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A member registered Jul 16, 2015 · View creator page →

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Replied to Christmasham in Bugs

Can you tell me some more context of what version and OS you are using? I am unable to replicate this using  Windows 10, After Effects CC 2018 (15.0.0), Media Encoder CC (12.0).

Are you able to create any other compositions that do the same thing? Such as a very minimal composition where this seems to happen. Also have you tried clearing your media disc cache in After Effects? It is possible that the cache coherency between After Effects and Media Encoder has gotten compromised.

Replied to Christmasham in Bugs
(Edited 1 time)

Hey Christmasham,

That's a very strange bug... Is this the first time this has happened? Is it only with this one composition in particular? Are you sure you don't have the layer that PixSort is applied to set as a guide layer?

Replied to dvorakoa in Bugs

Glad you got it working!

Replied to dvorakoa in Bugs

Hello! Sorry you're encountering this problem. It looks like you downloaded the PC version(The ".aex" is for the PC version while the ".plugin" is what Mac OSX uses). Be sure to download and extract PixSort.plugin.zip and drag the extracted PixSort.plugin into the plugin folder. When extracted right the icon in your file browser for PixSort.plugin should change as well.


Created a new topic Suggestions and Requests

Use this thread to make feature suggestions or requests for the PixContour plugin!

Created a new topic Bugs

Use this thread to report on any bugs that you've come across. Please include the version of After Effects you're using and any associated crash dumps that you can provide!

Replied to heymes in Bugs

Hey! Sorry about the error you are getting. Did you properly extract the downloaded .zip file into the plugin directory? Something that might cause this are file permission errors during extraction of the zip file. Also what is the exact MacOS version that you are using? (10.12.1, 10.12.3, 10.12.6, etc)

Oh man this is absolutely great! That would be a great promotion of the plugin! I've been working on a little video to demonstrate and promote PixSort and PixDither and such and trying to come up with a good format and this is a great example of what it can produce!

About AE Scripts: I could use AE Scripts but from what I've heard and seen they tend to take a huge chunk of profit from the people selling plugins there and require an EULA for the user to agree with and a lot of other little dings and attachments that had originally made it unappetizing to me.  Hosting it on itch.io allows me to charge much cheaper for it while also guaranteeing a 'you buy it, it's yours' format of purchase(when you buy it, it's yours, you aren't just buying a license for the software,). I like keeping it simple for me and the end-user! Maybe someday I'll reconsider once I get a better insight on how hosting on AE Scripts is like since it does seem like a very popular platform to allocate traffic for the plugin but for now I'll stick to itch.io for its great simplicity and service!

Looking forward to seeing your completed work!

(Edited 1 time)

No problem! You are absolutely right that I haven't put much effort in promoting my plugin outside of offhand links on the After Effects reddit and such. Now that I have a stable build if PixSort with its feature set being asymptotically complete I can for sure start production of a video demonstrating what PixSort is and how to interface with its features. Thank you so much for the feedback!

Oh man to be honest even just learning to make them myself is quite the journey. There is very very very little documentation out there besides what adobe provides and maybe some stray open source plugins on github so it's quite the task to learn and get up to speed considering pretty much every plugin programmer out there keeps their trade secrets to themselves. It's a pretty weird atmosphere to be in. 

You can get the SDKs here! There is a PDF there that describes the overall API and includes some samples for the many different plugin types.

There is this course, which I haven't tried myself but it seems like a very good introduction from the preview video that I saw.

I think for that video they used photoscan which creates a 3d point-cloud from an array of photos and estimates the depth of each of them, and then on top of that they use directional pixel sorting.

A similar effect can be done with the card dance effect in after effects too!

Pixsort also has a "Radial Zoom" option for its flow-shape that you may use to exaggerate the depth a bit.

I am based in Southern California!

Currently across all my plugins(and some unreleased ones) I am doing a pass of my codebase to allow for some gpu acceleration using openGL and/or vulkan but at the moment a new Adobe SDK is in the works of being released with a new update that I am waiting for that seems to natively support this. Once the new Adobe SDK comes out I'll be updating my plugins to allow for much of these new speedups.

Do you have a feature request?

The latest download is the v1.2 update yes!

Do you not see the new features with the latest download?

(Metaphase,Dipole, constraints, etc)

Replied to QSB in SaiThumbs comments

Currently tracking this error over here: https://github.com/Wunkolo/SaiThumbs/issues/2

Trying to figure out what's causing it but there's some input there that you may tryyy

I haven't had much motive to reverse engineer Sai2 that much since Sai1 is still very much more popular but it possibly uses some improvements on the Sai1 format.

(Edited 1 time)

Oh man I have no idea why...

This seems to be an issue that some other users ran into when trying to send me money through PayPal and I haven't noticed any consistency between them all to identify why this might be happening..

Maybe this page can work?

I've reverse engineered Sai 2 a bit but not enough to map out the newer sai2 file format yet.. Since sai2 is actively being developed too I'll very likely have to "wait" for Sai 2 development to "settle down" for a little while before I go diving into the file format since one update SYSTEMAX makes can potentially break any confident research and tools I made at a specific version...

I'll look into it more in the future since the file format is probably not going to be changing drastically any time soon but we'll see!

So glad you like it! 🙏🙏🙏

For sure! Windows has something similar in which it would hide the extension of a file and would cause all sorts of problems and confusions at times. Adding to the download page!

It doesn't seem to detect that the .plugin file is an after effects plugin either.. Are you certain that it is properly extracted from the .zip archive? Also are you certain that your version is not actually "10.12.15"?

I will have to set up my virtual OSX on my new system so it might take some time to recreate this issue on my end unfortunately;;;

That seems to be the correct folder...

What version of OSX might you have?  Do you have the specific version of your After Effects? (ex: 14.0, 14.1, 14.2)

Posted in Great work!

Thank you! Very glad to see someone very satisfied with PixSort. Thank you so much for your support!

Custom palettes and colors are already implemented!

I'll look into custom patterns for the ordered dithering at some point for sure as well as it seems like it could just take an input layer selection and use something like Red/Blue/Green/Alpha/Brightness/etc and use the already implemented pattern offset options.

Thank you for your input and I'm glad you're having a good time with PixDither!

Replied to hypoetical in Bugs

It seems to be from my Smoothening option under the Interval section. It blurs the Interval Mask and when trying to blur the border-most pixels it pulls in a black pixel from the edge:

In your case a solution would be to set the Interval-Smoothen option to 0 for now if it isn't too drastically affecting your results while I work on implementing a better interval-smoothing.

Replied to hypoetical in Bugs

Added some patches! Redownload for the new build. Should be fixed now!

Replied to hypoetical in Bugs

Oh man I seem to be able to recreate this on my end too. Looking into it now!

Replied to bradpeterson in Bugs

Glad it got resolved!

Replied to bradpeterson in Bugs

Are the two of you using the exact same version of PixSort? Be sure to check the "Build Date" value when clicking "About". Also are the two of you using Macs or is it a mix between Mac and PC?

Replied to minuitdigital in Bugs

Thank you for the crash log! Just applied a patch to the Windows and Mac build that should fix your issue among some others

Replied to minuitdigital in Bugs

This crash log does not appear to make any mention of PixSort though this cautionary event log does mention the that your system is experiencing an excessive 45199 "wakeups" per minute which appears to be mostly safe. Do you have another crash log that you are able to send? Possibly the one immediately before this one is the actual crash-event log.

Replied to minuitdigital in Bugs

Hey! Sorry about the bug.. This seems to be something happening to a lot of OSX users:

In your "/Library/Logs/CrashReporter" directory there should be a crash log for After Effects that could fill me in on specifically what is going wrong.

(Edited 1 time)

The way to do it would be to check the "invert" option on the threshold mask while having it set to "lightness" so that sorting only happens in the dark areas.

Also clicking "reverse" on sort-bias crashes every time?  I'll look into this more as that shouldn't be happening.. PC or Mac by the way?

Replied to jlmcel727 in Bugs

The link provided(https://helpx.adobe.com/photos...) has a tutorial on how to use the event viewer. I'll investigate the issue on my end some more as this is the first this specific error is happening. Until then though try disabling "Adaptive Subdivision" and see if that helps at all

Replied to jlmcel727 in Bugs

Hey. Sorry bout the bug, other than the threshold value causing the crash does all else seem alright? Any info about your comp that you might be able to share such as your pixel aspect ratio or resolution? Not sure what would get it to allocate a 15x0 frame though it may have to do with having "adaptive subdivision" on in which it tries to progressively generate the high resolution image from much much lower resolution ones in favor of real-time interaction

If you're able to the Windows Event Viewer might be able to give me much more precise insight on where the crash occurs if you are able to provide it.

Replied to CodenameTim in Bugs
(Edited 2 times)

Oh man approximately when does it tend to crash by the way? Any specific actions that seem to cause it before it grows more unstable? Hard to isolate the issue without a crash log but I'll investigate what I can from the symptoms so I can possibly reproduce it on my end. Sorry you're having this issue...

I'm surprised it's able to run at all on 10.10.5 considering I used the OSX 10.11 SDK but I suppose it didn't use any huge and exclusive OSX features.

Replied to blerry7 in Bugs

Getting close! Just updated the upload with some more fixes. Seems adding parallelism in some places caused more problems than benefits(and cache-abuse for that matter). I also added some progress-bar feedback that should show on the bottom right of the composition window. Lemme know how it goes and I'm so sorry for the problems you've had to face.. If it still refuses to be stable I'm also totally open to refunding you.

(Edited 1 time)

Having any kind of game or software involves iterating through all sorts of bugs that players and users might discover. The per-product forum system is great but sometimes when debugging an issue the user might have to provide things like crash logs and other info to help diagnose an issue with a game or product. I feel that at some point that might serve to be a very huge privacy or security issue for the end user. I use itch as the primary distributor of my tools and feel it would be useful if itch had some form of ticket/issue system for users to interface with should they encounter a bug or issue with the software. Games are just software after all and inherently will have bugs and I feel itch.io would benefit from having a more facilitated way to manage them.

A whole "issues/ticket" system might be too niche of a feature to have but maybe even just having some more visibility customizations on product communities for things, or a feature that allows people that have bought or downloaded have their own sections to discuss in and ways to start private conversations with the author(s). That way the feature is generic enough to capture the "issue system" within its domain by simply adding visibility settings kind of like how kickstarter has a "backers only" section for product pages. A user could just make a thread in some special community section and mark it so that it is seen by moderators only, or just a "message the devs" feature would be enough to start private conversations with a product's "team" and could be generic enough to capture both an issue system and a generic way for a "backer" to speak to the author.

Replied to blerry7 in Bugs

Just updated the Mac build with some fixes that should help with your problem! Try re-downloading the Mac build and see if it helps in any way. If it doesn't though feel free to update with any future crash logs so I can investigate further.