Sorry, I haven't told you that earlier (I know about SUPERHOTline Miama for over a year now and just thought about how you did so far):
Great game and work! :)
And also very cool what you've done with Shootout Inc.!
Love the nades and the dual wielding, super cool addition to SUPERHOTline Miami!
Only thing that is weird is E to kick (I'd swap it with F), but else no complains ;)
As an idea - thogh I know that's a key feature - maybe do an option to turn off slowmo for hardcore Hotline Miamis (as I was lol), or have it old school Max Payne style, or - just came to my mind - switch it around, so that the time is only slowmo when you move (dunno how that would be though lol).
Either way, really great work and keep it up! :)
PS: since I started developing - or let's call it 'developing' lol - myself recently with the Unreal Engine, I wonder how you developed the game so far?