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(+1)

oh i should add that whether it be a numerical bug, graphical or otherwise that some of the upgrades in terms of numbers seems to be wrong. for instance on the prestige upgrade where you get more time for holding the click button it says it increases by 10 per level but only increases by 5 and on the deployment of guardians the shots/second upgrade claims 0.10 per level but increases by 0.15 and hard caps at 5.00 (the actual attack speed of the unit itself) and regardless of how many times you upgrade it after it hits that 5.00 hard cap you see no actual change (my fix would be to correct the description errors numerically by correcting the 10 second per level to be 5 as it actually does and for the attack speed to make it say it increases by 0.15 *or correct the actual increase to be 0.10* and make it say that when it hits the 5.0 speed that its immediately set to max *this number seems to be around 30 or so*) i havent seen any other issues numerically aside from what i suspect to be the CPS prestige upgrade when max level being 21 clicks per second (when apparently there is a hard cap of 20cps according to your patch notes which is supposed to combat cheating??? i understand that there be auto clickers so i aint sure how that translates into this given that i do not know how a rapid auto click would even translate into a hold click *this would be a nice additional to auto clicker apps but again as someone who knows next to nothing about programs wouldnt even know where to start on that if at all*)

Hey, thanks so much for the detailed feedback - I really appreciate you digging into the numbers like this!

I went through everything and fixed the issues (fixes will be available in the next release):

Sustained Assault Matrix (Hold Duration) - Yeah, the tooltip was still showing the old +10 seconds per level. I had lowered it to +5 because +10 felt way too strong, but I forgot to update the text. Fixed.

Agility Training (Guardian Shots/Second) - The tooltip was showing the base +0.10, but because of guardian-specific Vanguard figurine multipliers it was actually giving +0.15 on some of them. Now it shows the real value for each guardian. I also fixed the UX around the 5.00 hard cap which is needed because of performance limitations - the button now properly shows MAX and stops buying so you don’t waste stardust on levels that do nothing.

CPS Prestige (21 vs 20) - This one is intentional, not a bug. The 20 CPS limit only applies to external auto-clicker programs (it samples real physical clicks). The in-game hold-to-autofire runs on an internal timer and is allowed to go a bit higher (up to 21 at max prestige), so you won’t get flagged for using it. I’ll make this distinction clearer in the patch notes so it doesn’t look like a contradiction.

Re: your question about how a rapid auto-click would even translate into a hold click - you’re right that they’re fundamentally different. A generic auto-clicker spamming mouse-down/mouse-up events would trip the detector, but the in-game hold feature sidesteps it by design, since it’s the sanctioned way to go fast.

Thanks again for the thorough report - these fixes should be live in the next update!