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The Daily Spell

Drop letters into place to unscramble today's magical headline. ✨ New puzzle and story daily! · By jamwitch, Celia

✨ General feedback Sticky

A topic by Celia created 90 days ago Views: 870 Replies: 42
Viewing posts 1 to 18
Developer

Feel free to share broader thoughts about the game here. (You’re also welcome to make a new post for your comment - whatever works best.)

Questions or suggestions about the community board are also welcome.

Developer

I saw some new players found the game, yay! I would love to hear how the "How to Play" tutorial puzzle worked for you - was it helpful to play around with? Were there things you were still confused about? Or anything else you wanted to share about your experience.

(+5)

Just found this game and binged it, what an absolute gem! I found the tutorial pretty intuitive and I adore the worldbuilding you've been doing, I'm looking forward to this becoming a tiny, bright spot in my daily routine. ☺️ If I may make a suggestion—I would consider also adding a second link in the tutorial window to the very first puzzle, so it can be picked immediately by those who want to experience the whole thing chronologically. Though it's not a big deal at all, as it's just a couple of clicks away via the archive.

Developer(+3)

Thanks! That's a good idea. I'm pushing the idea of solving the current week because I want people to be aware you don't have to solve the whole archive... but totally, if it were me I would want to start from the beginning too. I just added a "Go to start" button to the bottom of the tutorial popup.

(+2)

binged the whole thing from the beginning, and glad that I did. The current week was so much more fun having the backstory.

This was really fun! I'm looking forward to keeping up with it.

(+2)

Hey, just tried this game out, absolutely fantastic idea! I love the worldbuilding, and it feels like a game that could belong in NYTimes games catalogue! 

(1 edit) (+1)

Absolutely adore this game and I just cannot wait for the next issue! Got stumped by the Dec. 9 puzzle  which contained a word I had never seen and the English word database I happen to have on my pc did not contain it either but that just made me appreciate it so much more :D 

Anyway, I found out just today that you can type in letters and remove them using backspace. I believe that shaved of good half a minute from my time on today's puzzle :D.  A suggestion I would have, though, is that pressing the Del key could move the cursor to the right instead of to the left, since that is how it functions in normal text.

Developer(+2)

Thank you! Yeah, I've been doing my best to make the How to Play screen clear so people find out that you can type. 😄 Good idea about Delete, I just updated it, so let me know what you think.

I'm also happy to add other keyboard shortcuts (Tab to jump words??) if people have some they would like to use that aren't currently working.

(1 edit)

Wow, that was really fast, thank you! Tab for jumping words would be awesome! (and shift+tab for jumping back a word)

Developer(+2)

Tab and shift-tab added! 🙂

(1 edit) (+1)

this game looks really cool so far, but i had an issue in the december 16th puzzle where the word "where" was split across two lines with no indication that it was one word, making it look like two separate invalid words, "whe" and "re". this really messed me up and i was stuck on the puzzle for WAY longer than is probably intended. implementing some visual cue that a word is broken across two lines would probably be a good idea?

Developer(+1)

Hey, thanks for playing! I was hoping that the tutorial would introduce that words can wrap. Curious if you clicked How to Play and if you solved the whole tutorial puzzle? (Not judging, just gathering info on how people approach it.) Would a line like "Words can wrap from one line to the next" in How to Play help?

If it's a recurring issue I can look at adding an indicator, but I was hoping that once players get used to keeping an eye out for it, it's just one facet of the challenge of the puzzle. Definitely looking for more feedback on this from you or anyone reading this, thanks!

i completely didnt realize that the mini level in the "how to play" was interactable at all 😭
having a line in the how to play would likely help a bit!

Developer(+2)

Ah, okay, the good news is I pushed an update yesterday with a heading that says "Try it" above the tutorial grid so maybe that would help. 🙂 I also added a point about the words wrapping just now, so hope that helps others avoid the confusion.

Developer(+1)

Okay, added some changes that should help with words that wrap:

  • The columns of the selected word are highlighted in purple, so it's easier to spot if it wraps.
  • An arrow icon appears next to the wrapped word when the word is selected, and you can click the arrow to jump across the break.
(+1)

Just started to binge this game, and I love it so much!! It's such a fun treat to just sit down and exercise some good old wordplay skills.  One suggestion that I have is maybe adding some sort of indicator in the tutorial area to pay attention to names and places; it might just be my lack of critical thinking but sometimes I just couldn't solve a puzzle because I didn't realize that the names from previous articles could appear within headlines. 

Developer

I added a comment about that in How to Play, good call out. (Also, one day I might also make some tweaks to the first couple weeks of puzzles, since those are some of the trickiest with things like names, and new players go through them first...

(+1)

Hi! I absolutely am addicted to this game and storytelling. It's not my usual type of game but I ended up having a lot of fun for some reason ;w;

If I can give a suggestion, I do wish that I could preview past Daily Spell articles while I'm doing the current headline. I got so lost during the Convention because I completely forgot people's names ;w;. I think it would make it easier (and lean into the whole puzzle-solving portion!) if there was a way to preview older/previous articles

Developer(+1)

You can! It doesn’t clear the current puzzle if you change to a previous day, go to the archive, etc. (The clock does keep running - pausing it is on my todo list.) 

I wonder how I can make that clear..? I don’t want people to feel frustrated thinking they can’t see previous articles. I’ll at least add a note to How to Play.

(1 edit) (+1)

Oh I didn't know that! I think adding a note on the How to Play would help a lot. I think the words "preview archive" instead of "archive" would make the player understand they won't lose their progress, but I can see how that also looks really cluttered ;w;. If you want, you can also add in a small note on the bottom that says "Forgot a name? Click the archive!" or something along those lines, since there's a lot of free space at the bottom

Developer(+1)

Hm, yeah. Added a note to How to Play and I'll think about other options. It's the kind of thing where once you know it, you don't need a reminder every time. Probably a more active tutorialization of the first couple puzzles could help, since it could point that out in context, but that's a larger change. Or making a clearer pause state, which you could use to go check out other puzzles... I'll keep pondering. Thanks for the feedback!

Probably! Like a Level 0. It would be really cool if the How To was formatted the same way the other Daily Spell articles are. That way it kind of encourages the player to think "hm, if I can see the tutorial article without messing up my progress, maybe I can do the same for actual articles?" (Especially if they're the type to skim the How To Play stuff on most games lmao.) 

Developer

Ooh, very interesting idea, will think about that too!

(+1)

I'm not sure if you've changed it since this comment, but I was able to find the < to go back to previous days which is such a cool feature!

I was also happily surprised to see I didn't lose my progress when I did that!

(1 edit) (+1)

ohohohohhohhhhhoooooooo!! new awesome game I'm gonna binge then be sad when its over! loving it so far, discovered it a few days ago! at one point in the first set of puzzles I got frustrated because it kept flagging as wrong when the sentence made sense, but then I realized I switched Smythe and Argent's names, because they are the same length and directly overlapped. mostly just a skill issue on my part, though. absolutely INCREDIBLE game!!


editing to add, I started playing riiight before you added the word highlighting thing, so I got realllllyyyy confused by the whole words-wrapping-to-next-line-thing. Glad you pretty much solved that problem! the purple highlight thing is incredibly helpful!

(+1)

Thanks for the bonus puzzle! Having a quick daily puzzle and a longer bonus puzzle was a nice change of pace :)

(+1)

Yes, thanks for the bonus, it was so nice!

(+1)

Is the bonus puzzle for Week 12 the first bonus you've done for a week? I know it's an incentive to join the newsletter and forums and I like that, but I'm curious if new players who join/participate later will have a way to see the bonuses too?

Developer

Yes, this is the first one! That’s a great question that I haven’t quite figured out yet, though I know I need to.

Currently each bonus puzzle is its own page, but I’m thinking of integrating them into the normal navigation, after Sunday’s puzzle, but only once you unlock them via the link from the newsletter. So maybe that can unlock all past bonuses as well?

(This whole scheme can be “hacked”, but if someone cares enough to go to that much trouble but really doesn’t want to sign up for the newsletter, knock yourself out! It’s just for fun.)

(+1)

I really like this! First activity that has actually become part of a routine in my mess of a life

 While I really liked the puzzle aspect of it, the world building so far has been very engaging. With simple headlines and short paragraphs I feel as if I can get a decent picture of the things happening in this magical town. This actually made me curious to try out local newspapers to see if it can help me become more informed about our world.

So yeah, thank you for making this project, and may you have an very pleasant 2026 <3

Developer(+1)

Wow, that’s great to hear! Supporting local newspapers is a great thing so I’m happy the game made you think about that. Thank you for playing and for the kind words!

(+1)

You know, this conversation made me think that this could also work as an analog game in a real newspaper. A little section in the comics/games page where you have the letters and the squares to fill in, as well as the solution (with accompanying blurb) for the previous day's game. 

Hello - really enjoying the game and have shared it with friends, so don't take this as too harsh of feedback, but just a note - game may be more interesting if the headlines followed more typical English newspaper headline flow? I get that this is a fantasy world so maybe you purposefully have set your own headline rules different from ours, but just mentioning it in case it is unintentional.

For instance Tuesday's solution was "HOW A SKILLFUL MUSICAL PERFORMANCE IS WINNING THE ADORATION OF DEVOTED FANS". In the English speaking world nowadays this would instead be written as something like "SKILLFUL MUSICAL PERFORMANCE WINS ADORATION OF DEVOTED FANS". The formatting being so unlike actual newspaper headlines may be making some unintended extra difficulty... there are extra words pretty much every day vs what would appear in a newspaper.

Developer(+1)

It is a deliberate choice to make the puzzle flow better by having more small connecting words that you can quickly fill in as a starting point, and ideally more sentence-y syntax you can lean on to work out the structure rather than undifferentiated noun-pile headline.

I’m surprised you think it’s more difficult as a sentence than a headline, can you explain more?

I agree it’s not ideal as a headline, and yes, my excuse is they have a different style guide in Yliad, haha.

(+7)

The news:

Condom shortage hits Winter Olympics as supplies vanish in just 3 days

picture me looking for a button to find the next headline which I expected to be

Arcane Surge in Italy May be Responsible for Mysterious Disappearance of Condoms, Claims Topaz Club

or like

Detective Stone Refutes Accusation of Mundane Club’s Energy Accumulator Provoking Olympic Condom Mishap

The Condom Mystery is Intriguing but Please Focus on Your Studies, Urges Dean

Vanishing Condoms Linked to Garnett College’s Arcanic Prank Gone Wrong

congratulations, your game has ruined (improved) news headlines for me

Developer(+1)

Oh no 😂 This gave me a laugh, thank you!

(+1)

Thank you Celia for the new import data feature. I can confirm it worked (using a manual cut & paste, as directed) on macOS 10.15.7, Chrome 128.0.6613.138. Also thank you for the bonus puzzles. Today's quote was especially in-character!

Developer(+1)

Glad to hear it, thank you for letting me know!

(+1)

I absolutely loved today's bonus!! :D Thank you for the game, I love it!

(+1)

Just caught up with this yesterday - congRats on 100 puzzles!!! I found this game about two weeks ago and played about half of them straight away before slowing down so I could ease my way down from 100MPH into just one a day.

The semi-modern/fantasy world is really engaging, and I realized this is a really cool way to tell a story while leaving a lot to the readers' imaginations. It made me want to start writing my own fantasy world ideas as ideas. Then I saw a social media post saying "some of you should really try a different way of writing a story, like making an encyclopedia" and that was the double whammy I needed to actually write some of my ideas down this weekend. Currently working on a set of five puzzles. I'd love to share that here (in the comments section) if you're all right with that.

Developer

Nice, thanks for playing! I like the idea of easing into one a day. 😄

That’s so awesome you feel inspired! Please do feel free to share - you can just make a new post here on the community board for it.

My puzzle making was a welcome distraction, but I have since been distracted from that distraction. Hopefully I finish my set soon. Thanks for allowing it!

(+2)

I really really love this game and have been playing it to kill time at work a lot. The puzzle mechanic is fun and intuitive and the right level of challenging. I appreciate that the challenge scales with the days of the week like a classic crossword too. Plus the worldbuilding is surprisingly original and very fun and charming. I've been going through the backlog and ngl the wedding arc made me a lil misty-eyed! Such a sweet little story and such an unexpected place to find some cute, simple queer representation in my little word puzzles. Keep up the great work, y'all are killing it.