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somebody0214

12
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51
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A member registered Oct 04, 2019

Recent community posts

(3 edits)

I feel like some of the secondary items are a bit too weak for what they are, like the contraption is a long warmup for the damage of a wet slap

maybe doublecheck some trinkets too? because I never really felt the impact of the "extra damage from behind", especially since you only really get to benefit from it once

more reasons to avoid enemies instead of going postal would be good I think, like a pacifist bonus of some kind.

on another note, more ways for enemies to lose sight of you and uninitiate combat, because right now the tanuki log is the only way to do that

(1 edit)

some way to track total stats

a way to restart a week without starting a new game

or a way to choose which day to start to get the secret collectibles would be nice

you can actually get this by just walking while talking with how friction works and getting out of range of the npc softlocks you anyway

I think adding a discussions tab for bug reports might be a good idea?

the perfect stick fucks over the softball, and it turns into distilled jank

very interesting puzzle game, and the ending went "really hard"

I can't seem to be able to feed the queen bee with the feeder robots

(2 edits)

a filter tunnel with a logic on/off state would be great,  and the splitter is kinda finnicky to place on a line when you want to siphon excess materials off a different conveyor belt, having a lopsided splitter with an input on its side would be a gamechanger for my factory


Edit: oh and absolutely, wish there was a way to reverse latch functionality
Another edit: a logic blinker would be great - activates for a frame or ten frames when receiving a logic state change

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_structure_rocket:

Unable to find instance for object index 62

at gml_Object_obj_structure_rocket_Draw_0

############################################################################################

gml_Object_obj_structure_rocket_Draw_0 (line -1)

I get this crash error whenever I launch a rocket, I suppose I just won't use them?
(1 edit)

twenty times to just fade out-fade in transitions isn't very fun, making it a single click affair would make it a lot better, like skipping a month straight to payday or even just adding something else to do each day?

as it stands before you get the passive income the game is too slow but after that it just skyrockets

edit: didn't realize this was made in three days, holy hell

very well done, although one complaint would be that the actual box where you can land a successful hit seems to be a little off, I have missed some hits that should have been counted and I always have to aim a little bit late.

not sure if this is due to computer lag or not

however if that is to be fixed, I can definitely see this being a bigger game