I love the letter, thanks for engaging with the game! I’m glad you liked it.
Celia
Creator of
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Thanks for the details! This should be fixed now.
I just pushed a fix to catch problems saving progress to localStorage and proceed anyway. Now, affected browser will skip saving progress, but still be able to play.
What browser are you in? I know Safari is often touchy about doing stuff from within an iframe.
Thank you for commenting, that’s a great point! It will be better to have the option there so players can play the way that works for them. I appreciate the perspective!
(Not late at all btw, we’re working through these things on the expanded version now and always appreciate feedback and thoughts!)
This is excellent! I love working out people’s identities and relationships to fill in the family tree in what I’ve seen of Funeral for the Sun, so getting to experience that in a very tight and creepy package here was fantastic. It was engaging and dramatic to discover everything that’s going on, and then I went back over everything to slowly put the pieces together, and then it was really satisfying to finally understand what happened and what to make of certain characters. Creepy and fascinating!
The only thing I ran into was even when I thought I had everything complete, the end didn’t trigger. But after I restarted and reloaded the save it worked.
such a thing would also carry the unfortunate implication of the “foreigner from a dominant position” dictating the future of a sovereign people.
Right! Before I say a bunch more, we need to just write it and see how it shakes out, but I don’t think I would want the player imposing a dissolution of the traditions, I would want that to be something that emerges from the characters themselves - more of a note of change at the end than a full plot.
I hope that my comment hasn’t made you concerned that others think less positively of your games than they seem to do.
Oh, not at all, like I said it was really refreshing! It always feels wonderful to hear what people like (and thank you for your nice comments as well), but I’m well aware there’s potential to improve, so hearing where we’re not hitting the mark is really useful. If you hadn’t enjoyed the game you wouldn’t have played all the way through and given it enough thought to look at these questions, so don’t worry, I completely appreciate it and I’m not concerned at all.
At the risk of sounding pushy, feel free to join our Jamwitch discord - we have some dedicated channels for gamedev and there’s a lot of other folks there working on projects in both the narrative deduction and language game area, who are sharing their progress and getting playtests and so on. Would love to have you, but no pressure. Thanks again for your thoughtfulness!
You’ll be interested or perhaps frustrated to hear the seed of the idea for Trevosa was an alien family tree where you’d be mapping out very different family structures, relationships, and cultural practices than humans’. (The focus was always going to be on understanding the culture, not on any complex linguistic puzzles.) I love scifi like Ann Leckie’s and Arkady Martine’s where you’re asked to figure out the culture from context clues and how it informs the characters and story. When it came time to put that idea to the test in the 72 hours of the jam, though, we had to scope it to lean on more familiar fantasy tropes and structures, for both our own ability to come up with the story and to make it more approachable for players. (I haven’t given up on the alien idea for the future, though!)
It’s been clear to me that we missed some opportunities to have more interesting and less English-related terms, but only recently in revisiting the story have I come to see what you’re saying: following the bloodlines and understanding the strict rules about succession is a good deduction puzzle for a family tree game, but if identifying that “rightful heir” is the happy ending for the game, that does indicate that that’s a good way to value relationships (and that monarchy is a good way to govern, which I obviously don’t agree with either.)
With making an expanded/reworked version of Trevosa, we have a new (at least new to me, an inveterate game jammer) opportunity to actually take the time to put thought into the overarching themes and values of the story. We’ve already mapped out other groups the player will be meeting who have their own values for what family means and how people relate to each other. But your points made me feel extra convinced that we need to think more about the player’s role and what we’re presenting as the happy ending to the tree investigation.
I always feel really energized when I hear thoughtful critiques of our games, because it’s bracing but makes me excited to do better! It makes me wonder who else has thoughts that they (out of motives of kindness, which I appreciate) don’t want to tell us directly in a comment or on discord. But I’m glad I found this one and thank you for being so thoughtful about it!
I hope to see your work in narrative deduction sometime! For something like Dungeon Descent, truly my ideal outcome for making something like that would be it giving others ideas for how to make something better than what I can make in the time I have, so hearing you’re drawing inspiration from our games is awesome, thank you.
Thank you for writing this, lots of great ideas that would be interesting to explore!
As a creator of one of the games above, I’m especially glad to have stumbled on this. We’re making a new iteration of the game and are currently discussing how we can expand on the parts that are fun puzzles and fun individual story moments, but put more thought into the themes and values past the one-dimensional surface we came up with during the jam - but wondering, would players even care about how those things land? So hearing someone does care about it means a lot, thank you!
Oh no! That’s a new one.
What browser are you using? Does refreshing the page help? It’s working for me on Chrome and Firefox, so you might try a different browser and see. My guess is it’s not a fundamental bug in the game, but some sort of interaction with a browser extension you have, or something like that.
Thank you so much for donating! 💜 I’m glad you liked the format, I’d like to do more with it someday too! (Though for now we’re focused on our latest narrative deduction game, The Archives of Trevosa.)
Good thoughts on the dates! Each document does have a date internally, and I was wondering if we should just show that to the player (given that documents are already ordered.) It might add an interesting layer of puzzling to ask the player to work out some specific puzzles using that date information… We’ll have to try it and see how it works out.
This post is covering all the changes we’ve made since the jam, not just recent ones, so sounds like you might have already seen it - if you were able to enter the True Heir title, then there’s nothing new beyond that.
And for sure, we’re hoping to add a few more cases of words without clear 1-1 translations in the expanded version!
Fun concept and art style!
If you don’t mind feedback, I had some UI complaints: the textbox text constantly changing size/wrapping was very distracting, and when I was dragging a chess piece, I expected to drop it so its base would land on the target square, but I guess my finger had to land on the target square instead. On mobile, I didn’t love having to zoom in and out of the different times - it would be nice to always have one board centered, but with a timeline that lets me switch or scrub between which time period shows.
Keep it up, this is fun flavor and an interesting game!
If you’re trying to find all the documents, enable the undiscovered documents count under the Archive Filter section for a nudge on which documents have terms you should search for next.
For solving the tree, there’s no walkthrough to my knowledge, but you can ask here (use Rot13 or other spoiler method) or in Jamwitch’s discord if you’re stuck on something!
Hi folks! I’ve finally made a Jamwitch discord specifically for folks to discuss our games. Please join if you’d like - you can share your results (try it, it’s low pressure but creates a nice sense of community) and chat about either Yliad or The Importance of Being Earnest.
Here’s the Discord invite.
Thanks!
For corporate politics, or at least office politics, try the very entertaining and engrossing narrative deduction game A Case of Fraud. 🙂





























