Automatically saving progress to the browser should be working! (Except in Safari, which doesn’t allow embedded games to save to browser storage unfortunately.)
Celia
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Yeah I get that! I added the unsearched counter in literally the last half hour of the jam because without it, you can get totally stalled with no idea what to search next, which didn’t seem fun at all. But in a post-jam update I’d like to:
- Update it to count how many undiscovered documents you can find via those searches instead
- Make it toggleable and probably start with it off so you can explore at your own pace to start
Thanks for the thoughts and I’m glad you enjoyed it!
Ahh, thanks for letting me know! If you’re curious, I had messed with the layout when adding the new side navigation (which I also see is unhelpfully squished in landscape, will have to tweak that) and was trying to get the newly open puzzle to scroll to right below the header, forgetting that the header doesn’t stick to the top of the screen when there’s insufficient screen height. There’s also code to minimize the puzzle if you scroll it offscreen (like by scrolling up to read previous entries) but that was accidentally kicking in from this incorrect auto-scroll, immediately minimizing it…
Cleaned both pieces of that up, so it should be fixed now!
As of April 2026 we have brand new game code in both the itch version of the game and the main site. This is bringing in lots of new features… and potentially lots of bugs. 😄
Please share here if you spot anything broken, inconvenient, or have ideas for how the experience could be better. Thanks!
Indeed! As for spoilers, I feel we don’t need to be strict about them when discussing The Importance of Being Earnest. If folks don’t want to be spoiled on a 130-year-old play they can not check the thread until they’re caught up.
While I’m thinking about it - I’ll probably make separate discussion threads for each of the three acts, to give a little bit of structure, but I think we’ll be okay within that.
Anyway, to answer the question, Itch doesn’t have good spoiler tags, annoyingly, although there’s this technique: https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description
Yeah, I’m curious to see how it goes. I’m hoping that the new UI will help, because it always shows all the previous text (but lands you at the bottom to solve the most recent one) so the context is there if you scroll up. I hope everyone will let me know how it feels as we get a little bit further in.
With the Yliad arc wrapped up, Volume 2 of The Daily Spell is serializing the Oscar Wilde play, The Importance of Being Earnest! I’m really excited for everyone to enjoy its rapid-fire quips and shenanigans (and as for me, I’ll be enjoying a break from writing every day!)
Important note: Volume 2 daily updates are only be available at the-daily-spell.com, not on itch. But since we have this forum, feel free to discuss the The Importance of Being Earnest puzzles and developments here.
Yes, there will be a bonus puzzle this week!
Not sure about after that - one option is I can circle back and add bonus puzzles that take place during the earlier chapters of TDS. But I’d like to take a little break from writing puzzles/articles, too, so I’m not sure yet! A problem for next week me. 😄
Thanks for the input on the discord - I do think it would be nice to have, but haven’t really had time/energy to consider setting it up yet, but will definitely share via the newsletter/etc if I ever do.
I just made a little tweak to Wednesday’s article because I think something I meant to subtly hint at was instead totally obscure. (It probably still is, but oh well, I like having my little hints.)
Now Renna says, “We think the power from the accumulators was given form by some kind of animate spirit, even before the corruption of the distortions.” I wonder how a formless spirit ended up hanging around in Leoda? 😸
My plan is to keep this itch page for the Yliad story as a complete thing, and Volume 2 will have daily puzzles on the-daily-spell.com only. That saves me keeping multiple things in sync, while I also hope that people can still find this story on itch and enjoy it as a complete game.
I’ll probably still add a thread for Volume 2 in this community board, since may as well if people want to come back here to discuss. (And obviously I’ll be open to bug reports and feedback from either - it’s the same codebase.)
I’ve often wondered if I should start a Jamwitch discord server people could also use to discuss TDS, but I’m a little hesitant to take that on and not sure how many people really want to have to add a new discord server to their list, so it’s nice to have this community board as option for discussing the game!
I’ll put a note in-game this week too, but for anyone who missed it in the newsletter, this is the last week of dispatches from Royal City! Starting from March 30 we’ll be embarking on Volume 2, which will be a very different story. I explained a bit more in a Bluesky thread as well as the newsletter.
Hey! Unfortunately completion stats are saved to your browser local storage, and if something goes wrong there (for example: running out of space due to data stored by other sites) there’s not anything I can do. Sorry to say it’s just one of the risks of using browser storage.
So restoring your times isn’t possible, but you can reveal puzzles you’ve already solved. Under About the Game -> Manage data, you can reveal all puzzles, or you can do it one by one with the Reveal Solution button. (Were you in the middle of the archives? Considering adding a bulk reveal to the archives if that would help in this kind of case.)



























