Great concept of needing to program your moves! I saw in your response to another comment that you didn't have time to properly indicate how far the robot will go, which is perfectly understandable. I think you can mitigate the frustration from that by allowing players to submit/run commands more than once so they don't have to write the perfect block of command to win. Or maybe that was intended and I just ran into a bug? The second level (where you first get MoveLeft) had an issue where I couldn't reset the level and had to refresh the page. It seemed to run my "MoveRight" command more than I told it to too, and the robot was running into the wall for longer than expected before moving left. Fortunately I didn't run into any problems after that, and was able to finish the game and have fun with it. Good work!
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Thank you for such a detailed review! The idea was to make players analyze the level and then plan out their moves using code, so yes — submitting your commands only once is exactly how I intended it to work. As for the bug on the second level, I’ve also encountered it several times. I suspect it might be caused by not properly clearing the command queue from the previous level, or perhaps my code is occasionally misinterpreting numbers inside brackets.