Ok. For starters - we are huuuge fans of your tiny traffic. Well done!! Second, lives stops you just from blind clicking, but I will def think about it more. Third , may be we can cooperate if you want and make some puzzle game all together ;) let me know - my twitter is @KatKuskova
su69ka
Creator of
Recent community posts
Thank you, VogonCF !
Thanks for playing, thanks for reading comments below, thanks for your honest opinion, thank you!
I understand your suggestion about adding the directions, but it will break the riddle of make and make it more like random clicker. But! We def will add some hints :) Lives - the live system was supposed to be different with a nice and encouraging logic but it was too complex for the jam timeline. The choice was to do a music or to add complex live system which push a player but not too much. So, we decided to make music and I think it was a right decision to make - as music means a lot in puzzle games, especially when all the work is a mental one and not mechanical.
Thank you once again, it's really such a warm and supporting community here!
HI, Swills18! Thank you for a detailed comment! Thank you for playing our game, for thinking about it and spending your time for such long review. It's amazing! Now to the points you mentioned:
1. Arrows - no way, the whole concept of the puzzle-riddle disappears then. But we def will add some tips that the Ornament doesn't add any mechanic itself. However! I'm considering making hints option with a timer so some of the tiles will be revealed or reminded. ;)
2. Returning users. I'm 100% with you to remind these returning users what's what. I hope I can design smth more elegant than just arrows or a pic with an instruction. Btw, we will add a proper tutorial - 5 super easy levels + all jumps and portals will be added more smoothly. I had to cut out learning curve as I wanted to show different mechanics during the jam.
3. Reset - was on the list during the jam, but we crossed it out due to a little bit complex logic connected with lives and animations. But it's still on the list! Thanks for a reminder about it.
4. Thank you! your comment really shows interest in our game and it matters so much for us. Thanks!
Ok. It's one of the games which I played till the end. Moreover, I watched my friends playing it (forced them to try)). It's simple in core-idea, fun to play holding physical buttons pressed and train you brain with a puzzle. It's an inspiring mix! And it works out the theme in 200%. You should definitely do more lvls and release as a standalone game. Please, keep me on track, would love to play!
Absolutely loved the game. Passed all of it, on the pre-last level (wasn't counting, sorry) encountered a bug with car suddenly rotating and driving somewhere else. On the second attempt tho, no bugs happened, and I managed to finish the game. Clever puzzles, nice mechanics, game style rememberd me first parts of SimCity for some reason, very positive feelings about this game:)
Nooo, they all should struggle! I'm kidding)) Thank you for your ideas and a nice review! It means a lot as we are considering of making a full version out of it. One of idea, for an easy mode - to have a timer with the hints you mentioned. But otherwise it doesn't make so much sense, as a puzzle supposed to train you logic/memory. It's like imagine a maze, where you can see arrows where to go - the whole concept of the maze breaks. So, may be some small hints if you really stuck and have already lost too many lives.
Once again - thank you!
Unfortunately game thrown an exception and controls weren't working, so sad, looks very promising!
This error I'm getting:
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.
Windows 10, Chrome 83.0.4103.116. Maybe it is possible to build Windows version separately, so I can play and rate it?
This game really made me remember this "How many scientists you need to change password - assign 15, let's see if they manage". After re-reading the description I got the essense of the game, cuz inside the game it is really hard to get it from the get go. Arts are superb, core idea is also nice. The only thing I lacked is difficulty - after you are getting the sense of game you are just assigning all crew member to appropriate colour - it works all the time. Also very nice fit to the theme! Good job!
Got a bit stuck with controls, returned back to the page -> got it:) Very nice take on TD genre, for me really fits the theme. Maybe makes sense to lower towers, so that they don't shoot from the basement. With a bit of polishing and different types of towers/areas this game would make a great market fit! Keep going!
Very neat art and I like the theme with hero being on a scene. Also very nice indirect control idea implementation. Music is heroic but tad too fast for game pace:) Got a lot of fun playing, except couple of scenes where I was passively watching smart hero taking his turns:) Would like to see the full version!