ludum Dare outside the house again. I tried...
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Audio bug fixed
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Postmortem
This update finally fixes the very annoying audio but. Turns out the buzzing of the light just wouldn't turn off again and just kept stacking itself until it wa...
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Ludum Dare 49 Postmortem
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Postmortem
This was my first successful Ludum Dare compo, after several shifts from compo to jam or failures altogether. I didn’t like the theme. No surprise there. It...
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Pay-what-you-want sales and analytics
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Postmortem
I started Gender Dysphoria on a whim, really. I felt a little stuck with Access, another game I was working on at the time, and I wanted to make something quick...
Overtime Overheat Postmortem
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Postmortem
Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
It's Game over, I'm grateful i got to share my journey with you.
Postmortem
It is with a heavy heart that i write this. I believe this is end of my game development / anime journey. I really put in my best here and a lot happened along...
About the Project History
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Postmortem
This game was originally suggested for a german medical company at an internship, by Michael Kumpmann. The project had one single goal in mind: "Do something ar...
In Regards to Unity
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Postmortem
I'm reinstalling Unity for what I believe to be the 10th time this month. The keener eyed dev-log readers may have noticed the "Post-Mortem" Post Type selected...
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Postmortem Ideas and Thoughts
Postmortem
Just a little Postmortem. I learned a lot since I made this game. I want to thank everyone who played it. I do think there are a lot of things I could have done...
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Revising the game a bit! (SPOILERS)
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Postmortem
After reviewing the game again I've decided I will revise it a bit! I feel like I can deliver the story in a more enriching way, like having more time to play t...
Postmortem: Sex Robot Road Trip
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Postmortem
Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
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Small Fixes and Steam
Postmortem
Hi yall, I think I received a generally positive response from people who player SNAPto. I'm currently working on a new version that I intend to publish on Stea...
Death Pending
Postmortem
Welcome to my little game "The Lost" which was a game made within 72 hours for Mini Jam #89! Despite this game being my best jam work ever, and the crunch time...
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e>scape - A Post Mortem
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The actual development process you can find here: https://itch.io/jam/a-game-by-its-cover-2021/topic/1554945/enviro-scape-tentativ... So this is a project I sta...
Coren's Run launched
Postmortem
Hello, As my first foray into game development, I'm rather proud of what I've created here with Coren's Run. It's a special form of satisfaction to take a proje...
Design, Feedback, and Future Plans
Postmortem
Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
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Cloud Courier Postmortem
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Hi! My name's Cheese, and I was project lead on Cloud Courier. Most of the words in this post are mine, but I've invited my collaborators to chime in and share...
Godstone dev log 2: Trailer Release!
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My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
Thank-you message and art
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Postmortem
(日本語版は後半に記載) Hello everyone! This is Klast. I really wanted to post this in July, but it's already September... It's been more than a ye...
Godot Jam Postmortem
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Last weekend, I participated in the Stop Waiting For Godot Jam , organised by Terry Cavanagh. The aim of the jam was to try out Godot , an open-source game engi...
Postmortem - Haunted PS1 Summer of Shivers Game Jam Entry
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Postmortem
Hey all! I am going to be writing about my jam entry for the Haunted PS1 Summer of Shivers game jam. The themes provided by the jam are: Public service announce...
About publishing this game
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As officially announced in the September 16, 2021 issue of Weekly Famitsu (on sale September 2, 2021), the visual novel Retro Game Alien will be one of the firs...
Postmortem and inspirations
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Postmortem
10 day marathon is over. NUKEHECK is playable for the next month (maybe more, server needs money to stay up, if strangest.io includes us in their bundle maybe t...
Dev log 2
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Hey! I've retaken the development of the game in this past week and I have some results :) In the last updates I had a very clear idea of what the stages were a...
UE5 Megajam Submission - Postmortem
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WHAT WENT RIGHT: Having taken part in several of these, we came in knowing all to well what to expect. Our team was all there for the "unveiling" of the theme...
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Exporting the game!
Postmortem
Currently, Bubble Bumble is done! I'm just working on exporting the game from Unity. Every step is a learning step!...
Unscripted: A Postmortem
Postmortem
Good writing is difficult; between getting the occasional writer’s block and articulating everything in just the right way, it can be tricky to write a story...
Looking for volunteers and new supporter. Version 0.6.0 is out too!
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Postmortem
Hi everyone, Syphis is here and I will bring you a new version that will change the following stuff in the game: -How you will be able to use the syringe and eq...
Playing this game again after some time
Postmortem
Some days ago, I played KNOSSOS again with my new coworkers and we had loads of fun. I made this game especially for venues and parties, as a true multiplayer g...
The Beggin
Postmortem
I launched my first project, it took me 1 year to do it, I'm very happy with the result. There were a lot of mistakes and successes, there were things I had to...
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Update v4
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oh. My. God. Literally this is a HUGE update! I dont even know if anyone reads these haha. The changelog is below :)- Changed the Button to a snowy one on Winte...
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