Devlogs From Those You Follow Page 13
Finally, it's out. A lot of effort and work had been put with this one sooo, please play it or I'll get you 👉👈...
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Version 1.1.0 is out! We've added some really nice feature improvements this time around! Including moving more than 1 energy worth at a time, the Mermaid's pas...
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hello! This is just a little update to put new code out there. Not much in the actual demo is new - perhaps the Snake - but there are deeper changes in, particu...
Traverse a place where memories rot, machinery still breathes and escape is the only option. No one remembers the arrival clearly. Not even the protagonist. The...
Now you can enjoy the Spanish version translated by Dilan.R! Thank you ^^...
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A few things have changed moving into v0.6 of SiOT: - Additional playtesting credits have been added to the acknowledgments page (pg. 2 of the document) - The B...
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Hi! I just pushed an update to the builds that fixes a lot of the bugs that were plaguing the game (including not being able to get out of the intro screen) and...
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Small update. -Tweaked wall avoidance (a bit) -Added dragging mechanic -Tweaked player detection -Added enemy jumping over the wall...
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Update version 1.2 includes: Added Achievements to the game! Added a tooltip for drinking mead. Drink prompt menu now shows how much morale and tipsiness you wi...
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Added more subtitles timing Ported to V0.13.X Removed the fence texture (V1.1.4 Patch) Fixed an error in "BUL_Bored.json"...
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"指尖綻放花火,點鐵成金," "Fireworks bloom at my fingertips, turning iron into gold." "大釜沸騰冒泡,永生不死。" "The cauldron boils an...
Just finished version 1.1 of the tool. The text appears to scale better now, and searching for a resistor ratio through large E-series now works better. I went...
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This is a quick fix for a bug with the sorting options that were just added - hopefully this fixes the issues with clone materials in slots that could cause bug...
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Hai there, Zeromus here! Since I have embarrassingly forgotten to make a devlog out of our newest version of the game at the time when it was released, I will d...
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Hey dungeon rats and CRT gremlins — Ruinwright just leveled up. Here’s what’s new: 🧾 Flexible Exports You can now export your maps as PNG, JPG, or JSON...
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After a year on Steam, RE-EXIT has finally made it's way to itch.io! RE-EXIT is a first person anomaly horror game that challenges your perception and attention...
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Hey everyone! I'm back with an exciting update for all our dedicated fans of Channel 453 ! Thank you so much for your patience and ongoing support. We know you'...
👾 SYSTEM CRITICAL: Sterrenstof Saga is Relaunching (V4.0) Attention all Test Units! The OmniVerse Beta is finally undergoing a major structural patch. Develo...
1 file — 3.4.1
An update, since we've reached my original estimated release window for ESCAPE: Ultimate: The update won't be finished this year, and there's no new ETA yet—I...
English/German below Hello everyone, I've recently reworked the display modes (windowed/fullscreen/windowed fullscreen). I've also been working on implementing...
Many improvements are on their way! Already I have improved the traffic consistency, tightened up steering, evened out the second stage length, and provided a r...
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Hey guys! Beta update 1.8 is out! What's new? Cursor added. Bug fixes. Two dogs added to hardcore mode. Ending cutscene...
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For this V1 I created three simple levels with enemies, and level transition, that was not really hard but I am working hard for the V2 like torch in the player...
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Welp, this totally amazing chatroom friend simulator thing is up! I hope you guys enjoy! (Don't sue plz)...
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quick Fixes : Ascent road "form" issue Some ledges sending character "slide" in air (mistake in last patch) Impact after fall animation now adapt to energy corr...
4 files — 0.21.1, 1.30.1
以下に修正版をアップロードしましたので参照ください https://kktamu.itch.io/444j-update 4.43J->4.44Jの変更点 キーワードのあい...
I fixed the camera movement. Previously it jerked to the center of the map whenever a player moved, but it now smoothly follows the players. Player 1 cursor is...
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This Closed Mondays hack was originally created for a TTRPG jam with a word count restriction. While I found most rules understandable, there were some small hi...
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I updated the dead scene for the drop suprise...
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No one said exploring a cave can be dangerous.
Mood, Headpats & Profiles On the characters screen you'll be able to visit each character. where you'll be able to interact with them. (unless they're in a bad...
Uh oh. So, we're gonna port the mod to (hopefully) an easier open source version of Baldi's Basics. But don't worry! It shouldn't take that long, seeing as most...
Fellow Döttsers (Kriegers? Döttelitos? Mutie-cuties?)! Had the incredible opportunity to have a chat with the lovely people of Hobby Homies. We talked both ga...
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v1.0.1 November 2025 Added 'Cursed' property to Tendril weapon (higher encounter rate) Added encounter adjustment indicators for Odhran's Cloak & Tendril Added...
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Hey everyone! Thank you for trying the game out! We really appreciate each play we received and every suggestion and review we got! We were really honored to be...
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Another minor update. I added a flag in the settings menu to choose a renderer type. If you switch it to compatibility the game should run better on lower end h...
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We've fixed a few things: - T now opens the input area, otherwise it's macros if enabled - The Input area will disappear immediately after 3s of no input - Serv...
The new version (0.6) is now available for download. A whole lot has been added included tutorials which are very recommended to use. If you had save file conte...
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Devlog 6 - game jam This week we took a break of working on the game to do a game jam instead. I worked with 2 people to create a cozy 2d puzzle game that is si...
There was a need for me to add the "desert cave" dungeon theme. I started by just spreading a lot of sand everywhere, but I was lacking for special features to...
the required update is now released...
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Hello everyone and welcome to this third devlog dedicated to the development of the Ogre! In this update I’ve added three new fundamental animations: Walk, Da...
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Pixel Sprites Universe (v 0.1.1 Alpha) 1st time doing a change log, A few cool things, like a level up screen, and learn skill screen, and... 3 epic rarity spri...
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Work is in progress now for the accessible HTMl version of Neurowizards, based on Lich Queens' work " This is not a PDF. " Just as importantly, I'm starting wor...
This is a minor update for Journeys and Jazz: The Fruits of the gods. The main changes are new sprites for Seleth and Dreck that are closer to their appearances...
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Update 1.08 - Fixed a mouse sensitivity bug; - You can now close the pause menu with “ESC” or on a gamepad; - Pause menu can now be controlled with both key...
Finally, the game has a built-in voice chat that will immerse you in the game with your friends even more! And also have been added/changed: -Events -Save syste...
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Added zoom options to make the Instagram level (Okrika) easier to play on mobile!...
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