Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tripple Eff

47
Posts
1
Topics
5
Followers
157
Following
A member registered Aug 11, 2024

Recent community posts

Hi.

Just tried out the latest update, 0.25 and I'm really impressed. The quality of the models, the story although not really original is well told, the characters - particularly Eva with her unease between giving in to the fear and colluding with Neil and being in agony with her past mistake is delicious in the most evil way - seem to be filling in well all the necessary roles to play for their descent into perversion.

Have to say, the animations are not up to the quality of the models, definitely needs some work smoothing them, as it is now it's all so robotic, no flow. The light reflection, though, particularly how light reflects on the drops of water, is very impressive!

Also, kudos for the relationship charts, and for the temporary text on the top left corner indicating how many points a choice gives or takes on the metrics. It really really helps in navigating the game, trying out the dialogues.

About dialogues, I've noticed at least one bug, namely at one of the couples' dinners, when the player can decide to tell Sarah about the intern Emma - I was on a path for maximum betrayal, taking all the choices that gave negative points to "Alex and Sarah", so I chose not to tell Sarah about the intern. Then, as they laid in bed, Sarah reflected about Emma, but how did she know if Alex didn't tell her? (I might've missed a narrative or dialogue where Sarah gets to know about the intern through somebody else, though...)

Although I had tried an earlier version of this game here on itch, back then it hadn't been anything outstanding, unlike presently; you've got a real gem here and, I believe that if you work it "right", it will net you a lot, so I wish you the best of luck developing this project to a full product and, hopefully, have a great time doing it!

Cheers!

P.S.: Please inform if you get a page or an EA on Steam, I'll insta-follow and wishlist it! (emoji innocently staring)

Hi.

Tried out this first version, it's short and so far there's little to say beyond that it's linear, which is too bad as I'm not a fan myself of these type of AVN.

The characters are interesting, except the MC. His low self-esteem and obtuseness so far make it nearly a grind by itself for me.

Since this project is still in the start, I'm following with hope that, in the future, the player will have the capacity to choose a path, even if it's just one of two, and that the MC can either be reworked or evolve in the game to a more neutral point.

Cheers!

Hi.

Finnally tried out your game, seems cool, standard run of the mill for the RPG, in the best way! Taking the quest for the mice in the tavern pulled some good ol'memories of Candlekeep (Baldur's Gate 1).

If I may leave some observations, starting the game using the itch app pulls up a white screen and that's it but, if I start the .exe file on the folder, the game starts normally.

Another situation, I noticed a lot of dragging on the screen as I wondered around the village and its eastern part.

Another unfortunate occurrence was the game crashing, first right at the start when the MC gets out of the coffin/tomb, and another after talking with Father Martin the first time, both times having me had to force close the game. I noticed that your game was pulling over ninety percent of the CPU along with nearly half the RAM.

I have to confess that, despite the good feeling I kept having with the game, these technical complications had me thinking maybe it's best to wait for the next update before trying again (mostly because, as I said, after force closing the game after talking with Father Martin, the autosave was waking up after the first night at the tavern, so...)

The maps seem good, and so does the several characters (funny thing, as I read the second list of villagers to meet, I "read" that one of them was a "John the butcher"... and I couldn't find the dude. A pair of houses were locked, I thought maybe that was a bug. But, then, when the quest goal became to return to the elder, I was thinking that it skipped the fact I hadn't met the butcher.... And it was only as I was reading the dialogue with the elder that I realized that it wasn't the butcher but the butler! Ooops...). The plot seems ok too, but I can't say much more due to the short ammount of time I've had discovering the game. You definitely seem to be on the right track for a solid indie RPG, which by itself is noteworthy!

I've got to mention that I noticed plenty of typos, but it's cool, none I noticed that made it impossible to understand, lol.

I wish you the best of luck, and that you'll enjoy bringing this project to completion.

Cheers!

Hi.

Really liked SKA, this seems quite promising too. Already tried it a bit, seems nearly impossible to win any fight without Iron Will potions. Or spending a lot of gold training first, but the only way to level up is through combat, so...

Still, looking forward for the eventual release of the full game.

Cheers!

Ah, but my Norton 360 quaratined the .exe because apparently it's infected with "FileRepMalware".

And on the link you posted, the file was not scanned with Symantec (Norton) Mobile Insight.

This sort of things can seriously harm a dev's rep, so FWIW I seriously recommend you do your best to figure out what's causing this and how to fix it, but that's just my opinion.

Hi.

Just tried out the current public version at the time of this post and I wanted to leave my impressions. Overall, an AVN, through and through. Lots of text and art, kudos on the models, with chubby Otabe and the player Ryo and so on. I particularly appreciate the care in trying for not going over the board, with realistic facial expressions instead of pouts that can only be pulled off with injections of botox on the lips. How Misaki's annoyed expression is a puffed-up left cheek, or Otabe's creepy right eye being visible through his glasses (as I type this, I just remembered how Ikari Gendo from the anime series "Neon Genesis Evangelion" was drawn similarly, heh).

As for the story, it seems to me that you're going for the full tragedy with this couple; I confess, when the full version is released, I'll likely go for the most lewd run first, mostly to get a general feel of the plots, but I'm willing to bet that the "best" version will be going for the pure-est love run with Misaki and Kohei.

(also, the wickedness, so to speak, of Sayaka's relationship with Takeshi and all the ways it might turn out with an invested Kohei? Devilishly tempting!)

The NTR is the main theme, but I wonder if you're planning to have a way through the game so that the three contesters, Takeshi and Ryo and Otabe, can be redeemed? Personally, I think that would definitely contribute positively for the pure love run (I assume there will be one as it's typical), but that's merely my opinion. 

Regardless, I'm confident that you'll be able to pull a great AVN, so I'm following (actually, since you first submitted this game here on itch, IIRC >.<'' , it got me curious but at the time I hadn't a better feel for it so I didn't leave a comment).

Wish you the best of luck with this project of yours, and that you'll have a great time developing it!

Cheers!

Your comments on NTR Stories, altogether your username and the build of the posts had me curious so I checked your profile. First, I was "WTF, an NTR Phone game on itch I somehow missed?", so I decided to immediately correct myself.

Oh boy, was I really stumped with what you've got here so far. The UI is intuitive, really seems like a typical smartphone... For those that don't have shortcuts for 2 dozen apps, I mean. ;-p

Beyond that? To me, what matters the most is here already, namely stories that are relatable, that the player can identify and simulate, and dialogues that are personal and make the player more easily feel immersed. Well... that is... Look, it's not a complaint or a criticism, really, but in my experience nobody can type a text like Lori did while having sex, unless she was faking the whole deal (which she obviously wasn't); again, it's not a criticism, how to play the scene in any other way without the characters communicating through text messages, right?... Weeeell, maybe a video-call with Lori actually talking with June alongside periodic grunts and slap-slap-slap, lol. But there's the limitations, from the game engine to the limit in itch and the increase on the quantity of time to develop the game, not to mention having to find a VA, along with a bunch of further details I'm missing for sure. Needs must, and all that.

Overall, FWIW I'm really impressed, and I still want to try a few more runs with June (43/62) and Annie (27/40), but that will have to be another day.

Hi.

Just wanted to say that I'm feeling terrible after playing this game... because I only found out about it in a completely random way! It's awesome! Simple and somewhat basic, true, but it's still awesome, as the characters and stories of each are so relatable and personal and, ugh, there were so many times I just wanted to copycat Lori and just go all kawaii over June! She's so adorably cute, when I got to the end of her playthrough I was so wanting to actually know how to draw so I could make a sexy butterfly with her face coming out of the cocoon or something!

And Emma's story is, unfortunately, all too real, and one of the paths although can be interpreted as cruel but still fair. Fair'ish. So long as Landon's really a good guy and not a Doctor Hannibal, ya know what I mean? But, still, despite feeling bad for Henry, it were his mistakes that got them in that situation. Ok, in real life, I'd advise Emma to really think carefully and decide whether or not he deserves a last chance on waking up and actually owning up to his blunders, but that's just part of the thing with videogames, the player can actually go forth without fear because, worst case scenario? Reload, lol.

Annie's actually felt a bit impersonal for the male protag, but I'm likely reading it wrong as I've never been fond of playing dom myself. Or maybe I'm missing something with Annie, because she seemed a bit too... 2D'ish? Not blank, but close? IDK, but of the four, hers was the one that meant the less, though I still enjoyed it, sure.

Mai's... No spoilers, please, but I really really hope just for the giggles that one of the possible endings can be a triangle with the player and Mai and Clara with no secrets. Not sure (like, at all!) if Clara would go to sharing the player with Mai due to their own friendship (don't recall any particular mention of it, but I got the impression that Mai and Clara have been long-time friends), but I sure would be up to devoting time in figuring out the dialogues to get that ending.

So, in case it's not been made obvious, loved playing this game, really looking forward for the next updates. Just checked Steam, and couldn't find a game with this name so I'm guessing it's not there (yet?); please inform if it ever gets set up on the Steam store, I'll insta-follow and wishlist!

Which I just did here on itch, following and rated. Hope everything goes well, and that you'll have a great time developing this WIP into a full release!

Cheers!

Hi.

Tried out the release version, it's an interesting start.

Since there's still so little (no offense), I didn't advance beyond the third day, I'll wait for another update or two first.

If I may, however, there is a "thing" that left me a little confused; the MC's father was a very important general and the son, who's the MC, followed the father. Ok, but then the MC seemed to have an administrative position in the army? If so, how? Did the son ever receive any training, or was just the father that influent (probably, taken his centerness in the war) that he just placed his own son there? (since it might be spoilerish, please do not reply if you're planning on revealing later in the game)

And on that matter, I wonder about the realm or kingdom or empire the MC's a part of, namely the lack of lore or exposition on what is what. I'm guessing most players are only interested on the minimum ammount of info just to figure out the best power build for the MC and how to view all the h-scenes, so I wouldn't be too discouraged myself if you decide on the current style.

I'm following, as I'm interested in how you'll develop this game, and I hope everything goes well and you'll have both fun and success with this.

Cheers!

Hello.

Donwloaded the version at the time of this post, 0.3, and I'll leave my impressions. Please note that I'm not a game journalist, what follows isn't meant to offend.

First of all, the graphics. The texture quality, generally speaking, is very basic. The human models are on an upper scale, but still the clothings and structures mostly seem like pre-2010? Not a bad thing, per se, but, IMHO, it doesn't help captivating a new player. Considering how far you're already, I think that an eventual redo would take too long to be positive, so it's probably best to stick with what you've got.

Story-wise, the characters make it really interesting, they all really seem to be more than just a pick of a trope, which is very rare around here, and I admit I'm following you because of them. Ryan's tatoo is very distinguished, made me wonder when I saw it if she's a double-agent. Psychiatrists can be incredible manipulators too, so I'm still a sceptic with Phebe (Phoebe?). And so on and on with every other character. Having said that, no offense but the main plot of the MC reminded me a lot of Adam Jensen, Deus Ex: Human Revolution, which makes me wonder if eventually he'll find Robin alive and well in the future, working on a private lab under contract with the Pentagon.

Also, kudos for the educational parts, like what his job is on paper and how it translates to real life, and so on.

So, following, I'm really curious about the characters and what and how their stories will pan out. Hope you'll enjoy continue building this game.

Cheers!

Hi. Don't know if it's related, but through the itch app it installs version 0.4 ("my new paranormal life 01 win64 final"), not 0.5; for that, I had to use a browser and download it, and then manually extract it.

Not complaining, just a heads-up.

Ending up at the hospital sucks (in the bad way), I hope you can get the rest and care needed to get better.

Best of luck!

I'm sorry to hear about the departure of a team member, that always sucks.

Still, I believe you've made the correct decision, rest and recover. I sincerely hope you can patch yourself up and, eventually, get back into this project.

Rest well!

Hello.

Posting my first impression of your early/alpha release. So, main plot is the MC lost his phone and got a new one with the first message being from his girlfriend who's a streamer. I'm sorry, but this is hardly "original" (what is, nowadays?...). Having said that, I'm still interested in seeing/playing wherever you're taking this.

Use of AI art isn't particularly a positive selling point either, as there are users who will post their complaints about that; as for me, as long as the characters and so on aren't with impossible bodies, erogenous "parts" apart lol, it's cool. Still, FWIW, if this project of yours kicksoff well or steadily grows with a fanbase, I suggest considering hiring an artist instead.

A bug I got, was that none of the emojis on the texts loaded, just that white icon. The context of the messages however made it easy to guess which emoji was supposed to show up most of the times, so no big deal, methinks...

Main plot-wise, were it me I'd slow down a bit her adoption of more-skin equals more-viewers. Giving agency to the player in supporting her to do it lends credence, but perhaps a somewhat-more organic approach, like watching what other streamers are doing (and not just of the female gender), talking with her friends, thnking about it over the course of days, that sort of thing. Having said that, if this is the tale you want to tell, then go for it.

As for me, following.

Cheers!

Hi.

Tried out the game, cough, prototype, lol. An interesting start, setting the pre-base, since the base I'm guessing will be when the MMC has his first session in the VR game.

The art is cute, is it AI-generated? No complaints about it, although Brittany's more serious facial expression seemed a bit weird, like a bit out of context considering the dialogue. But that's just a minor thing.

Beyond that, not much to tell over so little yet. One thing in particular that I really appreciated is Sara's monologue at the end, you presented perfectly the reasons for her own doubts in herself (dork? loser? as if! plus, she's, you know, a BABE! lol, just kidding). This definitely helps in setting the mood, both the main and the secondary characters involved in the soon-to-be main plot start out as two individuals that are going and have gone through a tough period on their lives and are a bit down on their own self-esteem, thus creating a potential relationship (either romantic or not) where either can help the other push and overcome the obstacles. Common, but it works! :-p

Any way, it's an interesting start, going to follow, I'm looking forward to see how this project will be developed.

Good luck!

(1 edit)

"You can help us gain visibility by additing it to your wishlist"

Checks the Steam store page, clicks on "Add to wishlist" plus "Follow".

Done. :-)

Hey, just posting to show another user supporting you!

Personally, I believe your game is in the clear (for now, as history repeats for the best and the worse), and your plan for the future seems the best strategy, so I'm really really hoping for one day to buy your game (full price, too, I'm not waiting for a sale discount!) on Steam (already on my wishlist!).

Best of luck to you!

Hi.

These are my impressions after playing the version at the time of this post, which I'm guessing it's the first upload at itch.io.

Overall, it's a light introduction. Nora's admission in "finding it easy to chat with the MC" is a bit weird, since they just met and what little dialogue they had just then wasn't anything potentially cringe-worthy. No full blown confessions either, so maybe it would make more sense for a few more chats at different times, or even a Nora-then either Mina or Alex-and again Nora, something to demonstrate that the MC is earning her trust. Food for thought.

Also, at the bar, first Mina seems reluctant but strangely turned on with the MC's permission to flirt with guys to network. And right then she's getting all cozy and cute with a random dude and going into the restroom with him? True, she's buzzed (or more) but still seems a bit weird, maybe even going too fast? Will that be a possible ending, go too fast with sharing Mina and get burned, so to speak? (please don't answear if you don't want to post spoilers! lol)

As for Alex, if the MC gets "closer" to her, I wonder if Mina will be willing to share, or if that's an only path for cheating. I'm not going back to try again, but I'm curious if it will be possible for threesomes with MC and Mina and Alex, or make Mina a "cuck", lol.

Then there's the possibility of maybe sharing Mina with the MC's best friend/group of friends. Posting pictures on a social web with or without Mina's knowledge, perhaps? What about asking Mina to help the MC getting a promotion by going on "illicit" dates with his boss?

These are just ideas I've had after playing, don't mind the mumbling...

Anyway, following, I'm very curious how you're planning to develop this project. I hope you'll enjoy the process and make something you're proud of!

Cheers!

Hi.

Just wanted to leave a very quick "review" of the current version at the time of this post, Eden chapter 3.

Resumedly, it's an interesting game. The story isn't exceptionally original, it feels like it takes bits and bobs from here and there, but, unlike most AVN, yours make a good plot and sub-plots, captivating and (nearly) solid.

There are several moments in the narration and dialogues that could use some polish, like npc's getting info that they themselves shouldn't have or doesn't make much sense how they're jumping to the right conclusions out of scraps. But these are minor, IMO. As this is your first project (or one of them, anyway) there is some room for errors and lack of expertise the more typical professional script-writers get. *shrugs*

The combat needs some touching, I casted Healing on a NPC but it only showed it when another NPC would attack or cast a spell next, which left me wondering how many hitpoints the healing had restaured.

Beyond that, not much more to add. The graphics of the npcs are great, the background not so much. The animations are good, too. You guys have the humour balanced with the nastier aspects of the plots, but it comes to a point where too much starts feeling contrived and just filler, which diminishes the geveral impression of the game itself.

Definitely following, very curious to see where this will all lead to.

Cheers!

Hi.

Tried out this game, through the itch.io app only the HTML version is downloadable, which I did. Everything ran ok until I traveled to Lena's farm, which didn't load, instead this error message popped up:

"Failed to load

img/characters/%24horse-big-brown.png"

I can't right now, but tomorrow I'll see if through a web browser I can download the Windows version and try it.

Cheers!

Hi.

Tried the demo, an interesting game, it's funny but it kind of reminds me of "The Game" with Michael Douglas, lol

The models are good, distinguished, with character, though they could be upscaled perhaps? Just for the graphical quality, which would enlarge the size of the files and probably force you to resort to external hosts for the player to download the game from, so maybe not, lol.

Without spoiling, the main plot is captivating, to corrupt or not. And will there be a third path with carefully selected places to delve into corruption and then pull back, or will it be only two major endings, insofar as pure or corrupt? Please don't answear, I'm just rambling. When it comes to darkness, I expect that there will be an ending to both of them corrupt, or to him or her and the other pure.

How far are they willing to go, as a married couple and as individuals, for their greed?

Following, interested in looking at the final product (whenever it may be), checked out Steam but didn't find this game there, bit of a bummer, would've wishlisted it immediately. (hint, hint!)

XD

Cheers!

Thank you for the replies; what follows are simply observations, not meant to criticize or diminish your capabilities, only ideas to hopefully help you out.

Regarding the score system, as this is your first project, may I suggest that you try to keep whatever system you decide on to be manageable? Giving choice to the player seems like the obvious path for success, and the more options the wider demographic interested in trying out your game but, while it may seem small at first, giving more than two or three branching options will increase the potential for bugs a lot. Not to mention the complexity in keeping the dialogues and different scenes all set and in-theme. I'm pretty sure we've all seen new devs building games with plenty of pontential to be a blast, only to get overworked and saturated and burnout, so please take care so the same won't happen to you. 8-)

Also, I understand your reticence in having a score system, but I'll counter-argument (just for, lol) that, without a score for the player to keep track of, how is said player supposed to know whether it's on the "right" track or on the path to "Game Over"? Actually, have you thought about having a "Game Over"? Plenty of AVN don't have one, just different endings, and sometimes a player without knowing keeps playing thinking that it's on the way to the endgame, and it is, just not the type of ending it was wanted.

(as an example, on a game published by Sakura Games that I got on Steam, the only time I took to the end, I managed to get save games in pivotal points that allowed me to go back and work my way to get all the endings... except the "normal" one, lol)

Anyway, my point being that I suggest you plan out very carefully how the game is supposed to be, what kind of paths you want for the player to choose and so on, more to give you a better idea of how long it will probably take to get it done. Just a suggestion. :-)

As a quick-thought, sharing the girlfriend with the boss, it could be a choice of yes or no, no taking the story along to the next point, and yes giving the player the next two choices: 1 - Yeah, no, that might alienate her and the boss from me, better to keep personal and professional fully apart from each other, thus advancing the storyline; 2 - Yes, I'll ask her to eye him and his lips and his crotch, step closer to him, run her hand along his arm, and so on... just to see a "Game Over - thanks to your decision to use your girlfriend to seduce your boss, you made her think that ascending your career is more important than she is!"

(just for clarification, personally I find this type of underhanded thing, using your partners just to advance your own career as abysmal; however, I'll play it in the game just to get the achievement (if any) and the CG's :-p

As for the next update, I support getting it done when it's done. Take your time, work on your project the way you want, some indie devs use their patreon to publish updates regularly. Mostly, try to enjoy and have fun working this project of yours, and I'll be here waiting for it.

P.S.: Yes, nearly all of those titles, I'm familiar with, I think. Thanks for the list, any way.

Hello.

Really short, so not much to say so far. Texting messages with innuendos may seem cute, but I find it really easy to misinterpert a sentence, especially regarding NTS. Regardless, I am very interested in knowing how will the game turn out to be, so, yeah, insta-following, lol.

As there won't be NTR, and "mutual consent" is the main theme, will the player get more points in the score when replying with trust, like for instance when she's proposing finding a part-time job, I immediately chose the reply that thanks her for the effort and sacrifice, instead of going macho and telling her to focus on her course in college while the MC handles the bills. And less/negative points when holding back information from her?

And on the matter of bills, have you thought (or has anybody else asked) about sharing the girlfriend with the boss in order to get favourism for a promotion? (personally, just typing this is making me feel sleazy, blargh, but it might be an interesting sub-plot?)

Like I've said, I'm following both because NT... is a theme that I find it interesting. and even more so in a game that settles on furthering a relationship with alternate non-traditional methods. No pressure! (whistles innocently)

I'm definitely looking forward for your next updates, whenever they may be. Best of luck and have fun!

Cheers!

(redownloads and executes it)

Nope, still the same message. I forgot to mention, that I'm accessing this page using the itch app, not through a web browser, FWIW.

Hello.

Downloading and running the app gives this prompt:

"Unable to parse Build/WEB.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

Hi.

What follows are my impressions and opinions on the game. I'm no game journalist, and I don't mean anything offensively, I humbly post this with hope that it, along with the posts from other gamers, can help you in developing this project.

Tried out the version at the time of this post, 0.1. The story is interesting, the hints about are catchy. There's plenty of dialogue and narrative that needs some polish, with the most obvious to me being a better introduction to the female companion at the farm; when I first got asked to set her relation to the MC, I typed Sister and Brother, and then later on she calls the MC's father her husband. Oh. So, yeah, I suggest some revelation in parenthesis on who she is when the player gets prompted to set her relation to and with the MC, just to help prevent these sort of tumbles, lol.

Also, the quality of the graphics, at this time, is debatable, particularly in the fight sequences; from the way the models and weapons and view angles are set, I literally had no idea just how most of the fights were occurring. As an example, when Lilica does the aerial assault on Red Mask, I couldn't tell for sure but assumed her hammer was held behind and above her head for maximum impact on the masked dude, and then she runs him through with the staff. Like, how? I tried for several minutes to build the scene mentally, but couldn't figure out how she had enough time and flow to perform that. Not to mention how she could perforate his armour and torso with a blunt end. I'm not discarding either the possibility that I'm just tired and didn't interpret correctly, FWIW.

Also, I have to mention Gerry. His text coloured purple, a boyish face, and that mustache, with apparently an overcompensating attitude as a guard but then goes beyond his commander's back to let the MC escape unnoticed? A bit confusing character, if I may so.

Your game is interesting, so I'll be following it.

Cheers!

Hi.

Just to say thank you for the update, everything runs more smoothly now (dialogues and narrative, that is, never noticed any problem gamewise).

I was surprised with the cut dialogue with Maria, I'm looking forward for when it's re-implemented.

The interactions with the "couples" at the café are interesting, but personnally I don't think it'll ever take me beyond getting the achievements. I don't think there's anything wrong with them, it just doesn't seem like my cup of tea. (but never judge a book just by its cover ;-P )

Joanne, though. Oh lala, lol.

Sylvia's comment about her grandma left me suspicious is Christine. And I wonder if the player has met Kendra's sister, or if the MC will have to work in seducing the bartender for that.

Usually, I'm not a particular fan of player/harem games unless the plots and characters can captivate me, and yours are definitely working their way through, snatching my attention, so I'll keep following. Same if you ever start a page in Steam (I've checked, didn't find anything, lol).

Cheers!

Hi.

TLDR; to follow if into NTR or anti-NTR.

First impression here. The plot (so far) is nothing new, but the dialogues and so on are well-written, so that's always a plus! (did spot a few typos ;p)

I'm not usually into games where the player can choose which POV to follow, as it easily leads to confusion and uncertainty. "Oh, but then you'll have to play again from the start and take the other POV" yeah, but odds are I won't be remembering things enough to really appreciate the plots. However, in this case, the story is simple enough to follow both POV separately, so we'll see how this game grows. So far, and this is barely more than an intro so it's too soon, but the game doesn't offer a choice (yet?) on who's POV to follow, so going with one, then skipping back in time to go with the other, does allow to keep following the story more easily. But we'll see. :-)

From this version, one can tell at least 4 possible routes to play the game, pure, him cheating and her pure, vice versa, and both cheating. I'm curious if there will be eventually options to start going one route and redeem yourself or not as that could provide three more ways to play but the dialogues and mechanics necessary might be a bit too much for a small dev, so to speak; I advise FWIW in keeping a list of objectives and achieving them orderly, but it's your game so your rules. :-p

With Leandro and Jen, there is a lot of potential for sub-plots. I'm also interested if a Elora-Jen relationship will develop, but I confess I'm even more curious if a Cam-Elora-Jen would be possible; bisexual Cam? (drools...) (the same applies to Leandro, though I'd be expecting the threesome with Jen being more good-aligned and with Leandro more corrupt, but then how about a chance for redemption to Leandro?)

Honestly, with just the NPC's you've introduced already, there is so much room for sub-plots and side-quests already, it just leaves me eager to see how you'll build this. Having said that, I'll be following in itch, but if you add this to Steam, then I'll Follow and Wishlist it there too!

Best of luck, and I hope you'll enjoy developing this game to a full one!

Cheers!

Unable to parse Build/Build.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

:-/

Hi.

Tried out the current version at the time of this post, 0101. It's a promising early start.

The NPC's, although cute or obnoxious depending on the player's preferences, seem, at this time, just the typical tropes, which is to say very 2D or bland, I suppose. But this is just the start, whether or not you'll develop them to be more complex, time will tell.

Like CryoPhoenix92 reported, there are several areas where the text is in french (text messages with Kendra, and the narration and some dialogues at the park, and on the map the Beach isn't translated ("Plage") these are what I remember right now), which can be a bit jarring for players, so I recommend some priority in patching that.

I will also suggest a button on the UI to pass time, maybe a jump in 30 minutes; I just kept jumping between the park and the beach to pass time, until the MC could go to sleep.

I suggest thinking on some manner of the game telling the player whether or not the choice in the dialogue/action was right with more consistency; often, how the NPC replies tells enough, but sometimes they give ambiguous answers and the player doesn't get the +1 relationship, and I personally went back and tried out all the answers but none gave a clear indication of being a positive or not, which left me worried I might not be taking the best path.

The dialogue with Naya was confusing, when I first talked with her, she kept asking me what were her own preferences, like the player had previously been told that. A loss in translation, perhaps?

As for Celine, I don't recall how but, when talking with her the first time, the line in dialogue for the MC had him treating her by her name as if she'd already introduced herself, which she hadn't.

Regarding Amada, I really kept noticing how the graphics for her eyes seemed so out of place on her model, I think it may be the way her iris are drawn stand badly out with her face. Like, a 3D face with 2D eyes, not sure if I'm describing correctly.

On the beach bar with Amanda, if the player takes the "staring at the  breasts" of the serveuse (another to-be-translated), we get the +1 point in Voyeur and Perversion (both in french, IIRC) but the NPC clearly gives a negative reaction. So, the player is being rewarded positively for a negative action? If you are planning for more events like these, I recommend caution, as this sort of gameplay might be reported as being against the rules of wherever the game is posted at. Then again, I didn't check that path to the end, I was expecting a teasing smirk from the waitress and either a frown or a knowing smirk from Amanda, so I immediately rolled back.

I enjoyed this very short and limited introduction, I'll be following alert for any updates. I hope you continue to enjoy making this game.

Cheers!

Ch 1.1 is nice, very cool how the MC encourages his GF. And so's the friendship with Ben. Dave's an enigma with only indirect contact, makes me wonder what kind of relationship can the MC form or not with him in the future.

Chloe, though, seemed a bit odd to me, the way she shot the MC down with "Mel's too much for you only, share her with the world!" At the most, that seems like a green virus of jealously, though of whom?

Looking forward for the updates!

TLDR; love the game!

As (despite being?) a cis male, reading the MC's journey of self-exploration and discovery feels incredible, kudos for so much attention on the characterization and narrative of the game. The slow burn is mandatory, and just like the MC I'm loving the teasing, especially Jen's! She's absolutely incredible, and I'm hoping you'll have the time and budget to reveal more about her!

Props for Damien and Seth too, particularly the former; the way his flaws are revealed and considered actually makes me even more fond of him, instead of antagonizing.

Wynne was a sudden reveal, and she's turning out great, IMO! Were it not for Corey being in a steampunk AR, I'd be suspicious of Wynne's true identity. Also, I'm fairly close to betting the mayor Mai is actually Dr. Boss, lol.

Carol, Amy, and Anne are also interesting characters, I'm curious how they'll continue to be part of the story.

As for the game itself, I really enjoyed the mechanics and puzzles on the underwater structure, fascinating the way those blue tiles altered the map, jumping from one collumn to the other (influence from Indiana Jones? lol), as well as the Mist and Dive spells. Not to mention that, since I've got the Shovel, I'm always on the lookout! I admit to being eager to see how innovative you'll be as the game grows.

Also, I must object on your estimation of playtime for the public release: 8 hours? Please, I'm already at 15 hours, and I haven't even tried the Reluctant path yet!

Last but not least, the tentacle spellbook? A masterpiece! Laughed and wow'd so much at all it produced! Will Jen keep teasing the MC about it? I sure hope so!

There's more that I could say, but I'll save it for another post in a future update. Very eager to know how will all the current paths and doors blocked be opened as well as what will be on the other side. I really hope you'll keep enjoying developing this game as much as we'll definitely enjoy playing it! Thank you for sharing this early release!

P.S.: If it's on your plans to eventually publish it on Steam, it will be an instabuy for me!

Excellent starting point, the art is great, the potential for this is cool, too; will the player share his girlfriend remotely, or will there be the possibility for live rewards, and so on. And I'm imagining what if Mio sent the video they did with her BJ'ing him instead of the personalized video or the vid chat at the end...

Really looking forward for the updates!

Cheers!

(copy from my original post in your announcement *blush*)

Hi. Liked the second chapter, it keeps the groove from the first. Overall, it's cool, but there are some things I'd like to point out:

The main detractors in this game are still, in my opinion, the lack of a proofreader and the limitations on art (the background of the inner bar, were those guys wearing medieval clothing?). I also need to point out that the gym is called Electronia, the main girl is called Elec, and their (best?) friend is called Tronia; I'd recommend spending some time thinking about what kind of characters do you want them to be and find names that are typically associated with such - just as an example, I'd change Elec's name for a celebrity with the reputation of cheating (not only in relations, but any kind of cheating, as in games for instance), and Tronia's name with that of a thief (because she wants to "steal" Aron, get it?). But that's just my opinion.

This being your first game, I can understand if you're not ready to start branching yet, but I'd really like for the player to have the option of going with Tronia or staying to watch Elec at the bar. Actually, IIRC, didn't the player used to have the option in the gym for deciding whether Elec being hit upon or wearing more revealing clothes? Any way, it's cool if you're going for a linear experience.

At the end, when they leave the bar, the missing bouncer at the door was a bit of a downer, as I had been curious whether Tronia would tease the guy, give him her number and/or her panties, or something else; instead, nothing happened, and if that was your intention then it's cool.

I can't recall where, exactly, but there was a part when one of them mentions playing something, and I thought that was a great opportunity for a little self-publicity, maybe with a teaser for a future game? ;-P

Also, as a minor nitpick, although it's up to each player an estimate of how much time Aron and Tronia left Elec alone, it's a bit weird, maybe, that when they came back from their fun at the back (pun intended!), they found the missing girl in the backroom serving a rando and complaining that he didn't last long. In the next chapter, will there be another scene where Elec confesses to Aron everything she was up to? And what were her feelings for being left alone with a stranger back at the bar when they decided to have some fun? Between getting hot having some dude rub himself against her can be distracting, was she ok with her company just leaving like that? How deep you want to go with your game is entirely up to you, and I'm not really complaining, but there is a lot of room being left behind to further develop your characters. If you want to, that is. Frankly, I imagine most people who download the games with the Adult tag, are looking for a simpler, more graphic, experience, but to each their own.

As with my previous comment, this is just feedback from a player who's enjoying your game and is interested to see where it will go. No offence or disrespect is meant.

Cheers!