I was talking with a friend about how cool a tide system could be in some a video game. To clarify, when I say "tide" I'm referring to the way that water rises and falls depending on where the moon is. It could block off certain areas of the map and add a cool mechanic to day/night cycles. I was curious if anybody had ever seen this in a video game before? If you have I'd love to hear how it was implemented! :)