Tool Devlogs From Those You Follow
Artwork by BearSaidNo , one of the artists for v1.1's splash screen artworks. As the year comes to an end, we show up at quite literally the last minute for a n...
10 files — v1.1.8, 1.1.8
I’ve been really excited to finally write this post, because Collections are one of those features I’ve wanted in the Card Creator for a long time. Even bef...
This has been sitting on my computer for ages. So I put together a shoddy UI and uploaded it here, to help you feel a little bit terrible every time you use thi...
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Hey everyone! I’m dropping v4.3 of the Battle Summon System today. While v4.0 established the core mechanics (dismissal, scaling, substitution), v4.3 focuses...
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Happy new year! Same ktabs you know, but now as a windows app! I have been thinking about this app lately and I think it is time for some updates. For this rele...
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Been working a lot on this thing since summer. I cant list every little thing I´ve done but I think I´ve been just about everywhere in the program and done so...
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Here are some updates on my progress. I have been fiddling with my workflow; now I have the project nicely split up into different repositories: one for the plu...
Hello everyone! Thanks for following the project. I’ve released a new Component Sandbox 2, please check out my itch page to locate it. Thanks! I won’t be su...
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Just some extra note on my progress. I'd say the project is maybe 75% done. The last few niggly bits will take some time to add them, but I have got past the po...
We just rolled out a major update to the language engine! While the previous version was good at spotting big "emotion" words (like happy or sad ), this update...
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J'ai rajouté de nouveaux jeux, comme le pong, le casse-briques et le sokoban...
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Choosing the right art style is one of the biggest decisions for your game. AutoSprite supports 12 different styles — here's what each one looks like and when...
This release addresses critical performance and stability issues on Windows, specifically around native module loading and render speed regressions that were in...
Now available...
5 files
A fighter game gamemaker source code
Version 3.12 of Canis Shieldo™, codenamed Havapoo, is now available. Here is a non-exhaustive list of new features and fixes added to this version. -Switched...
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Hello friends! I've changed x,y QDock coordination code, should now be ok when running in different resolutions. Have a Amiga BIG time ! /8080...
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It's over... After almost a year, I'm finally closing the book on one of my best projects to date. Hope you enjoy!...
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Updated: page title, tagline, images, description...
download audio e.g. mp3 from YouTube, trim, tag, embed cover art, Windows only
Hi all, today this plugin was updated to version Alpha R3! This version adds an integration with [CGMZ] Currency System. Your Inn Rooms can now cost a custom cu...
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Devlog – Password Vault Has Evolved 🚀 New Version: Major Security & Feature Upgrade The Password Vault has undergone a complete transformation . This updat...
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Hello and a happy new year! I have a small update for you to help with UX. Version 1.1 Engine Update: Updated from Godot 4.3 to 4.5. The "Change Number of Zones...
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Some bugfixes: Recordings were written to disk quite slowly. I fixed it so it's now ~5900% (!) faster. Made some bandaid fixes (meaning it's not water-proof) th...
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I've updated the program's main client with an input AND output selection option. (Oversight on my part, found out in pro version development. Woopsy) Also I've...
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BatchPix Free v1.3.0 is out. - Modernized UI - Added About tab (official links) - Overwrite / Skip option - Improved drag & drop 100% offline — no ads, no tra...
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GRIMORY UPDATE After receiving some early feedback, I've already pushed an update to fix a few bugs and improve overall stability. Thanks to everyone who tried...
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MVTXT 1.1.0 (The first majour update, oh my goodness!) After remembering I had made this and had not updated it in a while, I figured I would update MVTXT in pr...
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Hobey Ho Y'all! .........A general update for Heroes Scriptorium........ Happy New Year! I know it's been a while but I've been slowly working in the background...
Long story short a lot has happened and my initial plan of using it in a game I made just isn't happening. That's why I didn't want people using it in monetized...
Wrapping up the year with GameObject pooling and a SpawnSystem based on conditions and strategies. On to collision detection! 🕹️ 👾 Wishing you a smooth...
# Changelog ## vh0.9.0-beta.1 - 2025-12-31 ### Summary This beta adds support for physical gamepads. Physical gamepad inputs now show on the handheld overlay in...
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Happy holidays, friends! I made SLAMY because I needed it to exist, expecting nothing really. Yet, quite a few of you have decided that it’s a neat little too...
3 files — 1.2
Slice and shatter 3D meshes in play mode for breaks, cuts, and hit marks. Creators use this tool to cut and break 3D props in play mode. Use it for glass, crate...
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Want to animate your characters but don't have time for frame-by-frame work? Here's how to create professional spritesheets in just a few minutes with AutoSprit...
Hey there! Yeah, I'm back. I did think of a little something more for the tool, so here it is! 1 - Updated the Guide exported deck - Now the guide has a Ritual...
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v2.50303.1 アップデート / v2.50303.1 Update このアップデート以降数回の本家のアップデートには対応できなくなります… / I'...
CT_CooldownSystem is now available for RPG Maker MZ. This plugin adds a simple, turn-based cooldown system for skills and items, designed to work with RPG Maker...
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Part of the new Story Creator will include a Planning module to allow organising tasks and breaking up the requirements for your story/game. Task management is...
Hi all, today this plugin was updated to version Alpha R7! This version adds New! marker text to currencies that the player has not yet viewed in the currency b...
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What's new? Added a new setting which enables the Volume slider to control your system volume instead of being independent. There's also another setting which e...
✨ The Ultimate Project Management Tool for Game Jams - 100% FREE! ✨ 🎯 What is this? MR GameJam Project Manager is a beautiful, modern web application des...
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Hello pixel art enjoyers, I'm pleased to announce that v1.1.0 is now available to download on Windows and Mac. It brings a total overhaul of the UI for the soft...
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Shortly after uploading 3.7.3, i received a new bug report. Apparently, the "Save Canvas as 32x30 nametable" menu action has been crashing, and since 3.7.0 at t...
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Notice ChoiceSelector is still running on an older Unity Editor version with potential security risk vulnerabilities. For player safety, Cook7039 Games recommen...
Fixed a compatibility issue with Eli Bitmap Font that was causing a crash when trying to change fonts with escape codes...
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I wanted to share a quick update because I’m deep into a release right now and finding it very hard not to talk about it 😄 Ever since getting the first ver...
Added a new plugin command called “Restore Plugin Parameter Defaults” that will refresh the save file with the plugin parameter fonts settings, attaching th...
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🎉 Exciting News! 🎉 I’m thrilled to announce the release of MR GUI Generator Web Edition ! ✨ After migrating from the original C# application, this mod...
Qué es una aplicación de rutinas sin timer? Agregué un timer sencillo click para contar tu Entrenamiento y click para controlar los descansos...
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Transform your particle effects into beautiful sprite sheets with ease! I’m excited to announce the release of MR Effects to SpriteSheet Web Edition - a moder...
Minor bugfixes: Metamodule Atk and Dcy's normal and large increments have more sensible values now Fixed a bug where Reverse Delay did not feed into Granular mo...
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