The game is playable in your browser only, there's no downloadable version.
Celia
Creator of
Recent community posts
Thanks so much for playing and for the awesome video! It's always super exciting to get to see someone playing our game and it's great to hear what's working and not working.
We just updated the game so potions are even riskier than before, to make your gambling that much more exciting! (And also fixed the bug where an incorrect price was showing on the exploded potions...)
Hey, I'm catching up on notifications and just seeing this. In the current version of the game, after confessing once, you should have the option to confess on every subsequent playthrough. If you're seeing something different, please feel free to provide more details or a screenshot and I'll look into it. Either way, thanks for playing and commenting!
Hey, so we have no plans to offer a downloadable version of the HTML5 game ourselves, but if you have the itch.io app you can download it and play offline.
No specific sequel plans right now, but I wouldn't rule out the idea of Zoe making a reappearance in the future. :)
Thank you for the feedback, that's really helpful to hear. I went ahead and extended the time before a hint to 14 seconds. I had also been thinking that if you didn't want to be bothered by hints, you could just turn them off under Settings - but maybe that option isn't very obvious.
It's hard to judge these things as someone who's played the game a thousand times, so it's a huge help to hear your thoughts! Thanks for playing and I'm glad you enjoyed it.
Ah! No typing needed, you can just click/tap on the dialogue option you want - but if it's grayed out, that means you don't have enough letters unlocked to choose it. Unlocked letters are visible at the top of the screen. You start with only the letters NOTHING unlocked, so at first, only the "..." option will be clickable.
Later in the conversation, you can answer "No" and earn some hearts, use those hearts to unlock more letters, and then on your next playthrough more dialogue options will be available.
You play through the conversation with Zoe multiple times, and each time your dialogue options are limited by which letters you've unlocked. As you choose different dialogue options that Zoe likes, you earn hearts, which let you unlock more letters for next time. Does that help? Was there anything in particular in the game that was confusing?
Thank you for playing and sharing your thoughts! We tried a lot of variations to balance the sleek two-color visuals we were going for with sufficient distinctiveness for the puzzle, and I'm sorry to hear we fell on the wrong side of that for you. I do like the idea of highlighting only available icons - but the issue we found there was that, since you can match from both endpoints, essentially half the board would be highlighted. It ended up being too much visual info rather than helpful, in my opinion anyway.
These things are always a judgment call, so it's always helpful to hear feedback -thank you!
I woke up this morning after submitting my game and immediately noticed a bug! It was a single line of code to fix, but I see that I'm prevented from uploading a new game build because Gamedev.js is in the voting period. Is there any chance of leeway on that? I know some game jams like LD allow updates to fix bugs so long as it's not an actual change to the game.
Sure! SPOILER WARNING for anyone reading this -
The item you need is the amulet you get by casting polygot at the shrine (go deeper into the mountain, past the ogre.) That will protect you from the sorcerer's attack, meaning you can sacrifice health during the rest of the game and keep enough mana to fight him.
Sorry I'm responding late, but to answer your question, it turns out you don't really need any extra hack to get multiple colors. You can just add an additional rgb color under PAL in the game data. Then add COL 3 (or whatever number your new color is in the palette) under the tile or sprite definition. It works within the Bitsy editor and everything.
Thank you! And I definitely think we'll make more cute dating sims in the future. (We've been considering making a sequel to Witchwood Academy, for one!)