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K's bug list for A82 (0 new, 2 workaround added)

A topic by Kurzidan created Jul 28, 2017 Views: 2,017 Replies: 33
Viewing posts 1 to 10
(14 edits) (+1)

[Post reserved for future found bugs, None of note yet]

[/My/ 2nd post contains acknowledged bugs and potential workarounds]

gone ahead and reset this to empty- made the suggestion for incinerator "flaw" elsewhere.

Updated part of the "workaround" info for npc stuck in post 2.

Updated Fear Crystal Bug to reflect new findings.

Updated Shopping Basket Bug with two potential workarounds

2) Can you maybe close its lid? I think the physics is only disabled if you close the crate ^^
And the guards you had are spawned in by default, they did not originate from your purchase

5-6) I feel those are closely related, something about the horse and exiting it on a slope does mess up your character view (which only seems to affect the P-character sheet menu as of now, and some collision checks)

If your character is messed up, you can use my fixer, the latest version supports resetting the player position / rotation, which does fix this issue - not the horse waggon though if it is going nuts - if people ask for it I might be able to hack this in this week

The program will do backups of your save, but to be sure you can also backup your save file - good luck!

Deleted 3 years ago
Deleted 3 years ago
Deleted 3 years ago
(6 edits) (+1)

  • Exhaustion resets on reload
    • Fixes/work around
      • Sleep on time (9-11pm) before saving and quitting - Prevents you from getting Irregular sleep times - If you get off schedule, you will have to save/reload a few times to try and get back on schedule (Attempt to save/quit around 5-7AM)
    • Note: If you do end up getting fatigued, and quit, you will retain the inability to run, but no longer be "tired" when you reload, this will last until you get to sleep, properly. - Can be avoided by sleeping before you try to save and quit.
  • Geoffrey's Shop Glitches
    • Basket Pricing - Pricing will be off if an item leaves the box for any reason - some have recommended taking the box outside first, and then carefully carrying each item out to it, instead of buying them with the box
    • Basket Physics - Lidding the basket and then carrying out will causes items to permanently be glued to the crate - Don't lid the Basket and this won't be an issue.
      • This is primarily because the "Shopping Basket" (crate) ceases to exist when it leaves the shop - It instead, swaps out for a regular Crate, leaving the items inside attached to the properties of the old "crate" (the Shopping basket) - If it was lidded, they remain lidded, if it was open, they remove physics bound, and you can jiggle them into a physics explosion with enough effort
    • Use Store Basket if you use anything - you /can/ carefully use your own crate, but it is easier to just buy them one at a time, less risk/hassle
      • Update To Basket use and physics: You can work around locked items by using another crate to unlock them - similar to the mentioned "fix" in "Holding anything and then hitting esc"
      • Alternatively: you can rotate the "Crate" produced upon leaving - so that your items are closest to you and the crate-head furthest, and take it towards the incinerator very carefully you can delete the crate/SB data this way, freeing the items
        • Has potential risk of deleting an item or two that falls towards incinerator upon freedom
    • Item Price - See Wiki page. -

  • Ore veins become non-physical at depletion
    • No user-fix, Just ensure you do not leave any metal ore inside of it, or they will be stuck when it regenerates.

  • Item Physics
    • As the game is heavily physics based, you may experience sudden loss of gravity and slow to rapid location displacement.
      • Additionally, This can cause "Physics explosions"  - Guess you don't know your own Strength.
      • Lift open crates with crouching, items can have this applied to them too, and it will reduce intensity - Lidded crates alleviate this to an extent
      • Abuse of this can result in fairly inconsistent flight. - Things like the Blueprint sheet (see bug below) can be controlled far easier, and "float" gently back down to the ground unlike most objects that plummet.

  • Character Sheet Desync
    • Don't ride the cart. If the wagon/cart/carriage glitches, your character will dismount "funny" and the sheet will and potentially aim will be off - Save before use of Horse

  • Character Naming can be Interrupted by Parts Radial Menu (z), preventing completion/accept
    • Fix/WorkAround (WA) - Change Radial menu key to "Tab" or similar unused key

  • Horse is Glitchy
    • Save before use, Or, Ensure pathing is free and clear, and prepare for departure to destination, before, loading the cart with anything important.

  • Shop Sign doesn't Like Font size "20"
    • If you wish to keep 20, change font size to something else and then back when you see errors - Otherwise, Use another size and you should see less breaking

  • Customers getting Stuck entering or exiting shop
    • No fix or preventative- They can still walk into a crate/log - Mad Strafe Disease is indeed the cause
    • only technically work around is to close shop and force them to leave without continuing to attempt entrance.
  • Reloading - Items forget they're assembled.
    • Fix - either don't have them fully assembled, leaving the heads and grips separated -
    • or - Take them one by one back to the anvil each time you reload, and reassemble them from there. (It's easier to have a stock of tool heads than to break them back apart and reassemble later.)

  • Several Stairs are hard to walk up, without jumping. Some Surfaces too.

  • Woodcutting XP is gained, but cannot trigger Level
    • Selling any item will trigger the level with no xp lost

  • Horse/cart has Red Arrow Indicator under the middle of cart

  • Fear Crystal has a tendency to not spawn/appear
    • "Fear" from the Fear Crystal is cancelled out with Low Graphic settings.
      • Rare: Fear crystal spawns multiple times. Trigger and fix not quite known.

  • When a Tree is cut, The save File remembers progress for this, but forgets to properly remove it when it reaches 0%

    • This causes another tree to be present on reload, on top of the tree that would've spawned there normally (Normal -> +1->+2->+3->etc)
      • Cause - Save file remembers the 0% and restores it to "100%", connected bug to coal/firewood not being depleted, and restoring to 100% on reload.
      • There's methods to remove these duplicates, but they require editing the save file manually, at the moment.
  • The Blueprint sheet Duplicates itself (Top shelf near Greatsword Display)
    • It is not entirely verified whether it is always duplicating on every reload, or if it must be moved once, or every time, before it duplicates
      • It does not always remove the duplicate if it is farther away from the spawn location
      • They will lag if many of them are stacked together and you attempt to remove them yourself.
  • Customer's "Focus"
    • Customer will lock onto the first weapon they see matching their Requested weapon type, even if it doesn't match the metal, and not allow their "focus" to be changed to the "Right" item until the one they've "Locked" onto is removed from their reach (anywhere past the coin chest)
    • This can be avoided completely if you don't stock assembled items already, as previously mentioned in the bug list. (see Reloading breaks item memory)
  • Log and chopped wood "Memory"
    • The save file only remembers that it is a "Log" not whether it is common or uncommon - same with chopped wood
      • On reload, The save tells it "there's a log", and the game engine decides randomly what to make of that log, likely based on the variables when the tree is cut down in the first place
  • Agility Stat, and Strength Stat, do not reset properly when using the daily reset.
    • Meaning, if you gave yourself 5 str, then reset and gave yourself 5 Agi, the game would still remember the previous Str, now 1, and still reduce the number of hits as if you had 5 str, while also boosting your movement by 5 agility.
    • Charisma does not seem to follow the same principle.
    • Leveling up to 20+ takes a lot of exp (Not a bug)
      • However; if you're beyond dedicated, and play really hard to reach levels around 40 or so, the Leveling system will "Break" as the required xp to level becomes more than the game can comprehend, resulting in a negative required value, and causing level to skyrocket out of control
        • No Fix, but it isn't likely to be a bug most encounter, as the required EXP to get to this point is beyond absurd (1 billion+ is required near the end)
  • Pole grip delivery Box must be right side up when opened, or grips will glitch into things.
    • Fix... Keep box right side up?
  • Holding Anything and then hitting ESC (menu)
    • If you simply hold them and hit esc, you can release the hold button while in menu, and the object will remain held once the menu is closed
      • If you attempt to grab the item again, immediately, after exiting menu, It will lock into that place, and be VERY hard to break this lock.
        • Most of the time, This can be fixed, if you can capture the locked item with a crate, and use the crate's lid to disable its physics, It will then be unlocked the next time you open the crate.
          • A Picture of a string of items locked into place will follow, in the third post by me. (will edit for it)
  • Fuel of any kind that isn't in the front-floor section of the smelter will not be used.
    • It may also, be hard to reach them to place them in the usable space.
  • Handle Names are all common, this doesn't affect their price, only their label & label color.

  • Feel it necessary to add a note here - but Credit for some workarounds/bugs doesn't belong to solely me..... It just doesn't matter to the list particularly..

    Most of the list, if not all of it, has been bugs I've experienced however, and had to deal with finding workarounds.

    There are other bugs - they just weren't experienced by me, nor were they in Dasius's Trello Buglist at time of this post, etc - I don't plan to catalogue all the bugs here, if its already reported elsewhere, and I know that, It won't get reported here - first and foremost, this is my bug list - I type wordy and explain badly in those wordinesses, that's the reason this post is what it is.

    (1 edit)

    Any stray spacing or empty dots are purely for spacing and easier to read purposes ( and separate the bugs)

    edited out some errors and bold/italics the heads of the bugs - Again.'s community/text functionality.. Lots to be desired... keeps breaking down on me, at least.

    If you have already bought items from the store by putting them in the shopping basket and closing it, there is a way to get back the one and two hand grips, but not the polearms as far as I know. To do this, pick up the box, go to the incinerator, and SLOWLY move the box towards the opening until the box is deleted. Then, unbound from the box, the grips will fall on the floor. You might lose one,  but that is better than losing all of them. As far as I know, the polearms will stay however they were when the box was deleted. Hope this helps anyone who has been hit by ASBL (Annoying Shopping Basket Lidding).

    Oh my. You just gave me an idea, and I've already gone ahead and tested it.

    You can use another crate to force unlock the items.

    Dip the shopping basket in via corner and then click at the box below a couple time to seal and unseal or unseal and seal.

    Managed to buy two 2h grips, verified locked to crate, able to carry all 3 with just the 2h grip being held, and then managed to get both unlocked by fiddling with another crate

    As I read your post it made me think about Items locked via ESC/Menu - and how you can lock them in air by holding them, ESC/Menu, releasing while in menu, returning to gameplay, and then attempting to hold them again, immediately. (Displayed picture of locked items in mid-air in third post ) - You can break their locks by wrapping another crate around them and then closing it, binding their physics to that crate


    More to the point. There's a few things you can do with shopping basket locked items, I've managed to successfully buy nearly the entire store (minus most pole grips) and unlock them via another crate.

    Primarily the easiest thing to do, is to lock "crate" of locked physics, to the other crate.... Note: I said the "crate" of locked physics... As in the non-existent shopping basket that you can't unlock.

    when you close the player-crate around the Crate that is spawned from leaving with the shopping basket, it UNLOCKS the crate from the "location" at which the shopping basket was, leaving the Shopping basket, and all the locked items, detached from the crate-SB (Crate-SB will now be shoppin basket that's left and turned into crate)

    The Crate-SB then can be ROTATED off of the location, Nearly entirely free, if not entirely free, of all the locked items - leaving them locked mid air above the other crate - They're locked to a "crate" (the shopping basket) and that is locked inside your other Player-Crate

    After you've Removed Crate-SB from the equation - successfully unlocking other "floating" items is a TON easier since you don't have to work around the physics of the crate - Simply rotate grips so they're a little straighter, and drop another Player-Crate ontop of them, Lock, bam, they're all free now. Unlock and work with your new grips.

    Alternatively you can try and work around the crate-SB - Like I did for the first two grips. - Which is easier if its a smaller purchase without a lot of stacked item items,

    Additionally - Maybe alternatively - You can actually still highlight and ROTATE all the items, despite them still being Physics-lost/disabled. - This won't free them physically, however, you might be able to make it easier to hook another box onto them, and free their physics that way.

    All without bringing your hard-earned cash anywhere near that trigger happy incinerator

    Which. wasn't a bad idea, actually, Since it was the crate despawning that freed the items in other ... example?

    Now how to word this a bit.. less... words..y. so it can serve as a more condensed, to the point, workaround/fix in the actual second post...

    Actually, from what I said, the polearms do become unlocked, but you just need to wait a while. Unless I did something to trigger it.


    This is awesome. Thanx Kurzidan

    (3 edits) (+1)

    This post will now serve as additional referencing information for Post 2 and images of potentially trivial bug or other "possibilities"

    Item Lock by use of Menu

    Item Lock by use of Menu

    An Italian Folding Spetum

    An Italian Folding Spetum

    A collection of Polearms - each verified and able to be sold

    A collection of Polearms - each verified and able to be sold
    One of many types of Partisan spears
    One of many types of Partisan spears - note the similarity in design to the greatsword head
    Skyrim Thresher Maul
    Thresher Maul

    What I called the wordy weapons

    1h axe - "Hatchet" ; 2h axe - "Battle Axe" or Battle Ax ; Pole-Greathammer - Maul ; 1h hammer - Mallet ; 1h sword - Sword, Longsword ; Pole-hammer - Warhammer, Bec de Corbin, Long Warhammer (meh), etc ; Pole greatsword - Spetum/Partisan ; Polesword - Glaive/other ; polearm(dagger) - "Spear"

    You must've thought I was satisfied with my freeze-frame looking Crate-spilled item-lock HAH.


    The Bridge...Questionmark?


    Attop the Monument of Credit
    Fancy new seat
    I also noticed.. Adelite Axe... vs Steel?

    If you make it incorrectly. does the game forget to register it as Steel?  since the Blacksmith can wield any hatchet, hammer or pick (not battleax)?

    Or is Axe mislabeled for Steel period?

    (1 edit) (+1)
    Most of the Polearms do not require a Guard to complete, the blunts actually cannot use any guard at all 
    (3 edits) (+1)

    Had to like my own post for the first time just because It worked.

    Greatsword on a Steek

    On a Steek

    I'm going to sell them a Greatsword....

    José Jalapeño: "On a STEEK"

    (1 edit)

    holy crap you havebeen active - man ... I lost track of what you found out yourself, but I hope dasius is on the things that are buggy and actually, I think most of the things you said are known bugs :)

    About "people requesting copper" - try making a tin one hand hammer for yourself and equip it, then people will start asking for tin :)

    (1 edit) (+1)

    yess... I noticed that on the front page/game page.. some of the bugs I'd mentioned were there.. I wasn't sure if I should delete them, keep them.. or if I'd been the one who mentioned it, and Dasius simply updated the gamepage to announce it was a thing, I dunno which of which for some of them, because I only occassionally check the game page, and didn't really notice the text/bug list when I downloaded the new version and quickly started playing it

    Unfortunately. I also often forget to check back on it to see if  its changed....

    (2 edits) (+1)

    "people requesting copper" I had a tin 1h hammer at the time of that post, btw.

    I have an iron 1h hammer right now

    Yes. I eventually got them to start asking for Tin, and for Iron, but the point is, they /still/ ask for copper, It will eventually be rather out of control, and thats without adding additional metals, alloys, shields, flails, grips, and potentially armor, to the mix. - Where some of those things, have multiple tiers of crafting before you can present the product to the customer.

    You're almost "punished" for having items pre-request - Because you've spent money on those, and can't buy stuff for the request, later

    and Even if you could, getting everything all in order properly without fumbling can still cut it extremely close. - sure. /copper/ might not be necessary of worrying over.

    But when you're at Titanium, And say 90% of your customers don't ask for titanium, and you've got no money, and with the Page on your board talking about "tax" maybe being considered or already a thing - You will be worrying over each under-tier request that you can't fulfill.

    Because having "everything" taken for not meeting a deadline - would suck

    and not meeting the deadline cause you spent money on getting titanium ingots ready to be ordered, and then only ever having copper and iron and say,.... mithril requests for a week in game. after that, would suck even more.

    Would suck almost as much as NOT getting the titanium ready - and only getting requests that you fail to fulfill because you didn't get any of them ready in advance, and the customers keep asking for something else or of a different metal... And then after failing allllll those other requests, the 3 or4 ada and mith, the 10 copper iron copper steel in a row, etc After all that, someone finally asks for titanium.... but Guesssss what... You can't order enough ingots to fulfill it because you spent money trying to fulfill the other orders... Causing you to still not meet the deadline (and to have a messy place full odd odd here and there types and tiers.

    Edit because edits don't cause post bump or notification, afaik - don't really need to spam for just this edit

    As for "Active"

    I only found out about this game within like.. a week ago, tops. I honestly should've known about it months ago, Jacksepticeye actually /did/ make a let's play video on it, and I would've been over here 5months or so ago....

    If youtube wasn't absolutely taint at notifications and sub boxes.... I have like.. what.. 6 places where I should see new video posts, and on every single one of them, I can scroll back.. only. Half of them, I can scroll back, and see I was never notified for this video, not email, not bell, nor the app notifications

    At anyrate. I often over-play things to death/redundancy, including contribution to help, bugs, suggestions, etc give it a few months and I'll probably never make a post again, even if I still occassionally play the game :l\

    Much like I've done with SN, EGS, and SB, oh and SDV.

    I'm only super active when I'm super into playing.

    edit 2 actually just occurred to me I have like... 10 different ways youtube should be able to tell me and didn't. I have an old phone still on my wifi that I keep for updates/video use in bath/shower/restroom - and it gets its backlog cleared a lot less often than my actual phone.

    mmm. Good call on the Hammer though, That does seem to be the actual trigger for tier-up requests

    I made an Adelite hammer last night before sleeping and quiting to try the Nature-> Naturd change

    First request the morning after reloading and verifying the wood results, got a request (that I couldn't fill cause I used my adelite for the hammer) for an adelite greathammer.


    I agree with you that the requests for "lower than your hammer" tier are bad BECAUSE they do not accept "better" material --- it really requires you to have all heads of all materials at day 15 or you will not make it and, as you said, you will lose progress traction because you have to invest way more money into things that might never be requested again.

    However, being prepared yields up to 20 customers a day so ... if you keep up with it, I'd say, you still are able to advance the fastest and maybe even faster than fast people that prepare on the fly.

    Yeah I found this game through jack :) and since then I love it xD

    (2 edits) (+1)

    Mean something like this atrocity? The Tooled Pigsty

    The Tooled Pigsty (edit - alas, this shop died, rip)

    If I have to keep stock of copper after this point, I'm going to be running out of room to be any sort of prepared. and as I said with the greatsword/original bug debacle - I can't have them pre-assembled and near each other/the NPC, cause they might lock onto one and refuse while I'm left wondering which that one is, then either fumble, or destroy my place in the process to sell

    My Other post contains a vision of "pre-assembled" that I had before understanding the sale bug, and I don't believe I've had it since the iron 1h sword that 'enlightened' me.

    and I can't (don't want to) really use the other two shelves, not that they'd be of a lot of help in this endeavor since they're in the forging zone and through a burdening door (assembled on the backboard is 1h and 2h grips with guards ready)Got all except Titanium fully pyramided

    and then the shop decided to die....(edit)

    Had 2 copper requests before this post was finished, so the copper shelf is already empty

    Edit: I wasn't going to edit but GOD

    6 copper requests in a row - practically everything copper in that picture and a pickaxe, is gone.


    To be honest the fact that they still request copper and then only take copper is a game breaker for me ^^ it is stressful enough to get your stuff done, but then doing the management for all materials you have? I will wait for a fix xD

    Which is where I put that "request" part in at.

    See now if they'd "walk in" and accept vague generals (Wants Tin (OR) Greatsword)

    Then you'd be able to go "well crap I just so happen to have this BEAUTIFUL LEGENDARY ULTRA SUPER RARE GOD SWORD..... Mithril Greatsword, that I really would like to sell, How's about you take this instead, bub?" SOLD :D (I don't really care that it isn't logical for a Novice Stone Mason to have 400million gold vs what, 4000?)

    Of course if you don't have a greatsword or resources, you could still make a sale by shoving a Tin 1h sword in his hand and selling him on its super duper awesome OP game breaking Please Nerf Stats - Its like +100Quality m80, Buy it, you know you wannnaaaa.

    OR.. If that seems "unfair" because of the aforementioned "novice" and "gold allowance" - You could introduce a say... 5-10% discount on "Greatsword" that doesn't match "Tin" - Which then your Charisma and Parts choice/material factor heavily into, and really, your charisma.

    It'd be a fair-ish balance for being able to go "Here's a titanium greatsword sonny, go play in the woods, be back by suppa and don't poke your eye out!"

    and then they'd

    "Request" within "x hours" (must be hours or more) a "Special" (can give "Bonus" % value for increased time - maybe say 1% bonus for every hour they "request" for, so if they give you an entire day, you'll get "near" 24% bonus (I'd really say closer to say, half that, if its a day or more, full if its less than 5 - 10 hours))

    This way, They can say something like "I'm Looking for a +xx quality Iron GreatHammer - It needs at least xx damage and yy control, I don't care a lot about "protection", Can you make this for me within the next 5 hours?"

    That gives you Enough time to

    • Get the materials, either order, or mine, 5 hours is 75? mins? Or something? its like 1hr = 15 irl mins? right? Anyway
    • Forge them into ingots and into the tool head
    • Actually STOP to stand there (which TAKES TIME the game DOESN'T PAUSE) and add quality to it, +1 +10 +30 - Which also makes having higher Intellect more important too.
    • Pays out for "Iron Greathammer (Default total you would've made selling it over the counter) + 5%  (+maybe some "request fee" for metal level, I dunno, This felt kinda low priced.  Maybe something like "-1% for copper" (yes, you get a worse deal for cheapo copper (but I mean, you still get x% for the time, so it'd be better/worth doing still) (0-4% for tin, 2-5% iron, etc up to like maybe 10% total) - Oh I know, Maybe Quality level requested will factor in to price too, Yeah, that'll be a good option to the metal thingy I was just saying.

    This kinda thing, would make Requests and Walk ins different, as well as "not absolute nightmare fuel that's driving me to want to hurl these weapons at the npcs and annoy me." and more like "Seems plausible and not as aggravating"

    (1 edit) (+1)
    [reserved for future use]

    Okay, I am so confused as to where to reply now, this thread is really really hard to navigate, so I will do it here :P

    We added all your bugs to our bug list - some are known, some contain more insight due to your testing, some are new :)

    Thanks again for your detailed descriptions and your time invested. We really appreciate it!


    Ya this is pretty cool. I'll be adding your list to the public Trello boards. Really appreciate it.

    Oooooooooooooooooooo........THATS where the "Same ones" are..... See All I ever did was (maybe) glance at the Game download/store page on, then go to the community (here) and see newer posts, if they had similar things or not, and most of the time, I felt like "not" (I didn't see the bug list on the game page at first until abbbouutt the time you made your first reply on this post.

    Didn't know Trello was relevant for Bug posting.... Guess I'll have to start glancing through more things before making new bug posts.


    Haha! Ya no worries. Come by the Trello boards if you want and take a look to see if we missed anything

    (2 edits)
    alright, changes made from front to back, I think, for the most part, some replies were left in tact, some deleted as they were obsolete now -

    I've moved most of the Legacy Data into a notepad++ file (out of order....) if something does happen to be called into question, I can either remember it off my head or look back at it there.
    (2 edits) (+1)

    Actually. Yes. I will go ahead and rework my List.

    list has been reworked and moved to proper place reserving rest of this comment for future use

    Can you give a bit more information (screenshot?) with customers that have issues entering or leaving? I literally filled the path and the entrance with logs, crates and a greatsword, they just run through it :/ in and out works fine

    (6 edits)


    I do not currently have my own game's screenshot for it, However, Someone else does, Lazy, On the Wikia!

    (Just use the "Image?" linking directly to wikia image as an image just doesn't seem to work well at all)

    As for "Stuck leaving" I'm not entirely sure "how" it managed to occur

    If you look up at this picture - Where the player is standing? That's about where the NPC was stuck... Just "standing" there... Not entirely sure how or why.

    It was the same customer in my experience, (by looks at least) as the one I'd given up on and had not only knocked an item at him, but had a sword sticking through him as I closed the shop - And I myself, was extremely close to them, potentially in their way as well

    and then I quickly turned after closing the shop (not closing the door) and ran off to do my own stuff, some time later I came back and saw him standing out there, spooked me, cause of his proximity to store... He was gone after reload. (I slept, saved, and quit, and reloaded just to ensure he didn't get in the way of other customers.Incorrect - Was purely luck based

    This picture is obsolete, customers getting stuck is luck based on Mad Strafe Disease

    This... might be contri-wait a minute wtfh?

    Steel axe? But it was an Adelite Axe  >_< what!? ugh. Make up your mind game.

    Pretty sure there's like 3 flipping images where you were an Adelite labeled axe instead of Steel..

    *sigh* Okay. back to the point. Mad Strafe disease might be the reason NPCs get stuck.

    When I say he kept strafing left but slight right - I mean, he was basically a newton's cradle, swinging back and forth on the left side of the road, while ending up further left each time, until at some point, seemingly based off the other NPC's position - He stopped going left, until after he landed.

    When he landed, he strafed right over to the dirt-edge on the left side, while still coming at the shop

    Well, steel - adelite is the same :P

    and the NPC flying thing is known, I guess... blame the physics :)

    Oh yes. I know they're the same, but look at the two pictures that are practically hugging each other.

    One says Adelite Axe

    the other says Steel Axe

    Up in 3rd post where all my "locked" item pictures are at - that's all Adelite axe too. - but then /suddenly/ it was Steel? - I mean yes. Like I said, I know they're equivalent, but If its steel, its steel, The item should know, its steel, and never be adelite, or vice versa - even if Adelite ore is steel - Names shouldn't just randomly change. ( I say random, but I did get off to play another game, and then reloaded - which likely is the "random" point, but anyway, still shouldn't just up and change.)


    And while NPC flying may or may not have been known.

    It's what caused their strafing/flying that is likely what's the actual culprit of a stuck npc, since I don't think anyone has watched them get stuck, only found them standing there, stuck.

    I nearly made one of the npcs Strafe into my sign while experimenting with Pathing - After he narrowly evaded the sign, he was looking like a crazed mad strafer, too, albeit for a much smaller area and much shorter time.

    BUT... as I was saying, it seems it could maybe just be "bad luck" because the Non-Customer NPCs spawn rather.. indiscriminately and head to another gate rather indiscriminately as well.

    I /assume/ they try to be at different spawn times, so their paths don't intersect, but if they do spawn together and do cross paths, at any point on the customer's way to the shop - The Customer's pathing goes nuts and that causes all three things, strafe, flight, and stuck, occassionally, when all the stars align and that "strafe/flight" just happens to land them in a place they can't recover.

    They're definitely not always in the same position - I actually saw another NPC in flight before you got back to me on here - he was pretty much about mid-road, closer to the gate - his aerial height was only about up to where the npc in the pic I took was, and was already almost to the ground before I could realize to try and SS

    what xD how did you make it say "adelite" it only ever says "steel" for me :D

    Hmm yeah it might be random on load or always X on load and always Y on assigning it?

    About the pathing, yeah this is so tough so debug because the NPCs are literally random and the customer NPC is also very hard to predict, and impossible to time together with the NPCs as both spawnings are out of your control...

    I guess dasius has to figure this out by debug spawning ^^

    Yea its just going to have to fall to Dasius for it - Previously mentioned box/log by door doesn't actually work, was just false logic, I just got lucky and hadn't had it happen to me since putting it there

    Watched this one spawn in center of road, He spawned like.. maybe.. 5 seconds? before another NPC spawned, I thought "Nah he'll be fine, he's faster and spawned first."

    Strafed like a mad man from center

    to my right, center, left, center, left again and then "plop", walked right into place at the door

    Looks like its about time for me to put old yeller here down though, So If'n you'll excuse me.

    (1 edit)

    Well... I finally found a new bug.... except not really.

    I Think... I managed to do this - on a fresh restart - by Starting the game (No existing save)- switching to sandbox (No save), doing stuff (no save), and then switching back (constituted as a reload/New game, while engine was running, because no save)

    I didn't want to "waste time" getting my graphics reset - since I deleted save game and settings again.

    I went to go check on copper ore veins (with my magic carpet, as you do. (Blueprint scroll))

    Found one at start of cave, cool cool - looked around, a coal, an iron, a crystal a copper a cryst... WAIT WHAT?

    #morefear morepowah

    definitely couldn't stop the fear from spawning this time.

    Honestly, I'll mostly just chalk this up to related for the previous fear entry, edit style - I assume its more so related to that.

    My guess... Is.. for some reason... If you have no save, and start fresh - fear will either not spawn, or spawn.. wrong? - or some graphic setting is making it invisible.. i dunno. (this is fairly low settings)

    and if you have a save, but hit "new game" (or do the equivalent of such, via Sandbox/engine running/ no save to reload) - The crystal, can maybe, spawn?....

    I dunno.

    edit - ok so either there's a third one in this pic, or, a third one spawned when I came back to get the other two and ore with a pick and crate (clearly, pic shows I didn't have a pick before hand, had to make sure it was worth it.)

    At any rate - I now have 3 fear crystals - slept, didn't find one in the morning - so just 3.