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A jam submission

Robot EscapeView game page

This is a game for PolyMars GameJam. It was required to make a game that could be speedruned under "Overheat" theme
Submitted by Álvaro Egea DEV — 2 hours, 11 minutes before the deadline
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Play Robot Escape

Robot Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#133.4673.467
Overall#343.1003.100
Aesthetics#503.2003.200
Theme#533.0003.000
Sound#672.7332.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Pretty good

Submitted

It has very interesting mechanics and I love the graphics! But I had a bug while playing, it's nothing serious. but in itself it is very well done, keep it up!

Developer

Wops, nobody reported it until now, what a pitty.


I Will try to make an update post-jam to fix collision errors, thanks for the feedback!

Submitted

Pretty cool! Took me second to realize those were portals, but I think that's a skill issue on my end lol. Keep it up!

My best time is 09:06

Developer

Thank you for playing!

In the manual you can see how this work, there is more than the 2 initial pages, you can flip them by dragging the dark part in the bottom right and fliping the book page.

Hope it helps to understand it better :)

Submitted

Oh yeah, I completely skipped the manual and went straight in. Was actually more fun trying to understand how the game works!

Submitted

Oooh, very fun mechanic! Nicely done with the scaling up in difficulty as you progress. I also appreciate that overheating doesn't mean instant death but still incurs some penalty. Game looks cute as well :) Well done!!

Developer(+1)

Thank you for the feedback!

I appreciate it :)

Submitted

great game, unique mechanic

Developer

Thank you!

Submitted

image.png

incredibly good use of ONE mechanic

I don’t know if you realize this because it wasn’t required at any point, but you can jump -> throw -> throw -> throw -> throw and keep gaining height which feels SUPER good.

the music gets repetitive because the loop is very short, and in two of the longer throws that were required the head ended up off screen.

overall a sweet well put together puzzle platformer.

well done.

Developer

Hello!

Yes, I did know the jump->throw mechaninc. Indeed it can help in some parts to make it faster even if it is not necessary

Thank you for all the feedback! I appreciate it :)

Submitted (1 edit)

really cool! it reminded me a lot of https://axiom-verge.fandom.com/wiki/Drone_Teleport , specially when I figured out the chain movement

Developer

Thanks, I wwill take a look on it :D

Submitted (1 edit)

Super creative mechanics that seem great for speedrunning! The art was really nice too. My only critique is that the theme connection seemed fairly weak. Was overheating just a on timer, or was something causing it that I was missing?

Developer

It's caused by timinng yes. Each 10 seconds without touching any checkpoint Will cause the robot to overheat.

Also get hit by turrets Will overheat the robot.

I thought this was an enough interesting mechanic to speedrun so I centered my development process on It.

Overheating is just a factor that cause the player to lose time, sometimes is worth it to overheat but keep going, sometimes is worth it to go back to a checkpoint

Thanks for the feedback!

Submitted

Wow Awesome. Rate my game too please