Oooooh, I loved it so much!! That beautiful McDarragh writing that immerses you from the very first sentence, the atmospheric soundtrack from October (whose awesome work I've become aware of since previous Spooktober, so seeing this team-up is incredibly exciting!), the incredible visual style, augh!! Phenomenal. You all have great talent, thank you for making this experience. <33
Senaeris
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It's late at night here, as I finish this game. While I can't relate to the specific context of the story, I can definitely relate to the general complexity of a situation and the anxieties/uncertainties that may come with it.
This struck a powerful chord with me. This all was a great reminder for me on how much I learned about myself and others over the past few years, and how valuable it is to have good friends to talk about these harder topics with. I just absolutely love this, the humanness (whatever that might mean) of the characters is just enveloping me in a warm blanket. It feels so real and cozy, I think I'll sleep just fine tonight.
And then I haven't even said anything about the perfectly fitting visuals, the homely guitar playing, and Ellis' beautiful performance. You guys have created something so lovely within 30 days, I'm very impressed and feeling inspired, so thank you!
Oh my GOD the 3D environments and art
Oh my GOD the writing
Oh my GOD the sound design. The SOUND DESIGN!! (except for the tinnitus one, which was genuinely painful for my own tinnitus :( ) I aspire to be as good as that.
Cute UI, groovy music... I don't really know what to say, this is incredibly impressive and complete. In 30 days??? Super super super impressed!!
Gosh, this game is gorgeous! I love love love the artstyle, the characters are so pretty!
The music is super atmospheric and washy, which I love! But at times it felt a little bit disconnected with what was happening. Not *that* jarring though.
This is exactly the kinda game to be playing on Halloween, on a rainy night, with some hot chocolate milk. Mmmm.
The dialogue of this game is. SO. GOOD. I looove everybody riffing off eachother, the dynamics are great. They actually tried the balloons!! I don't know much about programming yet, but I'm assuming it's also very impressive how you got movement, slopes, jumping, animations, character following, all working as well!
Cozy soundtrack, cute artstyle, engaging writing, played it through in one sitting! Well done!!
This game is soooo prettyyyyyyy!!
I love it. I really like the character interactions, and the sheer amount of writing, backgrounds, characters, minigames that are done for this is crazy! Atmospheric soundtrack, really capturing that sea vibe! Some of the voiceline recording/processing could have been a little better, but other than that I had a good time!
The UI Art is so stylized and pretty ;-;
The fish minigame is brutallll
(looove the designs of the horrors that may or may not be in the game)
Played this one a few days back as well, now that the ratings are available I just gotta say
You are SUCH an inspiration! Solo dev one-person-army! Intriguing and fitting visuals, impressive and immersive music production, I loove the incorporation of psychological phenomena - and the relation to technology you give it. What an interesting story concept! How do you do it dude... Very impressed!
This was really fun! I felt very immersed despite having no voice acting, got the right vibes. The artstyle feels super cozy, so many CG's!! Carmen is my fav. And then the horror/thriller elements, really really cool concept! I love that you leave things open for interpretation as well. Not to mention the lovely soundtrack gohhhh
Love the art and audio so much!! Gameplay is a bit awkward sometimes though, and a pretty straight forward platformer. I also didn't hear the SFX on the Soundcloud upload ingame, I guess they couldn't get implemented in time? (we ran into a similar problem haha)
I think this game could've been rated a lot more if you had a web version working, because aesthetically it's great!
Clever little puzzle game, interesting tie-in to the theme to create a sense of urgency! Nice creative thinking :)
Aesthetically it's a bit jumbled in styles, but I don't really mind. Did you make the Gas, Gas, Gas 8-bit remix?? If so, damn, impressive! If not, good fitting choice! But I don't see any credits for the creator if that's the case.
I think this is one of the more unique submissions, well done!
Gorgeous visuals!!! The gameplay definitely works for the speedrunning skill ceiling, I wasn't very good at it haha but it was quite satisfying to chain all those grapple hooks in overheat mode, nice! Non-overheat and overheat music could be balanced a little better volume wise but they both sound good! Well done guys!!
Nice game! Fun to play, realizing you can click to another tile mid-transit was a fun little a-ha moment, and the setting ablaze mechanic being multi-faceted (speed, more vision so you can click further away tiles, burning through obstacles) is a good touch! I think the music gets a little rough with the constant kick blasting through, but definitely bonus points for doing that AND the whole game yourself!!
This is really good! Very simplistic, pleasing aesthetic/artstyle, it works very well! I like the movement, and the dash feels nice with the invulnerability, after-image, and screenshake! I think this game has a great learning curve for the speedrunning side of things :) It was really hard to aim in the boss fight due to the gliding movement, but I suppose that too is part of the learning curve haha
Good work on the SFX as well, though I'd say there could've been a few more like dashing and shooting, but really nicely done for this short timeframe!
Well done!!
Game looks very pretty, and I think you've made the click jumping very satisfying! It definitely took some getting used to having to move the mouse in opposite directions whether you wanted to walk or do a jump, but I suppose that's part of the learning curve? Looks really good and quite challenging fun for something made in such a short span of time!!
Oh I just played that one myself too haha
That game was a bit on the louder side, but not *that* loud for me. I don't have to turn down the volume of my browser to play it, and YouTube videos or such aren't drowned out by it either, so I'm not sure. Different settings for different hardware/software for different people I guess, could be a lot of things. That's probably why we didn't catch the loudness ourselves until it was too late, I suppose.
I think the general thing to have learned here is that volume sliders are a must!
Good point you raised about the copyrights haha, I only did the sound so I hadn't really looked into that
The red guy is Elmo, from Sesame Street! I am kind of surprised you don't know him hahaha
Yeah, a friend of mine said the same thing about the music but it was unfortunately too late to implement volume sliders :\ Sorry about that!
Woww, I love the aesthetic on this! Especially the way the ball looks. I like the learning curve, might be fun to work more with left and right, or bending tracks or such as most levels are a pretty straight run, but other than that I'm very much into it! Did you do all the visuals, code, and sound by yourself? That's really impressive!
Really nice visuals, super fun and fluid movement controls!! Unfortunately the road you're lead on doesn't give you the cool ramps and jumps (but I suppose you should ignore them to get a faster time haha, maybe that's the point) but I think if there was more for the nice movement to react to the game would skyrocket in fun!
The music is really well composed and played! I think it could use some better mixing/mastering tho, it's a shame that the blazing guitars sound so muffled and the drums are not very present; but again, awesome composition and playing!
Nice reactive car engine sound!


