alright, thanks for your time! :)
Recent community posts
v25, fair enough :) is there an ETA?
pressing ESC, doesn't unlock the pointer as it should (and I'm not receiving the pointerlockchange event I get in usual browsers). in the end as an easy workaround I'm unlocking it myself on esc and space keypresses. so that's kind of fixed for me (except the alt-f4 thing of course).
but... I have yet another problem! my canvas is a square I'm resizing to fit any window size. but while resizing the window it seems that all the metrics are wrong. my square canvas even gets squished horizontally. another thing, when the game window or the app window is minimized, a menu appears on the game window (File, Edit, View, Account, Help)...
still no luck with v23.4.2...
about the lockpointer issue, is there something you can/should do or should I handle it from within? also on linux mint after closing the game window (alt-f4), the pointer stays hidden (not locked) in the itch app. this doesn't happen on windows10 nor macos.
I'm selling an html game (the bottomless pits of d'oh):
- pod_lite.zip, playable in the browser (for free)
- pod_full.zip, downloadable for a fee
that seems to work ok from the site, but I'm facing problems with the itch app:
if I set pod_full.zip compatibility to win/osx/linux, pod_full.zip installs ok but no exe is found. I've added an .itch.toml alongside index.html:
name = "play"
path = "index.html"
name = "manual" <- as a test
path = "./index.html"
which seems totally ignored
is there something else I'm supposed to do?
maybe there should be "web" besides win/osx/linux/android so that the app would launch index.html by itself?