Glad it was a good surprise! 😄
No concrete plans for more at this stage, but we’re definitely considering it! Hearing people would be interested is useful info, thanks.
Indeed! As for spoilers, I feel we don’t need to be strict about them when discussing The Importance of Being Earnest. If folks don’t want to be spoiled on a 130-year-old play they can not check the thread until they’re caught up.
While I’m thinking about it - I’ll probably make separate discussion threads for each of the three acts, to give a little bit of structure, but I think we’ll be okay within that.
Anyway, to answer the question, Itch doesn’t have good spoiler tags, annoyingly, although there’s this technique: https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description
Yeah, I’m curious to see how it goes. I’m hoping that the new UI will help, because it always shows all the previous text (but lands you at the bottom to solve the most recent one) so the context is there if you scroll up. I hope everyone will let me know how it feels as we get a little bit further in.
With the Yliad arc wrapped up, Volume 2 of The Daily Spell will be serializing the Oscar Wilde play, The Importance of Being Earnest! I’m really excited for everyone to enjoy its rapid-fire quips and shenanigans (and as for me, I’ll be enjoying a break from writing every day!)
Important note: Volume 2 daily updates will only be available at the-daily-spell.com, not on itch. But since we have this forum, feel free to discuss the The Importance of Being Earnest puzzles and developments here.
Yes, there will be a bonus puzzle this week!
Not sure about after that - one option is I can circle back and add bonus puzzles that take place during the earlier chapters of TDS. But I’d like to take a little break from writing puzzles/articles, too, so I’m not sure yet! A problem for next week me. 😄
Thanks for the input on the discord - I do think it would be nice to have, but haven’t really had time/energy to consider setting it up yet, but will definitely share via the newsletter/etc if I ever do.
I just made a little tweak to Wednesday’s article because I think something I meant to subtly hint at was instead totally obscure. (It probably still is, but oh well, I like having my little hints.)
Now Renna says, “We think the power from the accumulators was given form by some kind of animate spirit, even before the corruption of the distortions.” I wonder how a formless spirit ended up hanging around in Leoda? 😸
My plan is to keep this itch page for the Yliad story as a complete thing, and Volume 2 will have daily puzzles on the-daily-spell.com only. That saves me keeping multiple things in sync, while I also hope that people can still find this story on itch and enjoy it as a complete game.
I’ll probably still add a thread for Volume 2 in this community board, since may as well if people want to come back here to discuss. (And obviously I’ll be open to bug reports and feedback from either - it’s the same codebase.)
I’ve often wondered if I should start a Jamwitch discord server people could also use to discuss TDS, but I’m a little hesitant to take that on and not sure how many people really want to have to add a new discord server to their list, so it’s nice to have this community board as option for discussing the game!
I’ll put a note in-game this week too, but for anyone who missed it in the newsletter, this is the last week of dispatches from Royal City! Starting from March 30 we’ll be embarking on Volume 2, which will be a very different story. I explained a bit more in a Bluesky thread as well as the newsletter.
Hey! Unfortunately completion stats are saved to your browser local storage, and if something goes wrong there (for example: running out of space due to data stored by other sites) there’s not anything I can do. Sorry to say it’s just one of the risks of using browser storage.
So restoring your times isn’t possible, but you can reveal puzzles you’ve already solved. Under About the Game -> Manage data, you can reveal all puzzles, or you can do it one by one with the Reveal Solution button. (Were you in the middle of the archives? Considering adding a bulk reveal to the archives if that would help in this kind of case.)
That’s great to hear, thank you!
We shall see if I ever circle back to MFMT or if I have too many new ideas to work on. Right now I’m super busy with my daily word puzzle The Daily Spell, and the other half of Jamwitch, Rose, is busy with life stuff! But I at least am hoping to participate in Ludum Dare in mid-April. 🤞
Just happened across this and was intrigued to give it a shot! I really like this word puzzle and the story you told with it. It must be a great puzzle game since I really wanted to finish it despite finding typing each word multiple times not to be the ideal interface. 🙂 I ended up making my own tool to color the words by length and rearrange them, but then I had to tediously do all the swaps in the game. But I did, because the puzzle was really fun - using the word length to slowly piece together what fit semantically was super satisfying! And the ending was great!
Ah, so sorry folks! Bit of a mix up here, I was not as on top of things as I wished to believe. 😅
I’ve pushed the correct puzzle and article to itch now. Players on the site might also have been affected if you had an open tab you hadn’t refreshed, but refreshing will fix it. And I will not be pushing any incomplete puzzles that I intend to replace later anymore!
Thanks for reporting!
Yes! They’re extremely comfortable and well-fed. 🙂
When Peter pitched this week’s story, I asked, “Does it have to be giant spiders? What about giant silkworms, those would be slightly less creepy,” but he pointed out normally silk worms are killed to harvest their silk, and obviously we can’t have that! So giant spiders it is.