The demo is now available!
If you run into any bug, or have any suggestion, please don't hesitate to post here :)
Okay, thanks for responding, anyways. I love what you have going on here, Albatr. I look forward to what you have in the future!
need some help? we are C2 and HTML5 ninjas... and we LOVE your game <3
Well, creating the feature in Construct2 that will load custom levels into the game isn't the biggest problem, I did it for SUPERHOTline Miami.
The real difficulty is to create a decent custom level editor made specifically for SHOOTOUT Inc, I used Tiled Editor as a way to let players create their own levels and import them into SUPERHOTline Miami, it's a nice software, but users had to use specific settings and it was so easy to accidentally change something that would mess up the compatibility with the game, so it would be great if I could find a way to have a separate software made specifically for creating custom levels for SHOOTOUT Inc.
That's something I'm thinking about, but if I make something like this, that'll come after the release of the game. Thanks for offering your help on this, it's just that I can't answer now :-) And thanks for the love <3
Yeah, it's in my todo list, but it's a HUGE-ASS feature, and I'm still not sure how I'll do this. So it's still in a "planning state".
To give you a little bit more detail, replaying player and enemies movements is simple (even though you have to replay animations at the right time, etc), but replaying gunshots accurately, particles, holograms flickering, blood splats,etc; is getting a little bit trickier, it isn't that hard, but I have to find a way to store all these information efficiently without having >9000 pieces of data scattered everywhere in an unorganized file.
Thanks a lot! Don't worry about donating, I'll still work on the game as long as I can even without donations :-D
I added 2 levels in the Christmas update, but these aren't "real" level, they're just previous levels with a new game mode and different enemy spawns. I'll try to ask a level designer friend if he could help me with levels so that I can focus on code and game design and have a reliable way of having levels regularly added to the game.
Hi and thanks!
As usual, I'm like super late when it comes to replying to posts.
About the E and F keys, I've seen both used to pickup weapons in games, but yeah, anyway, I'm supposed to add a control customisation option sometime in the future :-D
Y'oure not the only one asking for a hardcore mode without the time bending mechanic, but the game would be a simple top down shooter without it, I mean, that the whole point of the game, having a that time mechanic. The inverted time mechanic is interesting, I'll keep that in mind, thtat might be cool to test this and really hard to implement.
So far the game is made with Construct 2, but I'm taking some time off the dev to try and re-code everything in Unity because Construct isn't well suited for a few things I'd like to to.
Good luck with Unreal :-D