This game was great, played it a bit ago but I forgot to leave a comment lol.
The art is amazing too, love the white/red style you went for, and the whole game was made so well, I don’t know how you even did this in 3 days :D
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.879 | 3.879 |
Sound | #6 | 3.455 | 3.455 |
Overall | #7 | 3.553 | 3.553 |
Aesthetics | #11 | 3.939 | 3.939 |
Theme | #60 | 2.939 | 2.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Finally beat your time!! I think your game really excelled in design, but you should try to beat the best time in my game too if you are up for it.
Definitely one of the best games in the jam, gorgeous graphics, great sound design and simple but effective gameplay, great job!
Cool game! Good gameplay, good sound, awesome aesthetics, very polished.
great game actually very completed mechanics and very simple art and great movement
This was a very fun game. Difficult enough to frustrate you and make you want to keep playing.
Just felt like the booster magnet thing were a bit slow, a lot of times I had to stop my movement for them to catch up, otherwise they would follow me forever
This is really good! Very simplistic, pleasing aesthetic/artstyle, it works very well! I like the movement, and the dash feels nice with the invulnerability, after-image, and screenshake! I think this game has a great learning curve for the speedrunning side of things :) It was really hard to aim in the boss fight due to the gliding movement, but I suppose that too is part of the learning curve haha
Good work on the SFX as well, though I'd say there could've been a few more like dashing and shooting, but really nicely done for this short timeframe!
Well done!!
Good game. it was really fun. Just a suggestion, how about make the player bounce when hit the wall?
Overall, good work!
Amazing entry!
Gameplay wise, I feel like the controls were just challenging enough that I always felt in control despite the space drifting. I think the checkpoints were nicely spaced out, and the different mechanics added together quite nicely, very nicely done! I think I would've also enjoyed the shooting to be incorporated a bit earlier, but I understand it's more dramatic to get it for the boss fight. I liked the heat mechanic and how it gives the game a lot of depth in how you approach it - at first, you're barely getting by while you get used to the controls, but then you can start planning around going faster and sacrificing some heat to dash. Very nicely done, it really works well as a speedrun game because it's easy to get into, but really hard to master.
Themewise, I think it works really well. I would've liked some sort of overheating sort of thing. Maybe like a bigger and more distinct reward for being near max heat (although I don't think I ever got to fill the heat bar, so it's completely possible that reward is there and I just missed it), like maybe a few seconds of invulnerability so you can give some more possible tech to people who would play this game over and over to speedrun it and get really optimal.
In terms of aesthetics, I really like what you got going on, the 2 bit sort of aesthetic works really nicely and everything feels really coherent and pretty. I think the polish works to your favor as well, with all of the particle effects and the camera shakes and stuff. Very nice looking game, looks very pretty.
Soundwise, I think the game sounds pretty good in general, although I don't like some of the music choices. I think it was a good choice to go for a synthy sort of vibe, but some songs feel a bit out of place to me, specifically level 1 and level 3. I feel like they don't really have a space vibe that the others do, which is of course subjective but still it's just my two cents, maybe it can be helpful to you
Keep up the great work, really liked this entry.
Accurate grasp of what skilled/casual players would find the part to enjoy, while implications for how speedrun this game could be, requiring not only skills but strategies, in a very cool looking package
Leave a comment
Log in with itch.io to leave a comment.