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ShenTzu Games

104
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A member registered Jul 31, 2018 · View creator page →

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(2 edits)

Try moving the SFX settings bar around a bit in the browser version, and that should fix it. And I fixed the bug in the exe version, please get the updated version!

Thank you!  I wasn't sure if the gameplay aspect was interesting enough, so I'm glad to hear you liked it!

It took me a moment to understand the rules, but once I figured it out it became a really cool and challenging puzzle! I could only beat one stage for now, but I'll give it another go later. Great job!

Sure thing! Good luck if you continue work on this!

The art is great and there's good potential here! I had trouble figuring out how to brew potions though, like how to set process each herb. Clearer instructions (like a tutorial picture with the steps) and more feedback from the game (like an error sound when you do something wrong, or a pop up saying what you did wrong) would help. Keep it up!

I like the loop of defending during the night and going out scavenging during the day! I was wondering why I couldn't buy more than a few towers, but I saw you said in a different comment that it was capped at one of each type. In which case I would have liked it better if it was more effective since I quickly got overwhelmed after a few nights xD Good start for your first game, keep up the good work!

Great game that reminds me a lot of the old Age of War flash game back in the day, love it! One of the other comments mentioned not knowing the recipes, so I'd like to add to that by saying an in-game recipe book would be great to have. Even if you don't want to straight up tell people what each combination does, you can have it unlock recipes as the player discovers them, or give hints like "fire + earth + fire = ???". One pretty major thing I noticed while playing is that after retrying the last level a few times, I noticed that my card hand was shrinking, and eventually I went from having 3 cards in my hand at once all the way down to just 1. It might have decreased the number of cards in my deck too, since in the end I only saw earth cards (which actually helped me beat the last lvl since I could spam tier 3 earth golems xD). I don't know if that's intended as a punishment for retrying, but I thought I'd report it anyways. Keep up the great work!

Cute art! I think the item descriptions could be more helpful in describing how they affected your spells/stats, but it's good!

The gameplay is simple but still got really hectic as the levels went on. Art is charming and the music is great. My only complaint is that the final scene after Night 8 seems a little anti-climatic and out of character. Great job still!

RPG Maker is great for making games without too much of a fuss, but it has its limits. Which is why I'm moving onto Godot!

Thank you! You're right, the music is indeed too loud now that I look back at it. You can change the volume in the settings menu if you like though!

Thanks! Environmental story telling is one of my favourite ways to do it.

Neat little game with good art, I like the concept of discovering what each herb does and what different combinations there are. I think it could use some overall goal though, since right now it's more of a sandbox. Good job nonetheless!

Good story and cute art, I'd love to see how Ava grows and develops! Just the shop aspect would make for a good game by itself!

Great art! You got a really unique art style that really stands out. The game said it's about dealing with grief, though I didn't get that sense until the end when the chapter title came up at the end. A little context in the form of a cutscene or a few lines showing what's going on would help there!

Great art and cool neat abilities! The movement feels a bit floaty but you got solid fundamentals here!

Cool concept! I like how the blocks have different properties like how dirt falls and stone doesn't. The sodium exploding in water is a great touch too.

Really cool concept! Building your own path forward while fighting the hordes is really hectic fun. I'd recommend giving the tetris different controls than movement controls though. More than once I couldn't move the tetris piece to where I want it to go since I was already at the edge of the walkable path, and I often misplaced pieces because I was avoiding enemies. That latter bit could be part of the challenge though.

Puzzle games aren't generally my thing, but this one was really engrossing and I lost track of how many times I tried to beat it. Good job!

Nice little puzzle platformer! Some levels took me a few tries to figure out and was really creative.

Short and sweet, though what the Tree Potion does to your enemies is horrifying xD

Definitely got the "foddian" part down, especially with the need to stay in the shadows! Not my kind of game but I'd love to see a playthrough of it!

Shadow jumping is a really cool idea! I often end up falling off the map when I do though. Would love to see this expanded on!

Which version are you playing? The web one, the downloaded demo, or the full game?

The lines represent the number of times you can die in testing module before the door locks. So if you reach the door with three or less deaths, you can go through it and see what's inside.

As for the rest of the other areas... you'll have to get the full version of the game! Thanks for playing ^^

Thank you so much for buying and playing my game! Hope you like it and play more!

Glad you liked it! Thanks for playing!

Thank you very much for buying and playing my game! I'm glad to hear you love it! I'm currently bouncing between game ideas and some commission work, but if you'd like you can play some of the prototypes I've made on my profile page! Hope to hear your thoughts on those too if you get the chance to play them! ^^

Neat game with nice art! The sound effects are cool, but some music would really enhance the experience. Gameplay-wise I think fewer blocks to carry at the start would help the player ease into things. Well done!

Really good game with a nice difficulty curve! The switch to the shooter part was a fun surprise too, and remembering what to shoot at what bugs got really hectic. Personally I think the box is a tad too big and there were too many fruits dropping at once to only catch the right ones in the later stages of the first half, but I seemed to always end up with a positive score even after catching just about everything. Great job!

Cool game! The platformer part was really well done. The character did move a bit slow, though I didn't mind it much.  I was hoping there were more levels in the maze though, and maybe a bit more enemies there. Good job!

Fun, solid game with cute sprites. Creative interpretation of the theme, and the dancing cat video at the end was just adorable. Great job!

Cool idea to have to remember where the obstacles are before going into the level! The perspective makes it kinda hard to tell where the safe spots between the sliding walls are though, and there might be too much going on at once. It might be better to have several levels where you introduce new challenges every time. Keep it up!

Cool little platformer, though I wish there were checkpoints in the levels. Some indication as to where to go in the second level would be great too, I kept running into clown jumpscares (which always got me). Keep it up!

The tetris part was definitely very interesting. Judging from the other comments there was some kind of pattern or something to predict how it would change things, but I couldn't figure it out. Some extra feedback would be nice in the second part would be nice too. It was kind of hard to tell if my bullets were destroying things or making them bigger, maybe having the target cells be coloured or having some sound effect play when you hit the right things would help. Keep it up!

A nice game! I know you said art was your focus for this game (and it's really well done!), but I wanted to point out a few things regarding gameplay. First, it'd be nice to have an invisible wall at the edges of the screen so you don't fall off the map (when walking left or right off the edge), or at least respawn the character when you do. Second, double jump seemed a bit unreliable, or there was a really short window after you reached the peak of your jump during which you can jump again. Something to keep in mind for your next project. Keep it up!

This was a nice game. It wasn't really complicated but does what it does well. The music was great too. Well done!

Really well done! I especially liked the way the space ship controlled, really felt like a proper ship. The grandpa telling the story was a great framing device for the different parts of the game. Well done!

It's really well done how you were able to tell such a compelling story with such simple mechanics! The jump back to the platformer style as the man was reminiscing was absolutely perfect. Well done!

This was great, short and sweet with a bit of melancholy. The switch from the puzzle to the platforming parts was also really cool too. Well done!