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Marp Classic 1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #37 | 2.345 | 2.750 |
| Overall | #45 | 1.706 | 2.000 |
| Creativity | #46 | 1.812 | 2.125 |
| Gameplay | #46 | 1.492 | 1.750 |
| Polish | #48 | 1.173 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
While the game isn't particularly polished, I understand it's probably a case not having enough time in a game jam, so please take these more as suggestions! The interchangeable parts concept and vehicle building have great potential, but is a bit confusing right now. It's not immediately clear what each of the parts are until I put them on the slots, and I don't see the changes I made reflected on my tank in game. Keep up the good work!
Thanks for the words. Greatly appreciated.
While this isn't finished, I still do see the vision and find it really interesting. I was a bit confused about what did what but I think that this could potentially become something really cool if you had the time and motivation. But anyways, good job and don't give up!
thanks. it means a lot to me.
Yes, there is only one scree either for win or loose. I had to rush it.
thanks for the appreciation of the upgrade system. That is the first thought I had of parts and upgrades, but unfortunately not well executed because the time I spent integrating the inventory system I found.
The next gamejam I have to make sure to work on the core gameplay first
not bad i give it like 3/10 i expected more i dont undderstand the mechanic but i recommend canadian nightmaree by doombrothers its very creapy
I would expected a harsher comment to be honest. Yes, you are totally right. I had to rush to publish the game by the time I was in the jam. The original ideas was to pick parts and connect them into a bigger part to build the tank. The stats calculation is there... but is not completed that is why I just place the start button and that is it