@FloLevasseur: Thanks for letting me know! I cleaned up the way I was doing the loop, so try now.
Recent community posts
This game is amazing! I love cats and I love this game. The cuteness of some of the cats' behavior really got me, and I also really enjoyed some of the sillier ones! The art is great. Super adorable and enjoyable overall.
Lovely! I love the graphics - the light effect and the fuzziness as your sanity goes down really built up the mood. Playing through was a fun challenge. I enjoyed the arc of the game - I found the owl early on, but didn't realize the significance until I had had several hints from ghosts, at which point I returned - very satisfying.
So cute!! It's a sweet little story and I love the Animal Crossing feeling of it. I could definitely imagine this spinning out into a larger game where you get to meet different townspeople with different personalities and requests. But it feels like you've got lots of good graphics and content for a week-long game jam.
Very nice - there was a good GameBoy feel to toggling through the cards. Not too hard at the moment, but I could definitely imagine some great strategic depth if you added a few more complications.
This is so cool! Switching between characters is interesting and evocative, and the writing is wonderful - for example, I liked the thunder and rain metaphor a lot. I like the pacing of how you progress through the different rooms - but it was too easy to get stuck on trees and doors and things. And I couldn't figure out what to do when you're flying as the pink bird, so I had to give up, which is too bad because I wanted to see how everything ended! Very poetic and unique game.
Nice start! I like how all the warnings and secrets about wolves give an air of danger to Scarlet - it would be interesting to see how that develops, and to meet other love interests, too.
Ooh, I think this idea and your thoughts are really intriguing. On a larger scale, the cascading changes could be really interesting (but really complex!) And I feel like you could build a fun puzzle with this structure - seeing the consequences, can you reverse-engineer what to change to get the outcome you want? Thank you for sharing, I'm definitely going to keep thinking about this! (Also, I like that you have to hover to see what you can change! :) )
Ah, this is great! The style is cute and fun and it manages to communicate a really effective bittersweet story with a few simple scenes. My favorite was the TV one - switching channels to advance the dialogue is perfect for capturing them idly hanging out.
This game is so incredibly cute! The art is adorable - I just love Marzipan's entire design, so cute! And it was really fun seeing the characters that pop up at the snack table - and everything works together for a cute, fun atmosphere. As perfect as the Jam ending is, my favorite ending is Baezel's! I'm so glad Marzipan could use her magic to make his dream come true. :)
I like the Dungeon of Flowers cover a ton, so it's great to see such a pretty game version of it! I love the colors. It was very fun and fluid to whack skeletons, and I'm also impressed by the dungeon generation. Nice work. :)
This is really cool - I love the art and the colors! It was fun but pretty tricky to try to find words because there were a lot of hard-to-work with syllables - it made it interesting to play!
Wow, I love this game! What a great idea - it's a really fun and engaging way to play through their story. You're making choices, but you also have a sense of discovery since you don't know what effect the colors will have on the story.
I loved the story of the characters' relationship and found it really touching, and I also enjoyed the silly endings a lot! Probably my favorite was when the girlfriend was a mermaid - or maybe the magical girl one, except that ended badly. :)
Hey, thanks so much for playing! I'm really intrigued by the idea of interacting with a party too - it feels different from interacting with NPCs you meet in the course of your adventure and then move on, right?
Anyway, thanks for your comments, they mean a lot!
Wow, this is really nice! The art and writing are both lovely and definitely have a magical fairytale feeling. I believed in the connection between the characters and it's cute to have it revolve around baked goods - but I also enjoyed the sense that there was some more darkness in the mermaid's world, in contrast to the very sweet world of the confectioner, that would come up as their relationship continued. I'll definitely play more if you ever continue it!
Oh no, I'm so confused! The front page says the jam runs until Tomorrow at 11:30 AM - that would be July 2nd, 11:30 EST - so I was going to submit tomorrow, but it also says "This jam is now over"! Did I miss it, or did the extension not work right? I thought I had another night..
Oh, I really enjoyed this. I love the setting - there are so many great details, conveyed in lovely, clear writing. Even choosing a love interest at the beginning - the few adjectives to each person's name were so effective in making want to romance them, I couldn't decide. :) I love the gender norms, or lack thereof, in this society, and how that just increases the amount of possible intrigue!
Anyway, I just really felt I wanted to spent more time in that world, with the NPCs - and with my fabulous and well-dressed PC, of course. Thank you for sharing.
Just wanted to say that I played this game even though I don't understand French perfectly because it seems so charming! I love the art, and the story and characters seem great, even though I don't understand everything.
This is a fun little game and I like the idea of it being in rhyme. It makes me curious if you could work rhyming into a puzzle somehow... Something like, you have to choose between a few versions of a stanza and the correct one is the one that rhymes with the object you want to use? Or something. :) Thanks for sharing!
The game as you planned it sounds very cool, and it was fun to play with what you have - I liked the presentation and the title effect. I think the obscurity of the words is intriguing (and would make the gameplay hard) but I agree that choosing them with some kind of semantic basis would probably be really interesting to explore if you ever came back to something along these lines. Like... what if if you call an apple a cat, that makes it more likely you'll call an orange a dog? If you see what I mean. Likely unrelated to actual aphasia, but interesting... Anyway, I'm definitely intrigued, thanks for sharing!