Hello.
Tried out the version uploaded at the time of this post, the 0.0.1. Being an early version, I hadn't big expectations, and for the most such was what I got from it, and yet there is something that managed to captivate me.
SPOILER-ALERT
The story is pretty generic so far, though that note on the kitchen definitely got me checking it every day and evening, lol. The sarcasm on the security checks on the laptop were spot-on, though I wonder if there will be a possibility for the player to actually "guess" the right password in a very-future-version. The humour is great, though it's nothing "new", standard jokes for the circustances; they're well-delivered and funny, but how many times has a typical read this? Also, I personally look when there's too much humour as a filler instead of a feature; obviously, no idea if that's even remotely what will happen with your project, but such is my impression. Food for thought.
The art is actually better than I was expecting after checking the screenshots. Can use some improvement here and there, but it's way better than the AI-generated so many games are flooded with... I'm particularly impressed with the "accuracy" on the facial expressions!
Interface-wise, I'd say you're on the right direction, but it definitely needs a lot of polish; the text on the player-choices is very small considering white-text with the sky-blue-ish background; the apps on the smartphone seem somewhat crude, below-basic software. Just to be clear, I'm ok with them, but I really hope you guys will make them more appealing and/or user-friendly in the future.
The characters, for a starter, seem to be the standard run-of-the-mill. From what I've seen so far, Emily seems to be coming on too strong and fast, personally I think that her interest on the MC could be a little more spread-out in the future, slow it down a bit, go from the obvious-in-your-face to moderate hints. Kevin, on the same note, seems pretty much despairing for having his childhood friend back, so like with Emily maybe tone it down a bit.
Sarah, Claire, and Bridgett seem concise. Addison, if I'm reading her right, could perhaps use a rework on the dialogue to make it a bit easier to tell what's her kind. The nurse... How to put this? What's the justification for hiring a sex-addicted nurse to a high school? Either nobody knows (so the MC is the first she's seen packing a big one?) and she's just asking to be blackmailed, or the Principal owed her a favour (and is asking to be blackmailed too). Maybe introduce a bit more of context? Again, food for thought.
Overall, the game seems to be going to have plenty of choices for the player, like train every skill or more some than others? Which relationships are best developed early or later on and how to manage them, and so on. Despite the story being apparently the same take on other games, there is something (or a bunch of little things here and there) that caught my interest, honestly, so I'm following.
I truly hope you'll be able to develop this project to completion and that you'll enjoy doing so. thumbs-up emoji
Cheers!