Feel free to share broader thoughts about the game here. (You’re also welcome to make a new post for your comment - whatever works best.)
Questions or suggestions about the community board are also welcome.

Drop letters into place to unscramble today's magical headline. ✨ New puzzle and story daily! · By
Just found this game and binged it, what an absolute gem! I found the tutorial pretty intuitive and I adore the worldbuilding you've been doing, I'm looking forward to this becoming a tiny, bright spot in my daily routine. ☺️ If I may make a suggestion—I would consider also adding a second link in the tutorial window to the very first puzzle, so it can be picked immediately by those who want to experience the whole thing chronologically. Though it's not a big deal at all, as it's just a couple of clicks away via the archive.
Thanks! That's a good idea. I'm pushing the idea of solving the current week because I want people to be aware you don't have to solve the whole archive... but totally, if it were me I would want to start from the beginning too. I just added a "Go to start" button to the bottom of the tutorial popup.
Absolutely adore this game and I just cannot wait for the next issue! Got stumped by the Dec. 9 puzzle which contained a word I had never seen and the English word database I happen to have on my pc did not contain it either but that just made me appreciate it so much more :D
Anyway, I found out just today that you can type in letters and remove them using backspace. I believe that shaved of good half a minute from my time on today's puzzle :D. A suggestion I would have, though, is that pressing the Del key could move the cursor to the right instead of to the left, since that is how it functions in normal text.
Thank you! Yeah, I've been doing my best to make the How to Play screen clear so people find out that you can type. 😄 Good idea about Delete, I just updated it, so let me know what you think.
I'm also happy to add other keyboard shortcuts (Tab to jump words??) if people have some they would like to use that aren't currently working.
this game looks really cool so far, but i had an issue in the december 16th puzzle where the word "where" was split across two lines with no indication that it was one word, making it look like two separate invalid words, "whe" and "re". this really messed me up and i was stuck on the puzzle for WAY longer than is probably intended. implementing some visual cue that a word is broken across two lines would probably be a good idea?
Hey, thanks for playing! I was hoping that the tutorial would introduce that words can wrap. Curious if you clicked How to Play and if you solved the whole tutorial puzzle? (Not judging, just gathering info on how people approach it.) Would a line like "Words can wrap from one line to the next" in How to Play help?
If it's a recurring issue I can look at adding an indicator, but I was hoping that once players get used to keeping an eye out for it, it's just one facet of the challenge of the puzzle. Definitely looking for more feedback on this from you or anyone reading this, thanks!
Just started to binge this game, and I love it so much!! It's such a fun treat to just sit down and exercise some good old wordplay skills. One suggestion that I have is maybe adding some sort of indicator in the tutorial area to pay attention to names and places; it might just be my lack of critical thinking but sometimes I just couldn't solve a puzzle because I didn't realize that the names from previous articles could appear within headlines.
Hi! I absolutely am addicted to this game and storytelling. It's not my usual type of game but I ended up having a lot of fun for some reason ;w;
If I can give a suggestion, I do wish that I could preview past Daily Spell articles while I'm doing the current headline. I got so lost during the Convention because I completely forgot people's names ;w;. I think it would make it easier (and lean into the whole puzzle-solving portion!) if there was a way to preview older/previous articles
You can! It doesn’t clear the current puzzle if you change to a previous day, go to the archive, etc. (The clock does keep running - pausing it is on my todo list.)
I wonder how I can make that clear..? I don’t want people to feel frustrated thinking they can’t see previous articles. I’ll at least add a note to How to Play.
Oh I didn't know that! I think adding a note on the How to Play would help a lot. I think the words "preview archive" instead of "archive" would make the player understand they won't lose their progress, but I can see how that also looks really cluttered ;w;. If you want, you can also add in a small note on the bottom that says "Forgot a name? Click the archive!" or something along those lines, since there's a lot of free space at the bottom
Hm, yeah. Added a note to How to Play and I'll think about other options. It's the kind of thing where once you know it, you don't need a reminder every time. Probably a more active tutorialization of the first couple puzzles could help, since it could point that out in context, but that's a larger change. Or making a clearer pause state, which you could use to go check out other puzzles... I'll keep pondering. Thanks for the feedback!
Probably! Like a Level 0. It would be really cool if the How To was formatted the same way the other Daily Spell articles are. That way it kind of encourages the player to think "hm, if I can see the tutorial article without messing up my progress, maybe I can do the same for actual articles?" (Especially if they're the type to skim the How To Play stuff on most games lmao.)
ohohohohhohhhhhoooooooo!! new awesome game I'm gonna binge then be sad when its over! loving it so far, discovered it a few days ago! at one point in the first set of puzzles I got frustrated because it kept flagging as wrong when the sentence made sense, but then I realized I switched Smythe and Argent's names, because they are the same length and directly overlapped. mostly just a skill issue on my part, though. absolutely INCREDIBLE game!!
editing to add, I started playing riiight before you added the word highlighting thing, so I got realllllyyyy confused by the whole words-wrapping-to-next-line-thing. Glad you pretty much solved that problem! the purple highlight thing is incredibly helpful!
Yes, this is the first one! That’s a great question that I haven’t quite figured out yet, though I know I need to.
Currently each bonus puzzle is its own page, but I’m thinking of integrating them into the normal navigation, after Sunday’s puzzle, but only once you unlock them via the link from the newsletter. So maybe that can unlock all past bonuses as well?
(This whole scheme can be “hacked”, but if someone cares enough to go to that much trouble but really doesn’t want to sign up for the newsletter, knock yourself out! It’s just for fun.)
I really like this! First activity that has actually become part of a routine in my mess of a life
While I really liked the puzzle aspect of it, the world building so far has been very engaging. With simple headlines and short paragraphs I feel as if I can get a decent picture of the things happening in this magical town. This actually made me curious to try out local newspapers to see if it can help me become more informed about our world.
So yeah, thank you for making this project, and may you have an very pleasant 2026 <3
Hello - really enjoying the game and have shared it with friends, so don't take this as too harsh of feedback, but just a note - game may be more interesting if the headlines followed more typical English newspaper headline flow? I get that this is a fantasy world so maybe you purposefully have set your own headline rules different from ours, but just mentioning it in case it is unintentional.
For instance Tuesday's solution was "HOW A SKILLFUL MUSICAL PERFORMANCE IS WINNING THE ADORATION OF DEVOTED FANS". In the English speaking world nowadays this would instead be written as something like "SKILLFUL MUSICAL PERFORMANCE WINS ADORATION OF DEVOTED FANS". The formatting being so unlike actual newspaper headlines may be making some unintended extra difficulty... there are extra words pretty much every day vs what would appear in a newspaper.
It is a deliberate choice to make the puzzle flow better by having more small connecting words that you can quickly fill in as a starting point, and ideally more sentence-y syntax you can lean on to work out the structure rather than undifferentiated noun-pile headline.
I’m surprised you think it’s more difficult as a sentence than a headline, can you explain more?
I agree it’s not ideal as a headline, and yes, my excuse is they have a different style guide in Yliad, haha.
The news:
Condom shortage hits Winter Olympics as supplies vanish in just 3 days
picture me looking for a button to find the next headline which I expected to be
Arcane Surge in Italy May be Responsible for Mysterious Disappearance of Condoms, Claims Topaz Club
or like
Detective Stone Refutes Accusation of Mundane Club’s Energy Accumulator Provoking Olympic Condom Mishap
The Condom Mystery is Intriguing but Please Focus on Your Studies, Urges Dean
Vanishing Condoms Linked to Garnett College’s Arcanic Prank Gone Wrong
congratulations, your game has ruined (improved) news headlines for me
Just caught up with this yesterday - congRats on 100 puzzles!!! I found this game about two weeks ago and played about half of them straight away before slowing down so I could ease my way down from 100MPH into just one a day.
The semi-modern/fantasy world is really engaging, and I realized this is a really cool way to tell a story while leaving a lot to the readers' imaginations. It made me want to start writing my own fantasy world ideas as ideas. Then I saw a social media post saying "some of you should really try a different way of writing a story, like making an encyclopedia" and that was the double whammy I needed to actually write some of my ideas down this weekend. Currently working on a set of five puzzles. I'd love to share that here (in the comments section) if you're all right with that.
I really really love this game and have been playing it to kill time at work a lot. The puzzle mechanic is fun and intuitive and the right level of challenging. I appreciate that the challenge scales with the days of the week like a classic crossword too. Plus the worldbuilding is surprisingly original and very fun and charming. I've been going through the backlog and ngl the wedding arc made me a lil misty-eyed! Such a sweet little story and such an unexpected place to find some cute, simple queer representation in my little word puzzles. Keep up the great work, y'all are killing it.