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oh and you could add a deployment of the guards for each planet rebuilt (primarily the guardians associated with that planet *ie novas serena for the novas serena planet* the guardians would defend the planet and it would be a successful defense but the defense would take 2x as long as the active defense *guardian stats are halved for defense and is why it would take twice as long but would still lead to a flawless defense if at max stats* deployed guardians would also allow for autohealing of said planets so long as one had the resources *there would be 2 paths for this 1 would be DM: requireing about 1/100th of its stardust value and 2 would be the stardust: price varies based on how destroyed the planet is*)

Thanks a lot for all the suggestions - I really appreciate you taking the time to think about this!

I’m already working on improving the endgame and balancing so there’s more to do without it turning into pure grinding. I’ll definitely build some of your ideas (especially the defense and rebuild mechanics), but they probably won’t be exactly the same because of technical limits and how the current systems work.

Still, this gives me a lot of good direction. Thanks again!