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ShenTzu Games

140
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A member registered Jul 31, 2018 · View creator page →

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Thank you! I reused a lot of code/assets from my other games so it's not exactly made in 3 days ^^;; I mainly wanted to take the opportunity to prototype some new ideas. Thanks for playing!

Thank you! As I said in the game description however, I reused a LOT of code/assets from my other games so it's not really fair to say this was made in 3 days ^^;; Glad to hear you liked it still!

Cute game with a snarky little robot, love it. I got two endings based one whether or not you got that suspicious module, would have liked to see more and maybe one where you can get the bot to stay. Good work!

At first I had no idea what the heck was going on, but eventually figured out the rules and could finally complete the game (i.e. not get last). Good work!

Neat little game, though my hand definitely felt it by the time I finished xD Everything was pretty intuitive except for what the middle upgrade was. My best guess is that it's crit damage or crit chance? There was a level up perk for crit too, though it wasn't clear if it was damage or rate (or both) either. An addition to the stat block would be helpful in clearing things up there. Either way, keep up the good work!

Great concept of needing to program your moves! I saw in your response to another comment that you didn't have time to properly indicate how far the robot will go, which is perfectly understandable. I think you can mitigate the frustration from that by allowing players to submit/run commands more than once  so they don't have to write the perfect block of command to win. Or maybe that was intended and I just ran into a bug? The second level (where you first get MoveLeft) had an issue where I couldn't reset the level and had to refresh the page. It seemed to run my "MoveRight" command more than I told it to too, and the robot was running into the wall for longer than expected before moving left. Fortunately I didn't run into any problems after that, and was able to finish the game and have fun with it. Good work!

Congratulations on completing your challenge! The only bugs I ran into was an enemy "bullet" staying on screen in an odd position, and sometimes the enemy's area attack doesn't seem to fire. Other than that, great game!

Art is charming and gGameplay is difficult, but pretty good overall! I found the enemy projectiles a bit too fast to dodge, and would have liked it if there wasn't RNG in the upgrade system. Keep up the good work!

This game has a lot of potential! Unfortunately progression is far too slow to be enjoyable, it took me a long time (upwards of an hour I think) to "max out" (have two god gears, blowtorch ++, and an extreme gear), and I spent most of it babying the extreme gear. Some intermediate "global upgrades", such as increasing overall money gain rate or reducing the deterioration rate of gears, would go a long way to helping things. Other ideas such as a bit of automation would help too, but I understand would be a bit much for a game jam. Keep up the good work!  

Great little arena game! The VFX was a bit distracting, but not to the point where it obscured enemies/bullets. I couldn't tell if the forcefield upgrade had any effect, or if I had to press a button to use it though. Good work over all!

Neat little game with a funny premise! Took me a moment to figure out that I needed to press shift to boost and get enough speed to run Karen over, and the gun upgrade didn't seem to work very well (shooting Karens didn't seem to have any feedback/effect), but I had fun still!

The gameplay is barebones, but still pretty engaging with the mystery, and the reveal/ending hit pretty well. The art is nice too, and the paper crumpling is a great effect to reflect the player character's state of mind. I think the best way to approach this game as a player is to see it as a visual novel instead of as a rpg or action game like the other entries in this jam. Good work!

Fun little game, though it could use a little polish. The main thing is that gears block your shots, so if the lead zombie in a swarm drops one, all the zombies behind him are shielded. You can fix this by putting pickups and drops in separate groups (select the mob/pickup scene's root node, click the node tab in the inspector, then switch to Groups), and setting the bullet collision to only trigger if it collides with something in the mob group (i.e. if collision_body.is_in_group("mob"): trigger_collision). Other things I noticed is that the shield doesn't seem to work either, and you can keep buying heals when you're already at full HP. Keep up the good work!

Great little contra-like! I would have liked it better if the camera followed the mouse instead of your movement direction, but other than that, no notes! Good work!

Cute and simple game with great art! Hope the kid doesn't get in trouble for using the TV like that!

Great concept with your capabilities being limited by what body parts you have! Some of the puzzles were a little tricky, and I had to use momentum to "throw" my body parts past some blockers (don't know if that's intended, but if so, great creativity!). Only thing I'd change is letting the player keep the ears in stages that don't need it, just so there's more sound. I initially thought there just wasn't any in the game. Good work!

Cute little character with in a spooky atmosphere, I was totally expecting some horror to happen. Good work!

While the game isn't particularly polished, I understand it's probably a case not having enough time in a game jam, so please take these more as suggestions! The interchangeable parts concept and vehicle building have great potential, but is a bit confusing right now. It's not immediately clear what each of the parts are until I put them on the slots, and I don't see the changes I made reflected on my tank in game. Keep up the good work!

Amazing game, especially considering you built this in three days! The systems, the amount you can do, and the simple yet cute art, it's all great! My only complaint is that the ship building area is too small, I'd love to build and fly a huge ship, blowing up innocent aliens as I go!

Seeing the title I was expecting a clicker game a la cookie clicker (which would be a great fit for the theme), didn't expect a classic zelda game but with clicking! The enemies move a bit too fast for me to click them reliably, but otherwise it's a neat game, keep it up!

Thanks for the feedback, I'm glad you liked the game! You're not the only one who thought the text was too fast, and I'll definitely need to tweak that/add an option for it. Thanks again!

Thank you! As I said in the page description, I used a lot of stuff from my previous games so I actually had a lot more time to work on those. If you're interested in the story, feel free to check out the game where it came from, Fuchian Chronicles!

Thanks! They came from this pack! https://matty77.itch.io/explosion-sprite-asset-pack

Thanks for the feedback! Yeah, the portrait in the options menu is meant for fan-service, which is not something I usually add so I wanted to give it a try xD I did have ideas to fit the theme more, such as an upgrade for destructible side armour to fit the "parts" part, but unfortunately ran out of time. Thanks again!

Love the art/animations! As others have said, having sound would be a great addition, and I'd add that being able to restart the game would be helpful too. Also I don't know if it's intended, but I couldn't jump and shoot at the same time, but I can shoot while falling, which slows my fall dramatically. Keep it up!

Thank you for playing/streaming my game, and I'm glad you liked it! I'd say almost everything in this game came from my previous work. Ship/character/lore design came from Fuchian Chronicles, the main game, while code/menu/systems come from from The Last Fox Fighter, a mini game set in the same universe I made to practice Godot (you can find both on itch.io/Steam!). For this game jam I mainly wanted to prototype some ideas I had for a sequel (specifically playing as a frigate instead of a fighter), hence the reworks.

Also, watching your stream it looked like the game behaved a bit strangely for you. For example, what you thought were mines were actually supposed to move forward like the other attacks, and you seemingly went from stage 1 directly to stage 3 (the boss stage). I couldn't replicate those issues playing in browser on my end though, so I'll need to look into it at some point. Thanks again for playing!

Simple digging game that's pretty fun, after I got trapped in the dark blocks and figured out that they're indestructible and not a case of just needing more upgrades. My game froze after I picked up a strength upgrade about ~500-600m down though, just thought you should know!

Great little classic rpg style game!  Only thing I'd change is adding a couple new items or tweaking some item stats to reduce redundancy. Also  neat little easter egg after beating the game!

Great little classic rpg style game!  Only thing I'd change is adding a couple new items or tweaking some item stats to reduce redundancy. Also  neat little easter egg after beating the game!

The poor cows XD Reminds me of those old flash games where you blow up a crash test dummy with all sorts of crazy stuff. Great job on this fun and addictive game!

Neat little game! The controls feel a little floaty, but that could just be because I'm not used to the "run fast" kind of games. Other than that, if the boss really is the current highscore holder that's a great concept. Keep it up!

Cute characters with a straightforward loop that really tickles my like of automating work with the robots! I'm not sure if it's a bug, but I could only use the "get more scrap" tree once, even after destroying all the junk. Either way, great work!

Neat little game that reminds me of paper's please! All I'd suggest  is a game-over screen that allows the player to quickly restart. Keep it up!

Cute little robot maker! I love the simple but charming art.

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Try moving the SFX settings bar around a bit in the browser version, and that should fix it. And I fixed the bug in the exe version, please get the updated version!

Thank you!  I wasn't sure if the gameplay aspect was interesting enough, so I'm glad to hear you liked it!

It took me a moment to understand the rules, but once I figured it out it became a really cool and challenging puzzle! I could only beat one stage for now, but I'll give it another go later. Great job!

Sure thing! Good luck if you continue work on this!