Topic for posting reports on bugs, crashes, or features that don't work as intended. If it is a crash, please include the crash report that the game generates either as a picture or as text.
Not sure if you saw my other comment about this but:
When you choose a chest as the input location for the floating hands, it increases the storage limit for the chest. It doesn't seem to decrease it if you choose a chest as the output, though.
When you ask girls about their body, the engineer says "or a jug of tea..." which doesn't seem correct:
So, I can see the correct temperature for cooled recipes on my cheat save, but in normal mode, even after unlocking the recipes for all the ingredients and the freezer chamber, I can't see the correct temperature without somehow successfully making the recipe.
To put it more succinctly, is it intentional that in order to see the temperature a recipe requires, one has to correctly guess the temperature to make the recipe in the first place?
This literally just happened to me, but I experienced a bug where when I tried to open the book it showed the default_0 sprite sheet at the top right. I closed the game and reopened it and the bug went away but I reloaded it before I experienced the bug. Not too sure what I did, also I did not change any of the sprite sheets.
Was going down the dialogue history and got this crash:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_goddess_basic:
variable_struct_get argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_obj_goddess_basic_Step_0
############################################################################################
gml_Object_obj_goddess_basic_Step_0 (line -1)
edit: I think this has to do with talking to the goddess because I just tried to talk to her and then went down the dialogue history again and the same thing happened
I was also getting a dialogue crash I think was to do with talking to the goddess first then trying to talk to the cow/bee girls. When I talk to the girls on my first save I can't ask them any questions, the button for it stays as a brown ellipsis instead of the question mark I get on a new save. If I go down my dialouge history in this state the game crashes with:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_bee_worker:
array_get :: argument 0 is not an array 5(00000005)
at gml_Object_obj_bee_worker_Step_0
############################################################################################
gml_Object_obj_bee_worker_Step_0 (line -1)
Game is awesome btw thank you so much for making it! I'm gonna start a new save and get back to it <3
hey, Upgraded to the V4 release. I run into an error every time i try to change the conveyor belt speed. Speed settings 1 and 0 work fine. When i try to cycle from 0 to fastest, or from 1 to 2, i get this Error.
Same behaviour on both Regular and Reverse Conveyor:
############################################################################################ ERROR in action number 1 of Step Event2 for object obj_structure_conveyor_belt:
Unable to find instance for object index 62 at gml_Object_obj_structure_conveyor_belt_Step_2 ############################################################################################ gml_Object_obj_structure_conveyor_belt_Step_2 (line -1)
I got anoher one, and I downloaded the last update, btw, why the main menu say 3.0 vers If the ZIP say 4.1 ?
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_player:
Unable to find instance for object index 62
at gml_Object_obj_player_Step_0
############################################################################################
gml_Object_obj_player_Step_0 (line -1)
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object <undefined>:
JSON parse error
at gml_GlobalScript_control
############################################################################################
gml_GlobalScript_control (line -1)
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_structure_rocket:
Unable to find instance for object index 62
at gml_Object_obj_structure_rocket_Draw_0
############################################################################################
gml_Object_obj_structure_rocket_Draw_0 (line -1)
I get this crash error whenever I launch a rocket, I suppose I just won't use them?Trying to use the rocket causes a crash, and not the kind of crash I was hoping for, with this message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_structure_rocket:
Unable to find instance for object index 61
at gml_Object_obj_structure_rocket_Step_0
############################################################################################
gml_Object_obj_structure_rocket_Step_0 (line -1)
I do not know what is causing this but I was doing fine until I made two mining rigs on two separate automators
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_structure_mechanical_arm_base:
Variable <unknown_object>.maximum_stack(102131, -2147483648) cannot be resolved.
at gml_Object_obj_structure_mechanical_arm_base_Step_0
############################################################################################
gml_Object_obj_structure_mechanical_arm_base_Step_0 (line -1)
I got the same error as the guy above
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_structure_mechanical_arm_base:
Variable <unknown_object>.maximum_stack(102131, -2147483648) cannot be resolved.
at gml_Object_obj_structure_mechanical_arm_base_Step_0
############################################################################################
gml_Object_obj_structure_mechanical_arm_base_Step_0 (line -1)
Its related to using the hovering hands. For me it happens seemingly randomly while hands are transporting items from one iron box to another. Destroying the hands thankfully resolves the crash, but makes their usage so risky
I’m not sure if this work this way // No estoy seguro si funciona de esta forma
The logic gate does not prevent the element from appearing at the front of the funnel // La puerta lógica no impide que el elemento aparezca en la parte delantera del embudo.
PD: Also, if you press Q to look behind a structure, the character returns to the default colors while Q is pressed // Además, si presionas Q para ver detrás de una estructura, el personaje recupera los colores predeterminados mientras se presiona Q