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I actually haven't played Hotline Miami, but I have played SuperHot and I have some experience with top-down style shooters. I think this is really a great idea because it introduces the SuperHot game mechanics but presents in a way that might be more amenable to casual players. For my own two cents, I almost like the visuals of SHM better than Shootout (I think my main issue is with the death animations - greenish fluid makes me think more of Vulcans than hydraulic fluid, which is what I think you were going for). I think there was talk on the French forums about having different color/style schemes, and I think that is definitely a good way to go.

My final suggestion: submit this to Steam Greenlight! I don't know how much you were planning to devote to this game's development, but putting it out on a larger platform than just itch.io would definitely increase funding, and attract more developers. Even if you planned to shelve the project for a while (maybe to try to rebuild with something more flexible than Construct, though that would be a commitment), thinking about putting the game or idea on a crowdsourcing platform couldn't hurt. I would definitely consider contributing more if I knew you were more serious about its eventual development.

I think there is a lot of potential for this to become like a spiritual companion to SuperHot (like there were a few side-scroller adaptations of Portal that had a greater number of puzzles than the main game since they didn't require expensive 3D assets and was more suitable for mobile devices), you might even pitch that to the SH team to see what they think of the idea.

Anyway, I hope you keep it up, because I'm pretty sure this would be something a lot of people would be interested in playing. I know I would.