Hi.
What follows are my impressions and opinions on the game. I'm no game journalist, and I don't mean anything offensively, I humbly post this with hope that it, along with the posts from other gamers, can help you in developing this project.
Tried out the version at the time of this post, 0.1. The story is interesting, the hints about are catchy. There's plenty of dialogue and narrative that needs some polish, with the most obvious to me being a better introduction to the female companion at the farm; when I first got asked to set her relation to the MC, I typed Sister and Brother, and then later on she calls the MC's father her husband. Oh. So, yeah, I suggest some revelation in parenthesis on who she is when the player gets prompted to set her relation to and with the MC, just to help prevent these sort of tumbles, lol.
Also, the quality of the graphics, at this time, is debatable, particularly in the fight sequences; from the way the models and weapons and view angles are set, I literally had no idea just how most of the fights were occurring. As an example, when Lilica does the aerial assault on Red Mask, I couldn't tell for sure but assumed her hammer was held behind and above her head for maximum impact on the masked dude, and then she runs him through with the staff. Like, how? I tried for several minutes to build the scene mentally, but couldn't figure out how she had enough time and flow to perform that. Not to mention how she could perforate his armour and torso with a blunt end. I'm not discarding either the possibility that I'm just tired and didn't interpret correctly, FWIW.
Also, I have to mention Gerry. His text coloured purple, a boyish face, and that mustache, with apparently an overcompensating attitude as a guard but then goes beyond his commander's back to let the MC escape unnoticed? A bit confusing character, if I may so.
Your game is interesting, so I'll be following it.
Cheers!