Use this thread to make feature suggestions or requests for the PixMap plugin!
Wonderful plugin!
I'm getting some STmaps generated in BMD Fusion. These STmaps start at 0 but the pixel after the last pixel is 1. So for a 100 pixel width STmap first pixel would be 0 and the last pixel would be 0.99. You plugin is expecting the first pixel to be 0 and the last pixel to be 1.
Would it be possible to add a checkbox that would read the STmap in the way I described?
The TilingX/TilingY option might be able to fix this!
You should be able to put 0.99... into the Tile X and Tile Y options to get the remapping that you're describing. That way it will remap the [0.0,1.0] domain to [0.0,0.999...] since it multiplies the incoming X and Y component directly.
Does that provide the adjustment you're looking for?
Hello, I've been using PixMap effect in my lens distortion encoding system, which uses two separate STMaps; ViewMap which samples FootageMap to then sample the footage. It is nice, as it can not only rectify fisheye footage, but also transition between distortions by simply blending ViewMaps of different type in preComp. Imagine transition from anamorphic lens to wide-angle from extreme fisheye source.
ViewMaps map to equidistant coordinate square texture of given ViewMap FOV value. Blue channel encodes vignette. And it looks like this:
FootageMaps map from equidistant space of given FootageMap FOV to the footage and looks like this:
If there's a mismatch between view and footage map FOV, simple tiling scaling ( tile = ViewMapFOV/FootageMapFOV ) is applied when sampling the FootageMap.
I wanted to share that.
Anyway since ViewMap basically encodes theta angle, the coordinates can be rotated, giving full camera rotation in the footage (sic!). Maybe someone or you would like to create that color effect plugin for rotating ViewMaps? Here's the full code in GLSL:
There are four user input values FOV_ViewMap which is the FOV value in degrees, always a whole number; Roll_rot_angle, Tilt_rot_angle, Pan_rot_angle in degrees.
Hope you like it.
Hello Syosyosan,
Thank you for your interest! Since the Lens Distortion Encoding System is licensed under CC BY-NC-ND 3.0, commercial use would require a special licensing. I’d be happy to discuss the terms and potential collaboration, your Pachinko project seems interesting.
I have also developed some other tech, specific to arcade systems that might interest you. Feel free to reach out via email at jakubfober@gmail.com to discuss it further.
What you may also need to do is go to Settings>Privacy & Security and there should be an option for PixMap after getting the "unidentified developer"-message that you may click "Open Anyway" on. After doing that, it should run normally! Either that or right-click PixMap.plugin and click "Open" just once and it should stop trying to block it from running within After Effects.
Also, PixMap is completely free! You may put $0.00 into the amount to donate and get the download.
Hey Wunkolo,
This Plug-in is exactly what I was looking for! Thank you so much for creating this. I'm a novice on itch and swear I saw some resources you posted for C4D on how to UV Map? Vimeo link was broken I believe. It would be amazing to see a YouTube walk-through of the plug-in and how to properly get a 3D render out of C4D to work.
I'm just trying to get a characters facial expressions to be composited onto a 3D render like your example. Having that flexibility in AE would be amazing.
Oh you're right! The link seems to be a removed Vimeo link now. I don't have access to C4D at the moment but there does seem to be some media on how to get a UV pass out of C4D for other plugins out there, with the only difference being to use PixMap. Despite using a different plugin, it looks what the person does here should work too!