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kittykiller kuriosity

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A member registered Jul 29, 2023 · View creator page →

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You can use control+shift+left/right click to change the number by 10, and you can also use the mouse wheel to change its limit.

If there is a pylon or something similar next to it and it has the right ingredients, it should start crafting. Different recipes use different amounts of power, so if the grid doesn't have the required power for the recipe, it won't craft it.

There is already support for translations in Gain Factory Reloaded. There is a topic on the community page about this feature, and it has a guide on how to install .lang files into the game. There is already a translation to ukrainian made by Misha279_UA under that topic. If you want to make a translation, you can rename and edit the existing en.lang file, and the changes will show up in the game.

Translations topic: https://itch.io/t/3839399/translations

You need to have the yellow pipe of the cryo generator be touching the freezer for it to work There is a blue triangle at the tip of the generator pipe, and that is the part that needs to be going into the freezer. There is a more detailed explanation a few posts above this one, in the replies to the question by BendySans.

You can use the gentle care robot in feeder mode to refill the furnace. There is no way to make structures work faster, except for a select few, like the furnace. You can measure its temperature using the inspector panel, and the hotter it gets the faster it cooks, but it also uses up the graphene faster. You can cool it using the cryo generator.

You can put a hexagon mold in front of a queen to make her spit out her jelly into the mold. When it comes to item transportation, the easiest ways are definitely long distance funnels and hovering hands.

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1:  Queen bees are infinitely feedable, but their nutrition will never go above their max.
2: There is no benefit too feeding the queens past their maximum nutrition. The numbers that show up are just for tracking.
3: There is no benefit to retiring anyone; the girls are there to work.
(Retiring characters was a thing I added for the balance of it. Since you can spawn new characters, there needs to also be a way to remove characters from the world, otherwise spawning characters would be irreversible.)

Tho on point 2, I didn't think about benefits to overfeeding queens, but it would have made sense to make any nutrition above max go into the goddess or nearby characters. This would make sense thematically since bees are kinda hivemindy, and also it would make sense gameplaywise to be able to have more access points to feed the goddesses. I think I'll add this next time I release a new bug fix.

Thank you for the bug report, this is now fixed, hopefully.

It is used for moving cowgirls, bees, and rockets. It works more or less like a hovering hand, but it uses electricity. You control left click to set source, control right click to set target, and then after being placed, it will move things from source to target as long as it is connected to electricity and there is enough electricity in the network.

A use case for the crane is for automating item transportation using rockets. You can make it move rockets from one silo to another, so that the same rocket can be sent back and forth.

Thank you so much! It means a lot!

Thank you, it's cool you want to donate. I used to have a patreon open, but I closed it since I wasn't really working on Gain Factory anymore, so currently I'm not taking donations.

Gain Factory Reloaded is more or less finished (except for bugfixes), and I probably won't make any more content updates to it. GMS2 is kinda limiting, the code I wrote for Gain Factory is not so good to work with, and making npc and player sprites has been absolute hell lol. If I should make more Gain Factory, I want to rework the entire thing from the ground up.

Depending on where life takes me in the coming year, an option is to start development on this rework and have a proper steam release, or it could be I want to make a entirely new game, or it could be that I end up making nothing under kittykiller and instead work on completely different projects.

So basically, Gain Factory Reloaded is done, it may be that I make more games in the future, but nothing for certain.

I didn't catch that, lol it seems this has been broken since I released reloaded

You're doing it right, I just messed up the code in v4.5 so nothing could craft. This is fixed in v4.6.

This should be fixed now in v4.6

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This has been an issue for a while, but I haven't had the time to fix it yet. I looked at it today, and it seems to be a little more complicated than the arm code being broken. It looks like the bug is somewhere else, but the arm is where it breaks. I will look further into it, I assume it's maybe an item id somewhere being misspelled or something.

If you want to provide a world download, I can use it to track down the bug easier.

It seems like the pipe on the cryo generator isn't pointing into anything. The cryo generator cools down the structure it is connected to, and it is connected when its pipe (the yellow thing sticking out to the left of the cryo generator in your screenshot) is touching the structure. You should move the cryo generator so that its pipe is right up against the freezer chamber, other than that the setup looks good.

This should be fixed now.

Do not worry about asking. Actually it makes a lot of sense for it to work with 2 next to each other, and it is weird that I didn't make it that way. I'll probably fix that in a future update.

The white chocolate recipe takes two fossil chocolate, so if you have only one it destroys it without making anything.

It is used for crafting to transmute certain items. It turns honeycomb into graphene and chocolate into white chocolate (and a few others).

If you have edited a json file, like the palette files, or world files, or language files, if there are syntax errors in the edited json, this could happen.

You can mine tungsten using a yeast bomb. You shift left click while holding the bomb to set its source coords, then you place it where you want it to blow up, and then you place an item at its source coords to activate it. You can also activate the yeast bomb using a tectonic press, which is useful for automation.

You don't need to extract the files to run the game, but also I think zip archive tools usually have a feature where you can extract the files as a folder.

Yes, you can shift click click on items in the book to pick them out.

I would have wanted to have a discord server but I didn't want to deal with moderating it. Though, if you look around the topics here, there should be a lot of useful advice. I'll remove this specific topic in a day or so, since it is redundant as its own separate topic, but you can post this bug report under the bug reports topic if you want.

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are you on v4.1? This is a bug with the conveyors, it should be fixed in the newest version.

whoops

you need to generate it using a stirling engine or a nuclear reactor and then you can use pylons to distribute it throughout the world. Anything within the power field of a pylon will be supplied with electricity.

yes, in cheat mode you can shift left click on an item in the book to pick it out.

Could you post a screenshot of the setup?

Milk refers to creamy milk

You need to automate nuke production, so you need to automate nuclear fuel. The reactors produce more plutonium if they run at a higher temperature. Then you can use the rocket silo to automatically place down rockets, which will inherit the source and target coords from the silo. Then you just load the rockets up with nukes and fuel and have them fire on a timer or something. You will need to also automate rockets, so your nuke setup needs to produce enough graphene to run itself.

I would have made the max size 20 or something, but every level is close to 700 frames of animation I need to edit or at least duplicate and look over, so it would be too much work. The two extra cowgirl boob levels are exclusive to cowgirls because cowgirls have more powerful boobs than other characters, so the player simply isn't powerful enough. Also you can probably edit the savefile and set the boobs level of the player to 11 or 12, but the game will crash if you load the save and you're wearing a different bra than the cowgirl one.

Yes, I would recommend using funnels for transportation. Belts themselves aren't that bad, but items on belts are very heavy on the frames.

You need to fuel the furnace, other than that, it's just 3 sugar and 1 milk. You can use chocolate for fuel.

yes

Ok it's probably good that this is its own topic, as the mechanics around the yeast bomb (and the logic system in general) can be a little opaque. To activate the yeast bomb, control left click somewhere while holding the bomb (this will set its source coordinates), and then place the bomb next to the ore you want to blow up. The bomb will explode when you place an item at the source coordinates that you set. You can also activate the bomb using other logic components such as the logic switch or logic gate. 

This same idea applies to other logic components too. The logic gate will open when there is an item at source, or when there is an active logic component at its source. The logic gate is active when it is open, but other components may have a different condition for being active. The logic switch in its button morph for instance is active for as long as you are holding left or right click over it. The recipe book has more information on what logic components do.

It isn't an issue with your computer or anything, this is a common issue with items on conveyors. If you are having a lot of items on conveyors, it causes lag because the items do collision checks and all sorts, so I would instead recommend using long distance funnels for item transportation.

Yeah that is an issue with the way that the placer works. If it was the input that followed the mouse, there would still be the same issue. I could have made it so that you can switch between the input following the mouse and the output following the mouse, which would help with this issue.