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Haha, the helmet does look a bit like the Helldivers ones, but it’s pure coincidence. I wasn’t familiar with Helldivers until I saw your comment and checked it out.

I’ll make it clearer that destroying a planet gives you extra Dark Matter.

For the traps, I agree it doesn’t make much sense for them to stay once a guardian joins. Your idea with Yuki’s gun is fun, but just going through the trap a second time might feel too simple. I’m thinking about adding something like close combat training so you can actually counter it properly. The other traps will probably need their own requirements too.

I’m already working on expanding the gameplay - more stuff involving the guardians, planet protection events, and overall story.

Here's another idea for countering it - Second time and onwards, it's a Quick Time Event. Or hell, after the QTE you then have to spam-click to wrestle her for the gun. Also while I know this wouldn't match the usual clicker gameplay, it'd be cool to have occasional minigames pop up. Imagine like, you suddenly see some ping pop up on the planet, with a random city name or something, and if you click it you suddenly jump into a minigame where you're taking the city personally by walking through or driving a tank through or whatever. And if you beat a wario-ware-esque minigame or something, you get a bunch of stardust and destruction points. Kind of like Golden Cookies from Cookie Clicker but with more skill involved. Obviously this may be way too much work though