Well I am already thinking about next year, even late but not so considering 2020 was nontypical year right?
I have a MacBook Pro working with Unity and an Adobe monthly payed package. I have also tried some free tools. This year I decided to keep my MacBook updated, and I had a bad experience with the last macOS system so called Catalina. Adobe didn't have made my working day easy either. I had to come back to Mojave, at list I still can run 32 bit apps again and listen to my musics when coding. I am disappointed with payed software, is not cheap and is not so much better than free as expected. But how it is to work with the free stuff only?
I have made some experiments my own. I worked with Debian 10 32 bits in an old MacMini. Sadly, 32 bits is abandoned and the 64 bit installation is for skilled hackers - this is the other side of Linux. It's free, so don't complain! But I must say that Linux is very close to macOS in quality considering some popular distributions as Debian, Ubuntu and others. Even knowing there will be some hard work writing in a pure text terminal, Linux is fast, stable and don't disturb me when working. MacOS sucks, and I can't understand how people still work in Windows! Considering only the OS, I can work with Linux, no problem. But that's just the beginning...
Once turning into Linux, Adobe is not an option anymore. Not sure if I will miss it, but some tools as Illustrator are difficult to replicate. I am now testing InkScape, it does not convert well the AI files - first issue. Will be possible to design for games with InkScape?
An example: I dropped WS Office and installed Libre Office. The last version is really impressive, but for a scientific article it has some bugs really deep. I had a bad time making workaround so I could at list publish a decent PDF file. Libre Office will only work for an amateur job. Is InkScape like this?
Talking about Unity, I know there will be the Linux version in 2021, don't know how it is (any beta tester around?), but no Unity version or port works good anyway, so I expect will be pretty much the same...
Other apps I have tested, and liked, is Gimp and Atom. Both are a bit strange to me, but I can work with, no problem. I was using Spriter, but I might consider the free DragonBones. Anyway, is a vast world of apps that we need to make a game right... What do you have in mind? Is there enough good options to make a good game with free tools? How could be a middle-way solution?
Please share your thoughts!