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Devlogs From Those You Follow Page 14

v0.1.0.2
Update v0.1.0.2 [Changelog] FIX: Correct node description of "For Each Tile" FIX: Animated tiles with colour information, colours were not being animated. FIX...
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uh, people care?
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ok. i wasn’t going to post again but... i got some messages froma people?? first of all: ??? how'd y'all even find this page. and second: thank you.. i guess...
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Naiko’s Room - 2nd Anniversary Celebration
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Exactly one year ago, on November 23rd 2024, one day late to the actual anniversary of the Naiko's Room Chapter 1 release, the first anniversary post rolled aro...
French Localization and Museum Event at Lyon!
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Hello Everyone! It's been a while since I last popped in here, but we now have a French localization for the game! Special thanks to Simon Bachelier and the Sou...
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Afterimage effect added
Version 1.3.0 Update Log New Features Afterimage/Trail Effects New Shaders: Added palette_afterimage.gdshader for rotating afterimages New Shaders: Added palett...
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On hiatus, maybe
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When I started making this project, I really wanted to make a go of it- turning the basic idea into a fully realized, properly polished game. That's something I...
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​v2.50208.1 アップデート / v2.50208.1 Update
v2.50208.1 アップデート / v2.50208.1 Update 追加レベル / Levels Added 殿堂の遺跡 / Palace Ruins ごろごろにゃーん / Meow Meow 最適化...
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Feed IT Souls: DOME Edition Out Now (and coming to Playtiles!)
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Major Update
OUT NOW! Feed IT Souls: Dome Edition has officially launched on itch.io. The full rebuild, the tightened mechanics, the expanded world, the cleaner systems, a d...
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Control multiple rim lights brightness individually
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Minor update to allow you to control the brightness of each lights impact on characters when using the multiple rim light shader. This is done by changing the o...
3 files
Wanted 3D Demo updated to UZDoom
Tech Discussion
Engine changed to Uzdoom (logos and all game references changed). Fall damage system improved (No more damage on small falls and more damage on very high falls)...
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Release 1.0
Major Update
Translations Romanian Changes Preperation for multiplayer modes (Steam only) Languages settings in native langauge Added anti-aliasing for the ground Small envi...
OMG! I just did an awesome!!
Hi everyone. Good news... After a couple of days of working on the rebuild, I have successfully gotten to the point where the new version resembles my old versi...
Bug Fix No1
There was a bug on level 10, where a Ring was hidden by a large Wall tile. This might have made it impossible for others to complete the level. This is now fixe...
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Week 1 & 2 update
Game Design
today, I released Starclanker's second update. first major update. This one contains many fixes to previous problems, and many new additions such as the beginni...
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Week 9
Submitted playtesting report analysis. Overall, the game is well received, but thanks to our in-depth analysis and comprehensive feedback form, we have new easy...
Dynamic Shop for RPG Developer Bakin released!
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Just released a new script for RPG Developer Bakin! This focuses on creating dynamic shop inventories using the default menu shop system. Replace placeholder it...
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Misfit: The Birth of Death Full Game Now Out!
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Major Update
After months of development I proudly present the full version of Misfit: The Birth of Death. There may be very very small bugs that I missed somewhere because...
Limited Free Download – 22 Pixel Horror Monsters
Hey everyone! To celebrate the launch of my new pixel-art creature collection, I’m making the 22 Pixel Horror Monsters Pack completely FREE for a limited time...
Broken Arm's UI, Enemies, SFX, Music and Scripting
Game Design
Design Week is similar to a game jam; we are put into teams and tasked with making a game within a short amount of time. The first day we spend pitching to each...
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The Wanderer’s Guide Is Here: A Manual for Surviving the Shadows
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We’ve just released the official Wanderer’s Guide — a compact, spoiler-free manual designed to help both players and content creators navigate the world o...
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Minnor fixes update
-"Quick attack" feature added, targeting an enemy when moving the unit to open the combat menu. -Feature to change stances/munitions independently from changing...
3 files — 0.0.05_demo
Update of assets pack, (ores and more!) 1.5!
ORES AND MORE! 1.5! Update! Before that I want to tell that this update may be small for a long period of time because of other stuff I have to do, but next upd...
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Support for English localization
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We've added English localization! You can change the language from the button in the top-right corner. If you couldn't play before because of the language barri...
Bug fix: From the Cellars v 0.4.0
Hi gyus i updated my game From the Cellars - bug fixes: monster pushing player through walls on normal diff - added more documents to normal and casual difficul...
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Devlog: The Deep Music Creation System
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Game Design
Devlog: The Deep Music Creation System I’m excited to showcase the core loop of Rising Sound . My goal is to move beyond simple progress bars and offer a real...
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Explosion chain physics hotfix...
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2D Action-Arcade Bullethell game with skill-based timing mechanics
Counts As lists
For a long time, I have been a fan of 40k, and finally, I think I have hit upon the right mix of granularity and speed with this One Page 40k to allow for RPG a...
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THEMING, INTRO STAGE, F*CK
Game Design
THEMING, INTRO STAGE, F*CK First of all shout out to Egoraptor's Megaman Sequalitus video , which to this day is one of my favorite gushes about game design. An...
Ring Control, Tougher AI, and Balance Tests
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This build brings a bunch of improvements aimed at making the fights feel more dynamic, readable, and punishing in all the right ways. Balance & Combat Tuning...
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Xenos-Minoris Dossiers - Barghesi 1.1 Update
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The following changes have been made to the expansion and the file updated on the main page ready for downloading. Update Log: -Altered vehicle rules to fit new...
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Balance of Blocks: new tuto and polishing
The game was renamed to: Balance of Blocks. The Chill and Rush tutorials levels were added in Exploration mode. These tutorial levels offer objectives and hints...
Want to make content for Anomaly Hunters?
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Hello everybody! Thank you so much for the interest on this game! It was a really fun one to make and test, and we are happy to see that a lot of you like it to...
November - Week 2
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Man it really has been 10 days huh? Sorry about that. Sometimes you have good weeks, sometimes you don't. Welcome to the 50th week devlog for Cosmic Construct!...
Fixed Update (Orginized)
Tech Discussion
Fixed the update pt 2 to load in on the browser...
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⚡ Unofficial PokéSim ⚡ A living, evolving Pokémon world—smart, chaotic, and alive with AI-driven destiny.
We are going Back in time to 2013 to get Free Birds better sells!
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Culture
Happy Thanksgiving, everyone! These are simple stages based on Reel FX's first movie, which came out in 2013, called Free Birds, that I want to make for the Tha...
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New demo is out!
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Major Update
Hey everyone! Finally I have a new demo to show! A lot has changed: New controls New mechanics New levels Refined style Bug fixes Next step will be gathering fe...
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UPDATE!
Major Update
Finally finished and added in the following: -Gimmick for the Final Boss: Depending on wether you win or lose the battles during an important story event, the f...
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OUT NOW - The Eyes Of OceanCrest
Major Update
Trapped in the ruins of Oceancrest Carnival, players must escape a maze of haunted rides, twisted clowns, and cursed attractions. Solve puzzles, survive the fog...
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NOW OUT!!!
i uploaded the game yeah...
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this is a school project made by one person brah, ngl mid asf
The Wrong Dungeon_11.24.25v2
Just a couple small changes/additions: -Nerfed the wizard slightly, he now has less total mana but higher total stamina. -Nerfed the hunter more heavily, he now...
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DLCs removal announcement
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Hey all, I'd like to announce on 26 November, 2 DLCs of plugin RPG Maker Action Combat will be removed from the bundle, due to they're DLCs and not plugins, whi...
Premier Prototype ESQUIP gameplay basique partiellement fonctionnelle
Game Design
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Inner Truth – Version 1.45 Release Notes
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Release Notes (ver. 1.45) Hello everyone, this is Miyoshi Shizuka. This update includes multiple bug fixes and improvements to controller support. We kindly ask...
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Dev Log Week #2 Godot, Blockout, & Troubleshooting
Game Design
Day 1 Decide on a sidescroller adventure game (it’s one level) where the player will need to push boxes around to get places. The player will need to push the...
Added 30 Scroll weapons for Mediator job class
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Scroll weapons added: Level 1A-E Level2A-E Level3A-E Level4A-E Primitive A-E Wooden A-E...
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Game Update - Version 1.1
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Hello all! This is the first dev log for Till Next Halloween. This update is actually just a cleaned up version of what was submitted for the LightBear Software...
v1.2 Update: UI Overhaul, Balance Adjustments, and Resolution Fix
Greetings, Defenders! We have released the v1.2 update to improve gameplay clarity and difficulty based on your feedback. Here are the patch notes: 📺 Display...
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🐙 New Update! - Player Rework and new Mob
🐙 Fellow Listeners, a new update has reached Ashford Hollow! 🐙 ⚔️ Player Rework (In development) Brand–new player model. Fully rebuilt attack animat...
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Update 3
Update 3: New assets, post processing effects, testing art styles. Still working on it and very slowly...
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Version 2.0 of the Ultimate Solo RPG Toolkit is out now on all platforms!
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Major Update
Version 2.0 of my Ultimate Solo RPG Toolkit is out now on all platforms! The files have repalced the existing files on this product. Improvements: - Added Quest...
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