Game Postmortems Page 17
So my game TORRE started from the idea of this other Fire Emblemy game. The idea was to experiment with attacks that wouldn’t use Hit Chance, since people ten...
I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Hi everyone, Here's a short and simple post mortem for the Devtober jam. I started work on the project in UE5 at the start of the month. I sourced initial asset...
Greetings, It looks like there will be a stream of the good old Black Resin prototype... with an interview with me! It will be talk about prototype and future...
Some Reflection on this Project Things I learned. The process, although I've done game art before. I never did a lot of it. I learned how to create a process, t...
Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
Introducción: Voy a comentar brevemente la experiencia con Ilustrísima resaca y la participación en la Jam de Alva majo, desde la idea inicial del juego hast...
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Hello I am sad to announce that development of Diriliş Bilecik is over. Here is a BS explanation of why I can't continue to develop the game. On may 2021 I upg...
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
New [big shot] update! The changelog :D Added advanced settings menu Added setting to turn off shop guy speech Added setting to turn off start screen Added sett...
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Woah, hey. This is going to be a combination retrospective and announcement post because I have not posted about this on itch yet. The retrospective can be view...
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
Hey pals! We finished making Radish Kid Ascension as part of Ludum Dare 49, a 72-hour game jam. Now that the dust has settled, we wanted to share our experience...
I published a post mortem about the development process of this game. The post is available in two locations: Medium (the post is more elaborate here): Making a...
A rather verbose postmortem of my Ludum Dare 49 compo game, The Unstable Zone . I was really happy to be able to do Ludum Dare outside the house again. I tried...
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This update finally fixes the very annoying audio but. Turns out the buzzing of the light just wouldn't turn off again and just kept stacking itself until it wa...
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This was my first successful Ludum Dare compo, after several shifts from compo to jam or failures altogether. I didn’t like the theme. No surprise there. It...
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I started Gender Dysphoria on a whim, really. I felt a little stuck with Access, another game I was working on at the time, and I wanted to make something quick...
Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
It is with a heavy heart that i write this. I believe this is end of my game development / anime journey. I really put in my best here and a lot happened along...
This game was originally suggested for a german medical company at an internship, by Michael Kumpmann. The project had one single goal in mind: "Do something ar...
I'm reinstalling Unity for what I believe to be the 10th time this month. The keener eyed dev-log readers may have noticed the "Post-Mortem" Post Type selected...
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Just a little Postmortem. I learned a lot since I made this game. I want to thank everyone who played it. I do think there are a lot of things I could have done...
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After reviewing the game again I've decided I will revise it a bit! I feel like I can deliver the story in a more enriching way, like having more time to play t...
Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
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Hi yall, I think I received a generally positive response from people who player SNAPto. I'm currently working on a new version that I intend to publish on Stea...
Welcome to my little game "The Lost" which was a game made within 72 hours for Mini Jam #89! Despite this game being my best jam work ever, and the crunch time...
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The actual development process you can find here: https://itch.io/jam/a-game-by-its-cover-2021/topic/1554945/enviro-scape-tentativ... So this is a project I sta...
Hello, As my first foray into game development, I'm rather proud of what I've created here with Coren's Run. It's a special form of satisfaction to take a proje...
Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
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Hi! My name's Cheese, and I was project lead on Cloud Courier. Most of the words in this post are mine, but I've invited my collaborators to chime in and share...
My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
(日本語版は後半に記載) Hello everyone! This is Klast. I really wanted to post this in July, but it's already September... It's been more than a ye...
Last weekend, I participated in the Stop Waiting For Godot Jam , organised by Terry Cavanagh. The aim of the jam was to try out Godot , an open-source game engi...
Hey all! I am going to be writing about my jam entry for the Haunted PS1 Summer of Shivers game jam. The themes provided by the jam are: Public service announce...
As officially announced in the September 16, 2021 issue of Weekly Famitsu (on sale September 2, 2021), the visual novel Retro Game Alien will be one of the firs...
10 day marathon is over. NUKEHECK is playable for the next month (maybe more, server needs money to stay up, if strangest.io includes us in their bundle maybe t...
Hey! I've retaken the development of the game in this past week and I have some results :) In the last updates I had a very clear idea of what the stages were a...
WHAT WENT RIGHT: Having taken part in several of these, we came in knowing all to well what to expect. Our team was all there for the "unveiling" of the theme...
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Currently, Bubble Bumble is done! I'm just working on exporting the game from Unity. Every step is a learning step!...
Good writing is difficult; between getting the occasional writer’s block and articulating everything in just the right way, it can be tricky to write a story...
Hi everyone, Syphis is here and I will bring you a new version that will change the following stuff in the game: -How you will be able to use the syringe and eq...
Some days ago, I played KNOSSOS again with my new coworkers and we had loads of fun. I made this game especially for venues and parties, as a true multiplayer g...
I launched my first project, it took me 1 year to do it, I'm very happy with the result. There were a lot of mistakes and successes, there were things I had to...
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oh. My. God. Literally this is a HUGE update! I dont even know if anyone reads these haha. The changelog is below :)- Changed the Button to a snowy one on Winte...
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