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I love this second girl being all "I shall destroy you!" and crap while not doing literally anything, and then she just pulls out a random orb and continues to not do anything while I shoot at her planet with millions of ion cannons and lazers and stuff. 10/10 game

Thanks for noticing the guardians’ personalities! I’m having a ton of fun working on their stories, dialogue, and behavior. It genuinely makes my day when people appreciate those details. I’m currently exploring ways to deepen their stories even further with real in-game consequences - rewarding paths that unlock new lore, scenes or powerful boosts, and penalizing ones that can cost you progress if you choose the wrong option. Really excited to see how it feels in practice!

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I already noticed one of those penalizing routes (Damn fox). Also I find it funny that Terra Nova's girl (Forgot her name) keeps being like "We have no power why attack us???" When the really simple answer is... Space. Nobody's taking over the planet without space to put some factories and produce some guns and ammo such. Also no matter what planet you're taking, owning ANY planet is TONS of power. Not a complaint, not like it's the story making or breaking the game. Oh also your .io version has terrible anti-cheat, I can click 20 times a second with no problems. Maybe make it track consistency of clicks on top of speed? Or don't, I'd love to keep autoclicking instead of spending antimatter on holding upgrades

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The anti-cheat actually tracks CPS pretty well (it even allows short bursts above the limit). For some reason it glitches on itch.io though - sorry about that.

The 40 CPS cap is intentional for an upcoming feature. I use autoclickers myself, so I wasn’t planning to fight them at first… but then I had this evil idea: what if the Galactic Enforcement catch you and force you to watch the opposite of cute anime girls? :D And what if the limit randomly shifts just to mess with people?

That led to a punishment-skip via a quick Guardians lore quiz (the thing most players want to mash skip on). I love working on that lore, but I don’t want to force it on anyone. The whole system is mostly just for the meme at this point :)

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Also I just had a quick question lol. When we upgrade our Blaster or Cannon or whatever, are we canonically getting *More* of these or are we just making one of them stronger. Are we one single dude (Other than the things that idly make money) literally wrecking this entire planet or are we a whole army. And also is the second girl actually meant to just be stupid or is it meant to feel like she's actually fighting back? Because so far the only time I've felt like anyone has managed to fight back was that damn fox almost murdering you in quite possibly the funniest way ever (Oh also about that, I'm quite shocked that our guy was actually threatened by that. Sure, no armor, no weapons, but you've taken over 2 planets, presumably enslaved their populations, and are already using orbital lazers and squads of workers and labor camps and crap. If I were this guy I'd have turned myself into an Astartes by now)

In my mind, you play as one lone Space Overlord conquering the galaxy. You do command armies, spaceships, and advanced weapons (which you upgrade), but at its core, the player is still a single individual. And yeah, I didn’t realize that but the current warfare upgrades feel off - they make it sound like you’re building more units rather than growing your own power. I’m now considering changing the upgrade system to focus more on personal power and make everything clearer.

Pyra Valeria (the second girl) is intentionally written as stupid - all bark and no bite, constantly overestimating her own abilities. However, I do want some guardians to feel genuinely powerful and threatening. I’m still figuring out the best way to make that work mechanically while keeping the story consistent.

Yuki (the ice fox girl) isn’t meant to be physically strong. Instead, she’s smart and tries to exploit the player’s main weakness. The core idea is that the protagonist is an overwhelmingly powerful tyrant, but his thirst can be used against him by sly guardians. And I want this to be main theme of the game. For example each guardians ask to spear their planet and if you do you they will join you, but if you agree you don’t actually destroy their planet on that run - something that gives extra Dark Matter. Same goes for the Simulator - its better to spend Dark Matter on upgrading your power until specific thresholds until unlocking specific guardian’s scenes becomes cheap.

Thanks for pointing this out - it really confirms what I’ve been feeling. I need to put more work into both the lore and game mechanics. Right now I’m focused on adding more planets and guardians (patrons voted overwhelmingly for new content in a recent poll). Once that’s up to speed, I’ll spend more time improving the overall gameplay and story consistency.