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Shovelfish

28
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4
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A member registered Oct 22, 2022 · View creator page →

Creator of

Recent community posts

Cool idea and good implementation :) I like it

Your tire wear suggestion is a pretty good idea, we’ll consider that :). Also, you played all five levels, right? You can change which level to play using the speedometer on the level select screen. Just making sure because we realized afterwards that some people thought it was only a single level. Thanks :)

Very fun puzzle design, and the execution is incredibly clean

You actually can drift! Hold space to brake/drift. This is shown on the how to play screen, but we realized that some people may not see that screen, and it'll be more obvious in the post-jam version :)

Nice level design and cool art style!

I love the art style

Game did not load

It's a bit annoying how easily the boats correct themselves after being hit, but otherwise, the game is very enjoyable. An additional ship type would also be interesting

Incredibly creative level design! I really liked this game

The concept and execution are exceptionally good! This is absolutely one of m favorite games in this jam!

I love the concept, but more alternative conversations and interactions would make it better!

Cool art style, fun game!

The visual style is incredible! It reminds me of Devil Daggers

Very fun, difficulty ramps up pretty quickly though

Very creative set of mechanics!

I enjoyed the variety of minigames, though some were better than others. I got score of 88 on pinball though :)

Very well polished, and an enjoyable experience!

Submitted 7 mins after the jam began? Dang

Very clever idea and execution :) I love how it takes real jam submissions

Awesome game! I love the perspective of the kid behind the screen!

Really interesting mechanics and puzzle design! I could see more levels and mechanics being added post-jam

Very polished and gameplay is understandable while still complex. Great game 

This was incredibly fun to play, and the polish is next-level!

Idea is good, but the execution isn't great. Platformer mechanics feel clunky, and the objective was unclear initially

What an enthralling gameplay experience! This entry is truly ahead of its time!

Thanks! In the build we uploaded for the jam, the controls are shown on the 'how to play' screen, which can be accessed from the level select screen, but we recognized that some players might not see them, and made them show on startup as well, which will be there in the post jam version :)

The basketballs disappear too fast imo

W videogame