Game Devlogs About Game Design Page 18
This post is about development on Naev 0.11.0. Pirates have always been an issue for the law-abiding player. They are everywhere and relentless. However, with t...
So here is a sketch of a new kind of level I had the idea of making for a while and finally got to tackling. I was kinda intimidated about using a half 2d , hal...
There's a fairly-popular song of the 20s titled "Has Anybody Seen My Girl?". I wouldn't call it a lyrical masterpiece, per se, but the lyrics are a good point t...
Removed the flashlight because it wasn't needed anymore as I made the house brighter Fixed some bugs Change settings menu a bit Added some much needed sound eff...
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The playbook is here, finally with 15 pages of maps, information and helpful tips! In it's 9th year of being worked on I always seem to find a way to give back...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hi Everyone! ♥ We're now a week into O2A2, and I'm excited to share my first 7 days of progress! The game's shaping up nicely- I have some things still to pol...
Hey there! With the upcoming release of Crystal Tales, we believe it would be interesting to provide a summary of the main gameplay aspects. As a tactical RPG...
Build 0.0.4.0 patch introduces a first pass on the pause option: - Pressing escape will 'freeze' everything going on and you have to press escape again to resum...
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Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt to re-scope the game ar...
As a solo developer, I have to divide my time between different game design roles. The most significant decision would be whether to work on coding (new gamepla...
HOW WE DID THE PIXEL ART There are two stories behind Inky and the Alien Aquarium’s art. The story of learning pixel art, color theory, and game design. The o...
OUR GAME DESIGN STRATEGY We took the build from the ground up approach to the game design as well. Our first task was to find game mechanics and puzzles that we...
features 36 embedded decks (~2500 cards) 5 sample text decks crank to change card smoothly dice mode easing of animated card first transition includes title car...
In my current development version of Settle the World, pathfinding has been reworked at last. Since I couldn't find any BlitzBasic 2 example code for pathfindin...
WHY MAKE RETRO GAMES? The cool factor of playing new games on old hardware isn't the only reason to go retro. The problem with technology constantly advancing i...
Hello again, another small release with some improvements and some bugs fixed! Stacking and splitting items is now possible Enemies are wandering now New buildi...
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Hello all ! I present to you Bionic Recur Unit, a game inspired by the early designs of Christopher Faber for Bionicle. I got really inspired by this vibe and I...
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Welcome back! We just released a new version with some small improvements in gameplay and some fixed bugs! Damage indicators - added Switching between day and n...
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Back again with a bunch of Comet development updates. @drew has put in a bunch of work since we last checked in. A big focus this month was making the critical...
here are the screenshots that are from the FINAL game itself, note: this is exactly what the full game would look like when the time comes for launch, the light...
In a game about Slide-Jumping, what better mechanic to implement than Grind Rails? These will be introduced in the second level - An urban sprawl worn down by c...
(Portuguese & English VER) olá! vamos falar de mapa? Senti que seria interessante falar sobre como estou construindo os mapas. Como citei no sexto Devlog, é u...
Todo el mundo sabe como de necesario son las actualizaciones en estos tiempos interconectados. Pero ¿es necesario para tiendas como Itch.io? Bien la primera im...
The non-ai-assisted version of Idle Bloodlines. The ai-assisted version of Idle Bloodlines. Above are the two versions of Idle Bloodlines. The first version was...
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
All we know it how necesary are update in this interconected times. But Is it necesary for game maketplaces as Itch.io Well my first impression If you had been...
This is just a concept of how the game will look. Some things are subject to change in the final version...
3dSen transforms NES games into stunning 3D voxel dioramas. Relive your favorite retro titles like never before!
Small polishes, bugfixes and changes made before the timer ends! Improved Guard AI New Map Details Balancing Changes UI Changes A ton of bug fixes Guards Panic...
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Esther is an indie psychological horror game that brings players an atmospheric experience
LEVEL FUN IS FINALLY HERE LETS GO!...
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PS1 multiplayer Backrooms horror game
The initial gimmicky thought I had for com__et was about relationship meters in games, how they can feel very rote and prescriptive. Specifically, I was playing...
The development of Settle the World does not stand still, even if the impression may sometimes appear. In the last few weeks, I was forced to rewrite the entire...
Memory’s Reach is a metroidvania that focuses on exploration and puzzle gameplay. This is a game that you can take at your own pace and really dig into the me...
... and here we meet again, part two of the Alpha 13 update. Merka, and Sera. They became alive. Well, to be technical , they became real players for a moment a...
So you have probably played my game if not check it out ! What did you like and what you didn't what do you want to be added and what are the bugs you did notic...
So you have probably played my game if not check it out ! What did you like and what you didn't what do you want to be added and what are the bugs you did notic...
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the latest and maybe last version of the alpha demo is out now it includes: -Controller Support for both PlayStation/Xbox controllers -a new location and a boss...
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Happy 2nd birthday to the Wintertwined demo! Exactly two years ago I posted a demo online for a game I had been making in my spare time during the pandemic. Thi...
Hello again! We hope you’re all staying healthy amidst all this air quality nonsense, we down at Guhuhu HQ are staying inside to escape the air and work on fi...
Patch 1.0.1 -Fixed some issues -Changes in the Low Detail Mode -Slightly better performance...
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Here's some unused content! Bunny Alesa Originally, some of the characters were animals (Alesa was a bunny ) Prototype father Mr. Bob and the father were differ...
Hello explorers! We are full-steam into the development of a Release Candidate build. Given our feedback from the beta tests (thanks from the bottom of our hear...
New Features: -3 New levels (Dry Out, Base After Base and Can't Let Go) -Gravity portal -New options -New icons -Save progress -New trail -Better animation when...
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What is happening to Glyph Hunter? after having ample time to analyze feedback from players there exists a short list of qualities that consistently are brought...
The world around us is moving. Day becomes night, clouds become rain and people move around doing various tasks. Some things are also constant; water is wet, gr...
Time for some rocks! And Joshua trees. And Bushes? One thing we are trying to do with Bad Pixels is keep detail to a minimum to suit the aesthetic. So the sprit...
A short update on the development of Settle the World . I work on the game almost every day, fixing bugs and correcting things that don't work well. The develop...
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