This was fun to control! If I were to make any suggestions, it would be to add a visible threat chasing you to add some urgency. As it is now, the lose condition is a little ambiguous.
But I liked it! =)
Criteria | Rank | Score* | Raw Score |
Fun | #1962 | 2.832 | 3.800 |
Presentation | #2145 | 2.981 | 4.000 |
Overall | #2241 | 2.832 | 3.800 |
Originality | #3711 | 2.460 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can speed up the spaceship, but you can't turn it. You have to rely on the laws of physics. Your escape plan is out of control!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
This was fun to control! If I were to make any suggestions, it would be to add a visible threat chasing you to add some urgency. As it is now, the lose condition is a little ambiguous.
But I liked it! =)
Nice job! I enjoyed the simple yet satisfying concept of controlling my ship.
I like this. The fact that you have to rely on physics to turn your spaceship is cool, and also adds an element of timing to when your spaceship is just spinning everywhere.
I wish there was a way to lose other than going down a little bit too much for the game's liking, but other than that, nice job!
Leave a comment
Log in with itch.io to leave a comment.