Which version are you playing? The web one, the downloaded demo, or the full game?
ShenTzu Games
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Thank you very much for buying and playing my game! I'm glad to hear you love it! I'm currently bouncing between game ideas and some commission work, but if you'd like you can play some of the prototypes I've made on my profile page! Hope to hear your thoughts on those too if you get the chance to play them! ^^
Really good game with a nice difficulty curve! The switch to the shooter part was a fun surprise too, and remembering what to shoot at what bugs got really hectic. Personally I think the box is a tad too big and there were too many fruits dropping at once to only catch the right ones in the later stages of the first half, but I seemed to always end up with a positive score even after catching just about everything. Great job!
Cool idea to have to remember where the obstacles are before going into the level! The perspective makes it kinda hard to tell where the safe spots between the sliding walls are though, and there might be too much going on at once. It might be better to have several levels where you introduce new challenges every time. Keep it up!
The tetris part was definitely very interesting. Judging from the other comments there was some kind of pattern or something to predict how it would change things, but I couldn't figure it out. Some extra feedback would be nice in the second part would be nice too. It was kind of hard to tell if my bullets were destroying things or making them bigger, maybe having the target cells be coloured or having some sound effect play when you hit the right things would help. Keep it up!
A nice game! I know you said art was your focus for this game (and it's really well done!), but I wanted to point out a few things regarding gameplay. First, it'd be nice to have an invisible wall at the edges of the screen so you don't fall off the map (when walking left or right off the edge), or at least respawn the character when you do. Second, double jump seemed a bit unreliable, or there was a really short window after you reached the peak of your jump during which you can jump again. Something to keep in mind for your next project. Keep it up!
The story was cool and the drifting movement really made it feel like you were in space (unrelated, but the floppy character sprite was pretty cute too). It was nice to see the astronaut and the AI bond as the story progressed, and made the last choice pretty hard. I would suggest that you increase the time limit in the last part though, or at least make it so that the timer paused when text was showing. I was interacting with the mainframes to see if I could maybe take the AI with me in the escape pod, but time ran out while I was reading the text which was a little frustrating. Great job otherwise!
The concept was great! Using the memories to see hidden stuff or stuff that isn't actually there is a great idea for a platformer. I didn't get much use of the memory bubble in the second half though, mainly because I was too busy dodging the fireballs. Maybe if you can use the memory to reveal platforms to jump to or hide under that could give the player more reason to use it then. Well done!
A decent game, but I feel like the turn based battle could occur at the end of each platforming section so it has more presence. The sprites were really cool, and the main character had neat animations in the first half. I think it would be much better if the turn based battle part had at least the same fireball animation too. Keep it up!
I think it was hard to orient myself in first person while wall jumping in the second part (after you wall jump for the first time), and had to keep moving forward while doing so. The mouse sensitivity was a bit high too, so when I tried to turn while jumping/midair I often lost track of which way I was going. Again, I'm not great at platformers, especially first person ones, so these might be issues from inexperience. Keep up the good work!
The shooter part was great, and it was definitely a fun surprise when the ship suddenly became a tetris piece. Unfortunately I seem to be stuck in the tetris section. I'm not sure if I'm doing something wrong, but all I see is the ship-turned-tetris-piece looping from bottom to top over and over. Everything else works, but pressing space just speeds it up instead of sending me to the next level. Let me know if I need to do something else, and keep up the good work!
This was nice! Though like other people said, you have to inch along the track in order to kill the zombies so it's not really a race. I think you can either increase the damage of your gun or reduce the number of zombies (or both) and it'd help a lot. Also you have a really cool thumbnail! Keep it up!