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BigBouncyDragon

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A member registered Apr 11, 2025 · View creator page →

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I didn't start creating mine yet, except for imagining it, because I was on another jam.

My first idea was dominoes, but it would need too much art to be nice to play I think. Maybe I should drop the idea in the community if someone feels inspired by it.

Now I am thinking of a factory game. :P But it may be too ambitious for me. I will have to be wise in my decisions...

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"Je sais Spa" ^^

Played the post-jam cleanup. Some funny bug: you can grab Jessica token and drop her anywhere.

The coach doesn't have to be here for the cinema or the spa, so I let him work for money while Lindsey was enjoying her life . It was a bit sad to see...

The characters are appealing and the animation is nice. The city UI is pleasant. I enjoyed it. :) Also liked the humour!

As a giantess enthousiast I really like the concept of wandering over the huge image of a goddess, but that's the only thing that worked for me.

Added a quick aim marker. ;)

Yeah, I too miss some butt expansion in this. ;3 There was a moment I had started creating the sprite for it for the slime girl during development, but it was tricky because of the cauldron that is narrow and I had to finish fast.

At first the spell's star would split in two by hitting the cauldron edge, one slides on the slime girl back and goes to Emily, the other goes high and land in the slime girl's butt before sinking and getting absorbed. Both then would grow.

Oops, I don't know why I didn't reply to the root comment

I always worked alone so I'm curious about teamwork, why not!

I currently feel like doing a game out of a jam, but I still have my ideas for this game, and I might join your new jam. :) (If I find it at least...)

And I'm working on a tiny chunk of clicker gameplay to add right now. :)

I will try to add a small aiming effect then, I already had one idea. I thought it was easy to understand where the spell was supposed to go (Master breasts, her breasts again, and finally the slime girl butt).

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Nice visual, the 3D is charming and the drawings appealing! I enjoyed the experience.

Her incessant need for tea ruins the game flow. Even after mastering the art of tea and making 2-3 tea the time she aks for one, it was way too annoying and time-consumming to focus on the rest of the game. I finally chose to lose to progress... If you wanted her needs to put the player in panic, maybe make her asks for two different things (like there is two kind of tea) but not all the time, just sometimes so it catches the player off-guard eventually (and with more time). So it will be organisation panic instead of a repetitive action.

I hoped there would be new potions that fill up the heart bar more so you have more time, as the next potions become more complex, but the only one that slightly help is the latex. :/ Blank, heat and hypno doesn't seems to worth the time to make them.

I tried to spam the blank potion and I see it could fill the whip bar, but it's so slow I think I will try later if I have the will. Plus you're blinded each time with the adorable master face filling the screen.

I think I could finish the game without losing, but 70 % of my time would be making tea, so...

Is there always a prototype recipe generated or is there an end? I could finish the game with the cure but there was still prototypes to do.

For a long time I thought the gem ingredient was cheese... ^^"

Great potential. :)

Well drawn, nice humour!

Felt a bit sad for him.

When you choose a name, you don't know who you will be. The game page says you're the disciple but nothing tells whether the girl in the game page's pictures is the disciple or the master. You could even think the old man is the... Oh don't tell me it's on purpose as a mischievous joke? :o

I like that you discover by yourself the effect of master... :3 It starts a complicity with the player! However the button is still active when she's not here.

The game arouse my curiosity, I'm looking forward to see what it becomes!

I wish you good development. :)

I wrote a lot but lost everything because of a page refresh, so shorter:

The water looks too sharp. Maybe a darker blue line as border? The magician sound voice broke immersion by making me think of an IRL person making the sound. Boss HP is hard to read, maybe a health bar. Character walking animation make them looks like they limp.

Gameplay broke for me: just going into melee with the heroine by side was easier, faster and safer, I could heal her at full under a group attack (except the very first fight). Gameplay may be confusing because of lack of UI to know if the heroine is in follow or stay mode. I still like the originality of the gameplay.

The visuals are nice and they have a handmade charm I love. The music did its work.

NSFW content was too tiny to reach me, but the end surprised me and the NSFW ending scene was a bit funny. The cover image is appealing.

I first tought that a 2D scene would do the same work as the 3D collect part but easier, but from my feelings instead of logic, I stayed more immersed when switching to the 2D cauldron part actually. It also looked and sounded nice. I'm surprised.

The cauldron part was sometimes frustrating but also fun. There's just the big amount or rocks that felt more like I was making cement than a brewage...

My comment could sound like mixed feelings but I actually really like its gameplay and uniqueness. :)

Only that extremely floppy ass expansion, not even visible if you don't hide the UI, disappointed me.

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The clicker part is just the tutorial that was done but I couldn't add the planned upgrades on time. (But at least you can make huge hearts with Emily if you press and hold up to 8 seconds!) Plus it needs juicer clicking.

The upgrades were blended as interaction (Emily asks if she can look closer, hug etc. for focus purpose of course) so I hoped to add a piece of art for each. Maybe the scope was too big... The current end screen of the game is one of these upgrades art. (Another one is hidden in the cover image!)

The effects were time-consuming so I'm glad they work!

Thanks for playing. :)

Yesss! :D

You may have clicked too early in a dialogue and started the next one, but I just have uploaded a version with something to prevent this! Perfect timing!

A tiny red hat now appears when a dialogue ends, and you can click to skip to it! There will be a sandglass instead for moment you can't skip.


There are a lot more specific things I like, and none of them know fear, hehe...  >:3

Thank you for playing! :) Glad you find it cute.

Your gecko avatar is also cute.

Thank you!

Do you know if it's for fixing purpose only, or can we even complete it to the jam target stage (i.e. add content dropped because of time), or even freely complete it as much as we want?

Hehe, it didn't plunge into a beer but I didn't miss my shot either... :3

I don't like vore but nice sprite and minigame!

There is usually something in the Edit game page that tells you you can't upload a new build of your game during voting period, but here it's not the case!

I want to know if it means the jam allows to keep uploading, at least for a short moment, maybe to fix stuffs (or if it's just an accident).

Looking forward to it :D

Thx! :)

Well, I start so many projects I'm not sure what I will work on ^^"

Awesome visuals! So simple but polished... I should learn from you.

It's a shame there is only so little content. It's like one candy, you want some more!

It's funny we had the same idea about turning into the costume monster. Mine go from a cartoon when I was a kid.

I think the fact that you can only shoot in 8 direction, and in the one you are walking, is what makes it very difficult. Best strategy I could find is to position yourself so that the enemy comes in the right direction, then quickly spam the minimum amount required to kill the monster when in range. Despite that could not go very far... You can't flee and there is a lot of monster and not that much ammo

Also can't help but see the opened eyes of the ghost as only one eyes like a cyclop...

Thanks for the kind words :)

The stitched up world unnerve me a bit, but it's very original!

I stopped because of the length of the animation. Is there something you have to do to go faster or you just have to wait?

Don't expect something too big, I am too much of a beginner for that ^^"

You can tell me the ideas here I think

You can count at least 2 now :P

Nice!

The characters are sweet and I like how the gameplay change with some passage, that also serve the story well.

Read the file where you worry a lot. I think if you like it there will be people who like it too, and when there is people who don't you're still satisfied because you're proud of it and like it. It's what I felt after barely some games I made too while I was worrying.

For pictures, I am also terrible at drawing but also too shy to contact an artist, but you can find some free assets on the internet! You may have to edit them though. Like this that is Creative Common for example: https://www.newgrounds.com/art/view/magicalnekolenlen/happy-nyuu-year

Wish you good luck! :)

Simple but still cool! I am eager to see the development and more theft content :)

About gameplay, Escape felt a bit useless. It never managed to success despite a lot of tries while I was getting siphoned. I realized then that it's better to let your party die as soon as possible to end the fight and reduce your XP loss

I wonder if I could try to help, maybe like giving some pictures. I know one day I will also try to make an attribute-theft game, also free and also while I am alone

I don't know why I thought it was just some minigames while it's actually a whole new story starting after the RPG one! It's so cool! :)

Thank you! I am a bit ashamed not to have a better gameplay, so I'm reassured and glad you like it :)

Agree, and I found how to combine, see my post above!

I like the dragon sprite! And it's handmade?! :o

For lost players, I found every steps:

Space or Mouse to interact with things, Escape key to quit recipe book

  1. Add coal to forge to fuel it
  2. Add ore (gold or iron), it will become an ingot after some time, hurry and take it otherwise it will becomes burnt after some more time
  3. Bring the ingot to the anvil and do the minigame. You get a blade
  4. Bring on the work bench: the blade, a stick and... leather? It will automatically becomes a sword
  5. If it needs to spark, bring the sword to the grind stone and do the minigame. Beware it seems the left border of the sprite is what must be in the area
  6. You can bring the shiny sword to the customer! :)

The water basket doesn't seem to be used, you take the hot metal yourself, that's a dragon for you! ;)

I got a bug with Galactica: I finished the game while I was just starting and still at 0.0%. By finish the game I mean she have the heart above her head and final dialogue where she thanks you and sends you to menu when you're ready. I barely feed her some items just to see the cowgirl bonus. Bug happened after I let the game run a bit (were getting 5 min of rest) after I started to collect milk from cowgirls in a box and sending it somewhere else. I maxed the first cowgirl fat.

The last things I was making


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Cool game! I like the design and sprites a lot, and the intro also.

The boss music didn't loop and as I easily stunned him (thanks corrupted druid) it was a bit less epic

First time I played it was hard to understand how it works with the steps to use the dice. I think the UI could be much more intuitive

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Awesome! To include size coherence in a battle can be complicated, and not only you do it fine, but you also add so much details and changes for immersion and so much variety of situations. I played for hours to explore all the possibilities and be sure I savoured all of that great work. There is so much passion and care, it would be a shame not to!

I also like how the succubus point the things herself for the tutorial. She's cute!

I really worked to write proper english,  but I don't think someone who is not english native or studying english professionally can hope to have a style or more than a basic level. That is beyond my skills, what mattered to me was the story and to convey the sensual pleasure I felt when I imagined it.

I think my game should not be seen as a piece of literature art. (Even if technically, literature may be the art of telling something... But despite I worked about what word choose each time (grow, swell, expand etc.), what and when say information, where to cut sentences, where to insist and tell it longer, which is already a lot of details, I probably miss some style effect, word connotation, expression, and some other deep detail in english.)

I just try to write proper english so it looks the less odd possible for a native english.
And I choose to write because it doesn't need assets, but it's just a way to give the story. I could have tried to make a comic.

What is important to me is that people also enjoy or get excited from it. And I am happy you liked it. :)

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You're not the first I hear to be too bad at english for such game. I was thinking about making a super simplified english version, and now I am even more convinced to do it. At least it should be much faster to do. :)

And of course it's short right now: at the moment I post this, it's broken. I am still finishing it, with some more content that were missing. But it will still be quite short because I prefer to seek quality over quantity, that the player feel the lustful scenes the same I feel and like them, but I'm not native english so each passage cost me like an hour...

Thanks! I am glad the goddess cuteness works! :D

Well, with two clicks per second I can stay stable. It was like 6 clicks before.

But it's still very hard to reach the end with no save. :/

So someone still tried my game while it's being broken... ^^

I am currently doing some testing, polish and fixes, but for adding pictures I am hesitating. I am afraid that it could clash with what the player imagine through the text, or that it just doesn't match.