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Space Overlord

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A member registered 50 days ago · View creator page →

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Yep, it kind of pointless at the moment, I’m planning to add guardian upgrades which in turn boost the crits. I’m not sure if I will have that though, and might actually go with your suggestion instead.

I’d really love to have a Discord, but I don’t have much experience setting it up. I’m worried that adding one more thing to manage might overwhelm me, especially since I have a day job. But in the future, I’ll definitely get one started!

Yeah, that’s definitely a bug. I’ll have it fixed in the next release!

Yeah, it definitely feels a bit pointless, especially in the later stages. You might not have noticed, but when you choose to recruit a guardian, you don’t actually destroy the planet. Destroying a planet gives you extra DP - it’s a small amount, but it’s super valuable at the start of the game. Plus, you get the added bonus of upsetting the guardian, which I personally really enjoy :D

Spot on - buffing idle damage has been the plan from the start! The auto-clicker was actually a great suggestion from Fenec250 that I really wanted to get in there. I’m definitely aware that idle damage feels a bit weak right now, but the goal is for clicking to only take you so far. Later in the game, idle damage will become essential. I haven’t decided exactly when to flip that switch yet, as I’m currently focusing on polishing the gameplay, the art, and adding more guardians and planets.

Having the game click for you is another cool idea! I’m actually considering a mechanic where guardians can be summoned to help you destroy new planets by shooting (auto-clicking) at planets for you. There are some technical challenges with that, so I’m not 100% sure I can pull it off yet, so I’ve moved it to a later development stage to try it out.

That’s actually intentional! I limited it to 1 damage per click to prevent infinite DP grinding, which gives me more control over the progression in future releases. I originally planned to set it to 0 damage, but ran into some technical issues, so I settled on 1 damage per click.

I actually ran into a similar bug in the first version when I was using an auto-clicker to fine-tune progression, which is why I added that “Planet Destroyed” screen in the first place. I’ll look into the issue you found and, as a thank you for the report, I’m going to share some alpha with you!

I’m planning to add achievements soon, along with a “Galaxy Police” feature. They’ll keep an eye out for auto-clickers and “punish” players - maybe by confiscating DP, making them do or watch something, I haven’t quite decided yet! :D I don’t actually mind people cheating, I just think it makes the game funnier. Plus, I even built an official in-game auto-clicker that you can easily upgrade to a decent speed and once fully upgraded - it is really powerful.

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That’s really odd, I can’t think of anything that would cause this behavior. Could you share your browser name and version? A short video of the issue (with a link) would help me see it myself. I won’t be able to work on the game in the coming days, eventual fixes will be two week from now. Meanwhile, you can try playing the game at https://spaceoverlord.io/ and please do let me know if there it works well for you.

Thank you for reporting that! I will have it fix in the next release.

tnx, gl 2 u too

Game is live! If you run into bugs, please report them here.

What to include:

  • What happened (describe the bug)
  • What you were doing / which screen or level
  • Device/browser (mobile/desktop, which one)
  • Any error message or screenshot if possible
  • Or anything else you consider helpful identifying the bug

Thanks a ton - every report helps make it better!

Hi Swonvee,

I’m sorry to hear you couldn’t enjoy the game. As Fenec250 suggested, I will add a feature that simulates clicks in the next version, but most likely such an upgrade will be added in later stages of the game, so initially you will have to click - this is a clicker game, after all.

I find your comment to be humorous, but I have to say the following in any case: If you’re not joking and are underaged, please do not play this type of games!

Hi Fenec250, thanks for your feedback!

The Stardust progression stops after we reach roughly 50% of Terra Nova, when we buy the third Singularity Cannon. At lower tiers that would be when we save up for the next tier, but there is nothing beyond the Singularity Cannon, every upgrade after that is a linear gain for exponential cost. You buy the 3rd cannon around 50% of Terra Nova, then you finish that planet before the next can be bought.

Fair point. I’ll consider tweaking existing upgrades or adding new ones. The main issue is Nova Serena’s story progression—it shouldn’t happen too fast, at least not on the first run.

After that, Pyralis is a pure grind. You only double your speed over the course of its conquest, a far cry from the ~4000x growth during Terra Nova.

I’m aware of this and working on adding power upgrades every 10 levels or so.

The Kickstart Ascension bonus is quite bad. After a few Infusion bonuses the start is so fast that the Kickstart doesn’t matter. The first point lets you buy an Orbital Laser, I didn’t upgrade it any more.

I’ll increase its bonus, but I’ll also raise its cost.

A common quality of life improvement in modern clicker games is to simulate clicks when the player holds down the mouse button over the clickable area.

Great idea! I’ll add this feature and include upgrades for faster clicking rate and longer hold duration.

Just released my first game!

It’s still early and rough — looking for honest feedback:

What’s fun or engaging? What’s confusing or broken? Any bugs you hit? What should I focus on next?

Thanks for any thoughts!