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Bochinator

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A member registered Sep 28, 2018 · View creator page →

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Ok, so I beat the game on hard mode, and I have some suggestions/ideas.

1) Let people navigate the menu using arrows instead of just WASD. I spent a few seconds wondering if the game was glitchy.

2) Add some kind of animation between boss forms, the changes seem really abrupt

3) Make the bosses follow you around, instead of staying in the middle of the room. Most of the attack patterns are easy to avoid from faraway, and you can just whittle down the boss's health. Having them follow you would make the game a bit more difficult.

4) Introduce new enemies over time, instead of just throwing the player into level 1 with multiple types. It would let the player learn to differentiate them a lot easier.

5) Vary the enemies. With the current artstyle and chaotic nature of the game, I can't tell the difference between one enemy/boss and another.

6) Make the player and enemy hitboxes match. The player only takes damage if hit near the feet, but hitting an enemy's head damages them. It makes the act of dodging very jarring.

7) Add a storyline to explain why the player's hitbox is only at the feet. Maybe they have a demonic shadow that transported them to the underworld, so that's what the demons target. I don't know.

8) Add some kind of upgrade/ability tree, to make each runthrough feel a bit more unique.

9) Make the entire game 30% faster. It's not hell-ish enough. Everything is moving slowly enough that I can plan my moves in advance; make it more hectic.

This game is clearly a beta version, but it shows a lot of promise. Hope this helps.

Well I've beaten all but the last two levels (which I played and lost multiple times) and I have a couple suggestions/ideas.

1) Difficulties. Easy mode would have less aliens, hard mode would give them more health... it would make beating the game easier, and give it a replay ability.

2) Achievements. Like suggestion #1, it would give replay ability. Achievements are fun.

3) Upgrade tree. Like xodarap777 said, Second Earth feels like a puzzle game. Adding an upgrade tree, where each upgrade opens a new branch of upgrades and closes another, would add greater customization and let strategies evolve as the game progresses.

4) Sandbox and survival modes. I personally love sandbox modes, because it lets me see what the game is really capable of. And survival modes, where you're faced with an infinite amount of increasingly harder waves is also pretty cool.

5) Flying units. Regular turrets are pretty much useless in late-game rounds. Something that can only be targeted by them would balance it out.

6) Variants of the basic turret. Again, basic turrets get obsolete as the level progresses. They're useless against swarms, and don't have the dps to kill stronger aliens. And they're too inaccurate to kill kamikazes. A machine gun turret would make for better crowd control while a sniper could pick off kamikazes and kill tanks.

7) More/better traps. Stun pads are useless. Because they only stun one enemy, they're no good against swarms. And tanks (the aliens you really want to stun) only ever appear in swarms. Mines would be useful.

8) Mine boosters. Just like you can boost community centers and farms, you should be able to boost mines.

Yeah this is long, but Second Earth is a really great game. It's got a ton of potential and is pretty much the only game of its genre, so i really want to see it on Steam in a few months.

So... is this game abandoned? Because it has a lot of potential, but it's been over 3 years since the last update. It's a shame, really, because I could see this, with a proper storyline and 30+ levels doing really well on Steam.

I had the exact same problem. I beat the game in under 3 hours, only lost one life, just by flying to the left. Instead of having the enemy get pulled to you, maybe they teleport to your left? Or just get pulled closer?

But still, I love what the last update brought to Islands of War, and I can't wait for the next one.

Every time I open the game, I get this:


___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_appshader

D3DXCompile failed - result

at gml_Object_o_appshader_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_o_appshader_Draw_64 (line -1)

Yeah, please let us rotate buildings. It just makes things harder, but not in a good way.

It seems ok, but the game was incredibly laggy. I couldn't play it at all.

After playing Voidship: The Long Journey, I think there are 2 major features that Cosmoteer needs. First, an actual campaign. Voidship has randomized galaxies and events, as well as a plot and the ability to make decisions. Secondly, Voidship lets you take control of a ship and fly it with WASD. The feature is useless in large fleet battles, but it makes 1-on-1s a lot more fun. Cosmoteer has a much better ship design system (it's really awesome), but Voidship makes playing them a lot more enjoyable.

I love this update! Movement is so much smoother, and the game play is more enjoyable. However, I do have a few complaints. Because islands move so much faster, I've shot up, out of bounds several times. Even if I stop the vertical thrusters the moment I see the red line, the momentum would carry me out of bounds, and my island would be destroyed. Either increase the gravity (which would require you recalibrate thrust and mass) or reduce the damage being out of bounds does.

Also, now that you can't quit the game when you're losing, it's almost impossible to beat the game. It's very hard to survive the 8 realms, and the final boss is WAY too OP. Even before this update, I never managed to beat it. I understand that you want to make this game difficult, but please add an option to set how many lives you have.

An amazing game that's very similar to Cosmoteer (my favorite itch.io game)! Lots of fun, and randomized enemies mean you see different combinations. I just with there was a creative mode, or a way to set lives to max.