Devlogs From Those You Follow Page 14
ok. i wasn’t going to post again but... i got some messages froma people?? first of all: ??? how'd y'all even find this page. and second: thank you.. i guess...
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Exactly one year ago, on November 23rd 2024, one day late to the actual anniversary of the Naiko's Room Chapter 1 release, the first anniversary post rolled aro...
Hello Everyone! It's been a while since I last popped in here, but we now have a French localization for the game! Special thanks to Simon Bachelier and the Sou...
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Version 1.3.0 Update Log New Features Afterimage/Trail Effects New Shaders: Added palette_afterimage.gdshader for rotating afterimages New Shaders: Added palett...
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When I started making this project, I really wanted to make a go of it- turning the basic idea into a fully realized, properly polished game. That's something I...
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v2.50208.1 アップデート / v2.50208.1 Update 追加レベル / Levels Added 殿堂の遺跡 / Palace Ruins ごろごろにゃーん / Meow Meow 最適化...
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OUT NOW! Feed IT Souls: Dome Edition has officially launched on itch.io. The full rebuild, the tightened mechanics, the expanded world, the cleaner systems, a d...
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Minor update to allow you to control the brightness of each lights impact on characters when using the multiple rim light shader. This is done by changing the o...
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Engine changed to Uzdoom (logos and all game references changed). Fall damage system improved (No more damage on small falls and more damage on very high falls)...
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Translations Romanian Changes Preperation for multiplayer modes (Steam only) Languages settings in native langauge Added anti-aliasing for the ground Small envi...
Hi everyone. Good news... After a couple of days of working on the rebuild, I have successfully gotten to the point where the new version resembles my old versi...
There was a bug on level 10, where a Ring was hidden by a large Wall tile. This might have made it impossible for others to complete the level. This is now fixe...
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today, I released Starclanker's second update. first major update. This one contains many fixes to previous problems, and many new additions such as the beginni...
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Submitted playtesting report analysis. Overall, the game is well received, but thanks to our in-depth analysis and comprehensive feedback form, we have new easy...
Just released a new script for RPG Developer Bakin! This focuses on creating dynamic shop inventories using the default menu shop system. Replace placeholder it...
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After months of development I proudly present the full version of Misfit: The Birth of Death. There may be very very small bugs that I missed somewhere because...
Hey everyone! To celebrate the launch of my new pixel-art creature collection, I’m making the 22 Pixel Horror Monsters Pack completely FREE for a limited time...
Design Week is similar to a game jam; we are put into teams and tasked with making a game within a short amount of time. The first day we spend pitching to each...
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We’ve just released the official Wanderer’s Guide — a compact, spoiler-free manual designed to help both players and content creators navigate the world o...
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-"Quick attack" feature added, targeting an enemy when moving the unit to open the combat menu. -Feature to change stances/munitions independently from changing...
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ORES AND MORE! 1.5! Update! Before that I want to tell that this update may be small for a long period of time because of other stuff I have to do, but next upd...
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We've added English localization! You can change the language from the button in the top-right corner. If you couldn't play before because of the language barri...
Hi gyus i updated my game From the Cellars - bug fixes: monster pushing player through walls on normal diff - added more documents to normal and casual difficul...
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Devlog: The Deep Music Creation System I’m excited to showcase the core loop of Rising Sound . My goal is to move beyond simple progress bars and offer a real...
Explosion chain physics hotfix...
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2D Action-Arcade Bullethell game with skill-based timing mechanics
For a long time, I have been a fan of 40k, and finally, I think I have hit upon the right mix of granularity and speed with this One Page 40k to allow for RPG a...
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THEMING, INTRO STAGE, F*CK First of all shout out to Egoraptor's Megaman Sequalitus video , which to this day is one of my favorite gushes about game design. An...
This build brings a bunch of improvements aimed at making the fights feel more dynamic, readable, and punishing in all the right ways. Balance & Combat Tuning...
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The following changes have been made to the expansion and the file updated on the main page ready for downloading. Update Log: -Altered vehicle rules to fit new...
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The game was renamed to: Balance of Blocks. The Chill and Rush tutorials levels were added in Exploration mode. These tutorial levels offer objectives and hints...
Hello everybody! Thank you so much for the interest on this game! It was a really fun one to make and test, and we are happy to see that a lot of you like it to...
Man it really has been 10 days huh? Sorry about that. Sometimes you have good weeks, sometimes you don't. Welcome to the 50th week devlog for Cosmic Construct!...
Fixed the update pt 2 to load in on the browser...
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⚡ Unofficial PokéSim ⚡ A living, evolving Pokémon world—smart, chaotic, and alive with AI-driven destiny.
Happy Thanksgiving, everyone! These are simple stages based on Reel FX's first movie, which came out in 2013, called Free Birds, that I want to make for the Tha...
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Hey everyone! Finally I have a new demo to show! A lot has changed: New controls New mechanics New levels Refined style Bug fixes Next step will be gathering fe...
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Finally finished and added in the following: -Gimmick for the Final Boss: Depending on wether you win or lose the battles during an important story event, the f...
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Trapped in the ruins of Oceancrest Carnival, players must escape a maze of haunted rides, twisted clowns, and cursed attractions. Solve puzzles, survive the fog...
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i uploaded the game yeah...
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this is a school project made by one person brah, ngl mid asf
Just a couple small changes/additions: -Nerfed the wizard slightly, he now has less total mana but higher total stamina. -Nerfed the hunter more heavily, he now...
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Hey all, I'd like to announce on 26 November, 2 DLCs of plugin RPG Maker Action Combat will be removed from the bundle, due to they're DLCs and not plugins, whi...
Release Notes (ver. 1.45) Hello everyone, this is Miyoshi Shizuka. This update includes multiple bug fixes and improvements to controller support. We kindly ask...
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Day 1 Decide on a sidescroller adventure game (it’s one level) where the player will need to push boxes around to get places. The player will need to push the...
Scroll weapons added: Level 1A-E Level2A-E Level3A-E Level4A-E Primitive A-E Wooden A-E...
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Hello all! This is the first dev log for Till Next Halloween. This update is actually just a cleaned up version of what was submitted for the LightBear Software...
Greetings, Defenders! We have released the v1.2 update to improve gameplay clarity and difficulty based on your feedback. Here are the patch notes: 📺 Display...
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🐙 Fellow Listeners, a new update has reached Ashford Hollow! 🐙 ⚔️ Player Rework (In development) Brand–new player model. Fully rebuilt attack animat...
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Update 3: New assets, post processing effects, testing art styles. Still working on it and very slowly...
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Version 2.0 of my Ultimate Solo RPG Toolkit is out now on all platforms! The files have repalced the existing files on this product. Improvements: - Added Quest...
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