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T1oUc

12
Posts
A member registered Aug 25, 2023

Recent community posts

Inflation Upgrades -> Elasticity Limit Focus -> Inventory Expansion seems not to work. No extra slot appears when Limit Tier B upgrades into Limit Tier A. Other extra slots work, though.

This seems like a fatal bug: in v4.5 the structural machines synthesize nothing, making the game unplayable.

In v4.5, the food combo bonus doesn't work. As the combo shown in Figure 3 in the game page (i.e. Berry, Hearty Yogurt, Creme Brulee, Yeast Sandwich, Chocolate Milkshake and Ultimate Milkshake) fed to Bonbon, she didn't get bonus of food combo, only base nutrition multiplied by player bonus.

In v4.4 food combo bonus still work.

Some food (with nonzero nutrition) are less nutrient than its ingredients:

  • Radioactive Starch (maybe not counted as food?)
  • Sweet Batter (too low nutrition; maybe not counted as food? like the nonfood Hexagon Mould)
  • Sweet Goop (this has significant nutrition, but lower than its ingredients)
  • Thicc Butter (significant nutrition but low)
  • Grilled Cheese Sandwich (significant nutrition but low)
  • Pumpkin Pie (a bit lower nutrition than ingredients if Thicc Butter used the nutrition of its ingredients to calculate)

That is counterintuitive because we need one more step to synthesize them but get lower nutrition. I don't know whether those are intended or buggy.

How does it select recipe when multiple are available?

For instance, if we put 2 Glass + 2 Rock + 2 Metal into an Assembler, they are possible to synthesize Transistor (2 Glass + 1 Rock + 1 Metal) or Oven (2 Rock + 2 Metal). In fact this will lead to Oven; if the output were already taken with some Transistor, it just synthesize nothing.

And a small problem: when I try to put a long funnel, its output point follow the mouse cursor. When everything is zooming in, I cannot see the input point; if zooming out, input point is visible but everything is small and I cannot set things precisely.

This thing also apply on belts, but not so severe.

(1 edit)

The long distance funnel became much better in the new version than old version!

  • Old: Fixed length. New: Variable length.
  • Old: Has volume that blocks items and creatures. New: Only the input and output part have volume, but the middle part does not block items or creatures.
  • Old: Cannot cross over others. New: Cross over other long distance funnels, and even other structures, which makes the factory less "planar" in the design.

Combining those, sometimes one long distance funnel might be even better than (2 normal funnel + several belt) when it transfer items between containers.

But long distance funnel might have a bug:

When placing it, the output part has volume check (it should not overlay with other volumed structures), but the input part does not. You can put the input part inside a container, and the long distance funnel will take an item out to the output. (Placing the input part right connecting to the container can also transfer the item out, but here is a possibility to overlay the input part and the container.)

Is it a supposed feature to do so? Or really a bug?

(2 edits)

Why does the nuclear reactor constantly consume the fuel?

Stirling engine consumes fuel only when it generates electricity into the power network; when the network is "full" (in another word, the number on a substation reaches some "cap"), stirling engine will not consume fuel and does not generate more electricity.

However, nuclear reactor does not work in this way. Whether the network is "full" or not, nuclear reactor always consumes fuel, even if it is neither producing plutonium nor generating electricity.


Alternative solution:

Use Substation, then use Panel to read its number and set threshold, then use Logic gate to block fuel into Nuclear reactor when electricity level is high.

(2 edits)

How to get milk?

More detailed, if I talk to a fresh cowgirl, I can get heart value 4, but undressing bra needs 6. Are the missing two supposed to be a favorite food and favorite drink? I've checked their favorite food but those food require milk as ingredient, which is not available before getting first milk. Favorite drink is somehow better, since quite a fraction of cowgirls want berry juice, which do not need any milky part.

In some older version, things were easier - there are more cowgirls whose favorite food do not have milk as ingredient.

Or this still exist in new version, but just my bad RNG?

Edit: it seems that there is another way - feed A LOT nutrient and gain their body part. But I don't know about the details.

The item (the logic gate) is what I'm holding; it is not on the ground. On the ground there isn't any item, nor any structure.

Some bugs.

Bug 1. Sometimes the electricity power circle displays in wrong way. In the following case, the circle is behind the texture of the ground (holding Q doesn't change this behavior).

In some cases, the power circle just don't display.

Bug 2. Sometimes the logic gate cannot be placed even when there is nothing blocking it. This is very often when I'm facing down.


(1 edit)

How does electricity work? More detailed,

About the number:

  1. What do the numbers on electricity generators (namely, Stirling Engine and Nuclear Reactor) mean?
  2. How about the number on Substation?

About the fuel comsumption (fuel value displayed when using a Panel on it) in electricity generator:

  1. Does each electricity generator consume its fuel in a constant speed?
  2. Or, does each power circle (namely, Substation, Pylon and electricity generator) consume fuel in a constant speed?
  3. Or, does each electricity user (care bot, assembler, etc.) consume electricity (equivalently, consume fuel in electricity generators) in a constant speed?
  4. Or the consumption happens only when an electricity user actually is working?