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Tertle950

17
Posts
A member registered Sep 03, 2018

Recent community posts

THANK YOU. Pressing "L" works for me!

(2 edits)

Thank you, I will do that! Please make this clearer to new players.

EDIT: Apparently, I can't do that! I just got a new computer, with a lot more horsepower than my previous one. The game runs at super-speed now, making anything requiring even a small amount of precision absolutely impossible. Sorry.

EDIT 2: Forgot to mention this in my first edit, but if I set "

AlternateSyncMethod" to 0 in the options.ini file, the sound effects play at a normal pace, but the graphics are nowhere to be found. Hope this helps!

(3 edits)

Great recreation of the arcade game! However, some sound effects seem like they're from the NES version. Please fix this.

Edit: I also could've sworn I could jump over those fireballs. And what does level 6 want from me? That purple koopa keeps dashing into me and I can't avoid it

After some time with this interesting game, I realized that if you were to aim somewhere and turn on your autoclicker, you could theoretically get thousands of lasers on screen at once. Today, I revisited this game and did just that. I sent my ship to the side of the screen, aimed, and let loose the autoclicker. The lasers were plentiful. If I stared at it for too long, it would look like rain droplets. The relaxing music played on in the background, the number of lasers counted up steadily, and the only thing stopping me from falling asleep was the blue background that contrasted the red lasers. I knew very well that this wasn't how I was supposed to play the game, but this is how I played it. The framerate dropped to accommodate the sheer amount of lasers I had spouted out. Vertical columns of lasers populated the entire right half of the game's screen. It was a while before they started coming back at me, and by the time it was all over, the count rose up to 6224, and all I was told, other than "Game Over" and my score, was to press R to do it again.

10/10

After some time with this interesting game, I realized that if you were to aim somewhere and turn on your autoclicker, you could theoretically get thousands of lasers on screen at once. Today, I revisited this game and did just that. I sent my ship to the side of the screen, aimed, and let loose the autoclicker. The lasers were plentiful. If I stared at it for too long, it would look like rain droplets. The relaxing music played on in the background, the number of lasers counted up steadily, and the only thing stopping me from falling asleep was the blue background that contrasted the red lasers. I knew very well that this wasn't how I was supposed to play the game, but this is how I played it. The framerate dropped to accommodate the sheer amount of lasers I had spouted out. Vertical columns of lasers populated the entire right half of the game's screen. It was a while before they started coming back at me, and by the time it was all over, the count rose up to 6224, and all I was told, other than "Game Over" and my score, was to press R to do it again.

10/10

I don't know if it's on my side only, because I'm using Opera which supposedly isn't supported by Unity WebGL (but I can still play it), but every time I shoot the ball, it counts as a new ball, the next life. This is good until you drain your ball early, and as the game thematically puts it, "YOUR SOUL IS TOO YOUNG TO REAP". Then the Try Again timer starts over, and I can keep draining my ball, and I'll have infinite lives...albeit on a short timer.

0/5 no parallel universes

This game is so good it deserves to be the winner in more than just one game jam!


;)

When you design it like this, it's no longer really a central mechanic, now, is it?

Okay sure, this exists!

Rooms repeat quite often in this game, but that's my fault for placing them down often. Seriously, this is freaking fun.

I can't find an optimal strategy for this game. That's a really good thing, because if I could, I'd use it and it'd suck the fun away. Good on you!

 Air Hockey without the goals so instead you have to battle to the death

(2 edits)

This feels a little too reliant on luck for me. It's like, "when will I get that part I need?" and the answer is "never" half of the time.

But I still find myself enjoying this game, frantically placing down the parts I need to defend my ship. It's actually really fun, and to that I say, GG no re

EDIT: Either I'm getting luckier or I'm wrong about the luck.

EDIT 2: On second thought (literally) it is too reliant on luck for me

You're not.

(2 edits)

I'm sure you'll like this

EDIT: Should've said this earlier but I didn't make this, a guy named WinDEU did, check him out for more stuff

This is a very puzzling game, and I love it, even if the sound effects are all mouth-made.