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Injured. Need gamedev advice

A topic by TheBargainBedDev created 22 days ago Views: 208 Replies: 9
Viewing posts 1 to 9
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First of all I don't know if I am posting this in the right place or not so sorry.

But anyway I recently injured my arm (just a scrape or rugburn. I don't think I need to be seen.) and I am not really worried about it but it does hurt. This is also happening at a pretty busy time for me in relation to my projects.

So anyway, what should I do? Am I being a wimp? Should I continue working on my game stuff or should I take a few days to recover? I know this is probably a stupid question but it is the first time I have ever had to make a decision like this.

Moderator(+3)

Definitely take some rest. Your well-being comes first.

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Take a rest and work on something else. Otherwise, it may become worse, and you will lose even more time. 

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I have had to take many months away from game dev to recover from injuries or illness.  If taking care of your health interferes with game dev, prioritize your health in all cases.  Your projects aren't going anywhere.

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Take some break to recover, you're not in hurry to finish your game.

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health comes first, i suggest recovering, as it also might increase the quality of the outcome of your working

Resting is important. I hope you get better : D

You’re definitely not being a wimp. Even a minor injury can slow you down or get worse if you push too hard. Take a day or two to rest and let it heal, and focus on lighter tasks—like planning, designing, or organizing assets—that don’t strain your arm. You’ll be more productive in the long run if you don’t ignore the pain.

Take the time you need to recover. You can do some work on your game if it doesn't requires the use of your injured arm: for example doing some voice recording either for in-game use or to record your ideas in an audio file.


I hope you get better.

If you’re the type that’s gotta keep themselves busy, this is a pretty good way to think about it. I had a lot of hand/wrist issues for a few years (still do, but fewer and less severe) and finding new ways to work on my stuff while minimizing the impact on my health was a huge help.

One specific thing you can do if you’re working on a narrative-heavy game is use dictation to transcribe your earliest, roughest drafts. The average dictation tool won’t get every word you say right, but the errors are pretty easy to fix and it’s not like your first pass on a piece of text is likely to be what goes in the game anyway!

With that said, I will note that OP’s case sounds pretty temporary so it might be easiest just to think of this as an unexpected opportunity to rest.