softlock on third phase, failed the time limit once and the food replicator is inaccessible
somebody0214
Recent community posts
on thursday I ran outside the dark area while still having the aggro of the camera guy and the screen stayed darkened for the rest of the level until I killed the camera guy which crashed my game
correction: it was after activating the alarms
update: this just happens when killing the camera policeman
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ERROR in action number 1
of Step Event1 for object o_enemy_observer:
Variable <unknown_object>.my_light_default_size(101630, -2147483648) not set before reading it.
at gml_Object_o_enemy_observer_Step_1
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gml_Object_o_enemy_observer_Step_1 (line -1)
I feel like some of the secondary items are a bit too weak for what they are, like the contraption is a long warmup for the damage of a wet slap
maybe doublecheck some trinkets too? because I never really felt the impact of the "extra damage from behind", especially since you only really get to benefit from it once
a filter tunnel with a logic on/off state would be great, and the splitter is kinda finnicky to place on a line when you want to siphon excess materials off a different conveyor belt, having a lopsided splitter with an input on its side would be a gamechanger for my factory
Edit: oh and absolutely, wish there was a way to reverse latch functionality
Another edit: a logic blinker would be great - activates for a frame or ten frames when receiving a logic state change
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ERROR in
action number 1
of Draw Event
for object obj_structure_rocket:
Unable to find instance for object index 62
at gml_Object_obj_structure_rocket_Draw_0
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gml_Object_obj_structure_rocket_Draw_0 (line -1)
I get this crash error whenever I launch a rocket, I suppose I just won't use them?twenty times to just fade out-fade in transitions isn't very fun, making it a single click affair would make it a lot better, like skipping a month straight to payday or even just adding something else to do each day?
as it stands before you get the passive income the game is too slow but after that it just skyrockets
edit: didn't realize this was made in three days, holy hell
very well done, although one complaint would be that the actual box where you can land a successful hit seems to be a little off, I have missed some hits that should have been counted and I always have to aim a little bit late.
not sure if this is due to computer lag or not
however if that is to be fixed, I can definitely see this being a bigger game