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Space Overlord

Conquer galaxies as Space Overlord. Each world is guarded by a fierce female Guardian who fights to defend it. · By Space Overlord

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A topic by Space Overlord created 23 days ago Views: 860 Replies: 28
Viewing posts 1 to 7
Developer

A place for any comments, questions, or thoughts about the game. Just say whatever’s on your mind!

(1 edit) (+2)

I love this second girl being all "I shall destroy you!" and crap while not doing literally anything, and then she just pulls out a random orb and continues to not do anything while I shoot at her planet with millions of ion cannons and lazers and stuff. 10/10 game

Developer

Thanks for noticing the guardians’ personalities! I’m having a ton of fun working on their stories, dialogue, and behavior. It genuinely makes my day when people appreciate those details. I’m currently exploring ways to deepen their stories even further with real in-game consequences - rewarding paths that unlock new lore, scenes or powerful boosts, and penalizing ones that can cost you progress if you choose the wrong option. Really excited to see how it feels in practice!

(+1)

I already noticed one of those penalizing routes (Damn fox). Also I find it funny that Terra Nova's girl (Forgot her name) keeps being like "We have no power why attack us???" When the really simple answer is... Space. Nobody's taking over the planet without space to put some factories and produce some guns and ammo such. Also no matter what planet you're taking, owning ANY planet is TONS of power. Not a complaint, not like it's the story making or breaking the game. Oh also your .io version has terrible anti-cheat, I can click 20 times a second with no problems. Maybe make it track consistency of clicks on top of speed? Or don't, I'd love to keep autoclicking instead of spending antimatter on holding upgrades

Developer (1 edit) (+1)

The anti-cheat actually tracks CPS pretty well (it even allows short bursts above the limit). For some reason it glitches on itch.io though - sorry about that.

The 40 CPS cap is intentional for an upcoming feature. I use autoclickers myself, so I wasn’t planning to fight them at first… but then I had this evil idea: what if the Galactic Enforcement catch you and force you to watch the opposite of cute anime girls? :D And what if the limit randomly shifts just to mess with people?

That led to a punishment-skip via a quick Guardians lore quiz (the thing most players want to mash skip on). I love working on that lore, but I don’t want to force it on anyone. The whole system is mostly just for the meme at this point :)

(+1)

Also I just had a quick question lol. When we upgrade our Blaster or Cannon or whatever, are we canonically getting *More* of these or are we just making one of them stronger. Are we one single dude (Other than the things that idly make money) literally wrecking this entire planet or are we a whole army. And also is the second girl actually meant to just be stupid or is it meant to feel like she's actually fighting back? Because so far the only time I've felt like anyone has managed to fight back was that damn fox almost murdering you in quite possibly the funniest way ever (Oh also about that, I'm quite shocked that our guy was actually threatened by that. Sure, no armor, no weapons, but you've taken over 2 planets, presumably enslaved their populations, and are already using orbital lazers and squads of workers and labor camps and crap. If I were this guy I'd have turned myself into an Astartes by now)

Developer

In my mind, you play as one lone Space Overlord conquering the galaxy. You do command armies, spaceships, and advanced weapons (which you upgrade), but at its core, the player is still a single individual. And yeah, I didn’t realize that but the current warfare upgrades feel off - they make it sound like you’re building more units rather than growing your own power. I’m now considering changing the upgrade system to focus more on personal power and make everything clearer.

Pyra Valeria (the second girl) is intentionally written as stupid - all bark and no bite, constantly overestimating her own abilities. However, I do want some guardians to feel genuinely powerful and threatening. I’m still figuring out the best way to make that work mechanically while keeping the story consistent.

Yuki (the ice fox girl) isn’t meant to be physically strong. Instead, she’s smart and tries to exploit the player’s main weakness. The core idea is that the protagonist is an overwhelmingly powerful tyrant, but his thirst can be used against him by sly guardians. And I want this to be main theme of the game. For example each guardians ask to spear their planet and if you do you they will join you, but if you agree you don’t actually destroy their planet on that run - something that gives extra Dark Matter. Same goes for the Simulator - its better to spend Dark Matter on upgrading your power until specific thresholds until unlocking specific guardian’s scenes becomes cheap.

Thanks for pointing this out - it really confirms what I’ve been feeling. I need to put more work into both the lore and game mechanics. Right now I’m focused on adding more planets and guardians (patrons voted overwhelmingly for new content in a recent poll). Once that’s up to speed, I’ll spend more time improving the overall gameplay and story consistency.

Deleted 20 days ago
Developer

Everything is available on SpaceOverlord.io plus some bonus content even for free members. I’m already working on import/export save functionality and it should be ready this weekend. That said, it will still take a bit longer before I can push a new build to itch.io due to some other fixes I’m working on. If you really need to restore your current progress in the meantime, feel free to reach out to me on Patreon and I’ll see what I can do to help you manually.

You say to contact on patreon, but how do I do that? I checked it out and don't have the option.

Developer

To contact me on Patreon, you need to become at least a Free member first (just join/follow the page). Once you do that, you’ll be able to send me a message directly, and I’ll reply there. I’ll also send you a quick welcome message after you join so it’s easier to reply. Let me know if you run into any issues!

is there no way to export the itch save to move it across?

Developer(+1)

Hey, the import/export save feature will take a few more days. At the latest it’ll be out this weekend, but I’m hoping to deploy it earlier if I can squeeze in some time.

(+1)

hmmm i think for the end of the game (as it currently stands mind you) there should be a planet that has infinite health (or regeneration that causes the planet to always be at full health) that allows for more active play since once you beat Nyx if you want to make any prestige progress you are forced to rely on idle gains which work 20-21x slower than the active gains (this is based off the CPS prestige bonus for holding it down and since active clicking is disabled "AFTER" the planet Nyx is on is destroyed having a planet thats only used for active clicking would be something that would give the game at least something more than something that just sits in a tab idling to eternity)

(+1)

oh i should add that whether it be a numerical bug, graphical or otherwise that some of the upgrades in terms of numbers seems to be wrong. for instance on the prestige upgrade where you get more time for holding the click button it says it increases by 10 per level but only increases by 5 and on the deployment of guardians the shots/second upgrade claims 0.10 per level but increases by 0.15 and hard caps at 5.00 (the actual attack speed of the unit itself) and regardless of how many times you upgrade it after it hits that 5.00 hard cap you see no actual change (my fix would be to correct the description errors numerically by correcting the 10 second per level to be 5 as it actually does and for the attack speed to make it say it increases by 0.15 *or correct the actual increase to be 0.10* and make it say that when it hits the 5.0 speed that its immediately set to max *this number seems to be around 30 or so*) i havent seen any other issues numerically aside from what i suspect to be the CPS prestige upgrade when max level being 21 clicks per second (when apparently there is a hard cap of 20cps according to your patch notes which is supposed to combat cheating??? i understand that there be auto clickers so i aint sure how that translates into this given that i do not know how a rapid auto click would even translate into a hold click *this would be a nice additional to auto clicker apps but again as someone who knows next to nothing about programs wouldnt even know where to start on that if at all*)

Developer

Hey, thanks so much for the detailed feedback - I really appreciate you digging into the numbers like this!

I went through everything and fixed the issues (fixes will be available in the next release):

Sustained Assault Matrix (Hold Duration) - Yeah, the tooltip was still showing the old +10 seconds per level. I had lowered it to +5 because +10 felt way too strong, but I forgot to update the text. Fixed.

Agility Training (Guardian Shots/Second) - The tooltip was showing the base +0.10, but because of guardian-specific Vanguard figurine multipliers it was actually giving +0.15 on some of them. Now it shows the real value for each guardian. I also fixed the UX around the 5.00 hard cap which is needed because of performance limitations - the button now properly shows MAX and stops buying so you don’t waste stardust on levels that do nothing.

CPS Prestige (21 vs 20) - This one is intentional, not a bug. The 20 CPS limit only applies to external auto-clicker programs (it samples real physical clicks). The in-game hold-to-autofire runs on an internal timer and is allowed to go a bit higher (up to 21 at max prestige), so you won’t get flagged for using it. I’ll make this distinction clearer in the patch notes so it doesn’t look like a contradiction.

Re: your question about how a rapid auto-click would even translate into a hold click - you’re right that they’re fundamentally different. A generic auto-clicker spamming mouse-down/mouse-up events would trip the detector, but the in-game hold feature sidesteps it by design, since it’s the sanctioned way to go fast.

Thanks again for the thorough report - these fixes should be live in the next update!

Developer

I actually used to have an endless planet at the end, but I heavily nerfed it to take only 1 damage. My goal was to stop players from hoarding resources before future updates - something which, judging by your other comments, you are dangerously good at :D

But seriously, you make a fair point that the game currently slows to a halt after Nyx. The reason for the hard progression cap is that I’m still balancing upcoming mechanics and the Dark Matter / Ascension economy. If I let players grind infinitely right now and the DM economy breaks, I might be forced to wipe everyone’s Dark Matter in a future patch. I definitely don’t want to do that.

Capping progression is my way of protecting your save files and ensuring that when the new content drops, you actually have something fun to play for!

ok thanks for the rundown of why things are the way they are (and the fixes that will be released on the next path) the only reason i made mention of an endless planet was because im someone that likes to max all the upgrades i can and so when i see the Dm generation slow to a crawl despite the DM upgrades not even being a 10th of their max (on some since some dont have more than 50 it would be a 20% at that point) like i dont have a problem waiting for the new updates or even bug fixes its just that at the moment with next to no reason to play the game other than to have it running in background since the idle upgrades will still generate stardust for me just at like a 4th of my active clicking would go i just wanted to do some more active gameplay than to sit there and just idle is all. but i am willing to wait for the updates and additional content and so will have the game running in idle. (actually had the pinned tab unloaded so it didnt really get much generation to my knowledge at least.

Developer

I really appreciate you being patient and understanding about it. I get wanting to max everything out, especially when some upgrades still have a long way to go. The current slowdown after Nyx is definitely not ideal, and I agree it’s not super satisfying to just leave the game idling. That’s one of the things I’m actively working on for the next update.I’m trying to add more meaningful things to do in the endgame without letting people hoard too much Dark Matter before the new systems are ready. I don’t want to have to reset anyone’s progress later, so I’m being a bit careful with it for now.

definitely fair. possible solutions i can think of would be to scale the upgrades (like make each purchase more expensive than the last type of scaling. *like more than it already is*) or to reduce the amount of DM gained from stardust (i do want to point out that the DM gained from the planets currently feels a bit low but i can kinda understand the amount given for the amount of planets we have access to.) as for the scaling i think doubling if not tripling the price of their current numbers (first upgrade price shouldnt be changed *like the first purchase one only honestly would only apply to new saves since they would start over* yes this type of change benefits those that already *somehow* managed to buy all the DM upgrades *or those that managed to buy upgrades as the reset is something you are avoiding* but is 1 way i can see it happening) as for the reduction of stardust gains im not really sure the exact method it is (i think its 1 for every 1k stardust) id say add a type of compound scaling to it where to get the next DM you need an increasing amount of stardust (ie first DM is the 1k but the second requires a total of 3k *this means the second one if we dont count the first one was 2k to earn* with the 3rd being 3k after the 2nd and so on so forth) just some ideas. im not knowledgeable on programming so i wouldnt know how to code that but i assume since you already have a game out you have a better idea of it than i would. *tangent/off topic sort of* ironically i have had friends where when i tell them my ideas they are like why didnt i think of that type of thing. it dont happen often that i get such ideas (i think the last time one came to mind was something for warframe *the space ninja game lol*) and even now i cant remember what the idea i had was but they all seemed to have liked my idea sometimes i wish i could program or at least knew what i could do to do such things (yes i know i should do something about that) anyways if i get any ideas of that nature i will definitely give you a heads up.

(+1)

I was thinking of clickable mobs outside of the main planets. Like Moon-eater, Planet-eater and finally Sun-eater. Gameplay-wise its for extra stardust and another thing to click outside the main planet. Lore-wise it makes you more morally grey. You do subjugate planets but you also fend off creatures and pirates that will annihilate your people.

Developer(+1)

That’s a really cool idea! I like the concept of having clickable threats outside the main planets. I’m currently looking for ways to add more things to do without it turning into mindless grinding. Adding full new guardians takes quite a bit of time, and I want to avoid long stretches with nothing to do between updates. In the next version, guardians are getting tier upgrades and proper stats. I’m also thinking about giving them health and defense so they can actually get damaged or even die during a run. Would you be up for expanding on your idea a bit? Like how you imagine these “eater” enemies working mechanically or fitting into the lore? I’d love to hear more.

Sure. Lore-wise the eaters are just that. Mindless leech-like creatures that eat cosmic bodies like moons, asteroids and planets. Gameplay-wise we can either have them for clickable stardust OR for more challenge they slowly creep to the planet and if you don't kill them on time they steal a portion of your stardust. As for the eaters' relation to the overlord and the guardians, well i think the guardians and their corrupt empires were too lazy in dealing with these space vermin and just focus on their planets' protection. The overlord just woke up one day and said 'im gonna deal with these things myself'

Developer(+1)

I really like the direction you’re going with. The idea of having threats that create gameplay outside the main planet feels like it could add some nice tension.

I’m definitely going to explore how something like this could fit into the current mechanics. At the same time, this kind of concept makes me think about the protagonist’s starting point and backstory - like whether Earth was already conquered, or if these space vermin nearly wiped it out and the Overlord was the one who saved it, essentially becoming the leader of Earth before going on to conquer the rest of the galaxy.

Because it’s such a significant part of the story, I feel like it might need some gameplay connection rather than just being pure lore. I’ll have to think about how to tie it in properly.

Feel free throwing more ideas on this.

Here's the lore I've been thinking about and the reason why our Overlord targetted them specifically. I was thinking our boy is from a Earth-like planet that was ravaged so hard by the eaters. Feel free to expand into their respective guardian stories.

Nova Serena - Let the eaters 'live in peace' causing them to wreck havoc in space stations, colonies and nearby planets. Her reason is that these are just animals that have the same right to live as sentient beings.

Pyra Valeria - Extorts colonies and stations for protection money (resources) in exchange for dealing with the eaters. Abandons poor colonies that can't pay with tech or resources.

Glacia Yuki - 'Guides' eaters with black ops soldiers (so that she has plausible deniability in case they are caught) into other planets then feign ignorance when those planets suffer damage and loss of life.

Kessa Sundari -  Hunts moon-eaters and claims she is a powerful hunter (even if a well equipped squad can deal with these). She's actually scared of the bigger ones like planet-eaters and sun-eaters but hunts the lesser eaters so that others won't call her out.

Nyx Isolde - Too nihilistic to deal with the eaters as she saw both rebels and councils unleash the eaters on each other throughout the centuries.

Developer

That sounds great! I really like the direction you’re taking with this.

I’ll definitely be using parts of it in the lore, especially the Nova Serena angle. The whole “they’re just animals that have the same right to live” pacifist reasoning fits her character perfectly.

The ideas for the other guardians are also really good, but I probably won’t include most of them in the main dialogue. I want to avoid making the eaters feel like the central focus of the story. That said, I really like what you did with Nyx. In my mind she’s someone who was once a good person but eventually gave up fighting against the corrupt system. I can see her being forbidden from dealing with the eaters as part of the Obsidian Core’s war doctrine - letting them weaken smaller civilizations without the elites having to lift a finger.

heres an idea on the earth conquered/save part. its a split. just like how we spend stardust on upgrades and even DM. we can use those very resources to the planet (ironically if we really wanted to it could also lead to a change in how we see the planets we already have. for instance we currently farm resources off the planets but what if after we destroy them we actually rebuild them?) and thats what Segways into the whole earth saving mechanic split where we are attempting to build the planets stronger so the eaters couldnt actively destroy them (this could also lead to a defending mechanic where 1 planet that has been rebuilt gets attacked by eaters and we have to actively protect that planet. *this type of thing would happen maybe every 5-10 minutes* and when a planet isnt protected it doesnt get completely destroyed *just set to the minimum of 1HP* but does have to be actively healed which would cost resources) tbh this feels like it would strangely to some degree solve the DM over-farm issue since the planets could use it as the resource for rebuilding/healing. since the planets rebuilt status would be reset each prestige (aside from earths for the reason of having the defense mechanic to always be active but its stats are reset) and it could also lead to a system where you start at a future planet thereby skipping earlier ones (these skipped planets would be classified the same way as earth in the defense mechanic since they were skipped their defense would always be active but stats would be reset each prestige) and this is just the start of the idea of defense and rebuild that i can foresee *tangent/off topic* i told you i'd let you know when i get an idea lol.

oh and you could add a deployment of the guards for each planet rebuilt (primarily the guardians associated with that planet *ie novas serena for the novas serena planet* the guardians would defend the planet and it would be a successful defense but the defense would take 2x as long as the active defense *guardian stats are halved for defense and is why it would take twice as long but would still lead to a flawless defense if at max stats* deployed guardians would also allow for autohealing of said planets so long as one had the resources *there would be 2 paths for this 1 would be DM: requireing about 1/100th of its stardust value and 2 would be the stardust: price varies based on how destroyed the planet is*)

Not having enough space for all five guardians is absolutely criminal. Shame on you.

Jokes aside, I love the two new guardians and it would be awesome if I could deploy all five of them.

Developer

Haha, noted - I’ll try not to commit any more crimes against guardian deployment.

I’m really glad you like the new ones! Unfortunately I can’t let all five be active at the same time right now. There are some performance limits (especially with how fast the guardians can attack), since this is still running as a web game rather than a proper game engine. I’m planning to move to Godot in the future, which should give me a lot more flexibility with this kind of stuff.